Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

DPS Guard Changes

First BioWare Post First BioWare Post

JediMasterAlex's Avatar


JediMasterAlex
09.17.2020 , 11:59 AM | #51
Quote: Originally Posted by AlexIonutPlay View Post
Maybe they can make the 50% dmg reduction only for the dmg you put into players, it does metter how you look at it from PVE perspective xD
I'm not against that if they can do it, but plenty of other pvers have chimed in saying that it will barely affect pve.

NogueiraA's Avatar


NogueiraA
09.17.2020 , 12:46 PM | #52
How about Bioware starts separating PVP and PVE balance?

Make Guard not usable by DPS specs inside PvP warzones.

"huurrr duuurrr world pvp", world pvp doesn't exist so let's not balance things thinking about what doesn't exist.
Leizen / Laizen
Jedi Guardian
BETA Tester

AdjeYo's Avatar


AdjeYo
09.17.2020 , 03:09 PM | #53
Quote: Originally Posted by NogueiraA View Post
How about Bioware starts separating PVP and PVE balance?

Make Guard not usable by DPS specs inside PvP warzones.

"huurrr duuurrr world pvp", world pvp doesn't exist so let's not balance things thinking about what doesn't exist.
Just make guard not usable by dps specs period. It breaks pvp and you really don't need more than the two guards from tanks in pve anyway. Hell when it was still tied to spec no dps ever used it in pve and it was fine.

AdjeYo's Avatar


AdjeYo
09.17.2020 , 03:11 PM | #54
Quote: Originally Posted by AlexIonutPlay View Post
The guard damage reduction can make fights a lot easyer, in many PVE fights, best example would be second phase TFB NiM, and taunt doesn't do anything in PVE, it's only aggro.
The 5% reduced damage from guard really isn't all that significant, pve was fine when dps still had to stance dance to guard (and so never guarded in pve), and it'll be fine if you can't guard as a dps as well. Taunt on the other hand has some uses to grab aggro on adds, dismantlers on Draxus being probably the best examples, but it can be useful in other scenarios. Certainly more useful than guard.

merovejec's Avatar


merovejec
Yesterday , 12:25 AM | #55
Quote: Originally Posted by AdjeYo View Post
Just make guard not usable by dps specs period. It breaks pvp and you really don't need more than the two guards from tanks in pve anyway. Hell when it was still tied to spec no dps ever used it in pve and it was fine.
Guard has a purpose in PVE due to the threat lowering of the guarded target. If you have tanks that have it hard to keep aggro (yes, there must be also something wrong there as that shouldnt happen) then they guard 2 dps and if 2 of the 4 dps can guard they guard the other 2 dps. This way all 4 dps are guarded and have lowered threat, which is a helpful thing.
Merovejec
7 days of being a sub, try it! Referral Link

AdjeYo's Avatar


AdjeYo
Yesterday , 12:40 AM | #56
Quote: Originally Posted by merovejec View Post
Guard has a purpose in PVE due to the threat lowering of the guarded target. If you have tanks that have it hard to keep aggro (yes, there must be also something wrong there as that shouldnt happen) then they guard 2 dps and if 2 of the 4 dps can guard they guard the other 2 dps. This way all 4 dps are guarded and have lowered threat, which is a helpful thing.
Worth noting that you can't be guarded while you're guarding, so the setup you are describing is impossible. But even if it wasn't, you really shouldn't be needing 4 guards. Two on your highest threat dps should be plenty. As I said, before specs were rolled into disciplines no dps ever guarded in pve and it was fine. And since then tanks have even gotten a buff in threat generation.

Evolixe's Avatar


Evolixe
Yesterday , 03:45 AM | #57
Quote: Originally Posted by ChrisDurel View Post
While we feel like guarding is a useful skill and important to the advanced classes that have access to it, it has become clear that it is being abused in PVP by guarding and guard switching with no penalty. This makes PVP unbalanced towards the disciplines that have access to guard.
I mean that is some strong wording for players simply using a mechanic that you guys, as developers, gave to us.
The whole removal of stances was an insanely bad move and I called it all those years ago.

Still, this is a good thing. I would like to echo some others in that this is really only a PvP thing and it doesn't necessarily have to apply to damage dealt to anything but players, however its also not really a big deal if DPS can't guard in PvE anymore so eh

What I hope comes after now is that we can start making some tweaks to the classes that heavily rely on these guard mechanics to succeed and see if we can compensate them elsewhere when time is going to prove them to be lacking now.

Also, nerf PT burst. Thx.
Evolixe | Exilove
Darth Malgus
Watch me live on Twitch

Evolixe's Avatar


Evolixe
Yesterday , 03:55 AM | #58
Quote: Originally Posted by FlameYOL View Post
Honestly I wonder how half of these people would react if they made guard tied to your role like the in the old days.
Many probably never played during the time you couldn't even guard as any DPS.
Evolixe | Exilove
Darth Malgus
Watch me live on Twitch

Storm-Cutter's Avatar


Storm-Cutter
Yesterday , 04:03 AM | #59
IMHO DPS never needed to guard another player in the first place.
Blurring the lines between disciplines was always gonna cause massive headaches.

IDK if this goes far enough, since I stopped playing tanks and skanks some time ago, so I'm a bit rusty on all the guard mechanics.

- I can't believe it took so long for anyone in the studio to wake up and smell the coffee, since players have been posting about it for literally years.

Maybe they'll tone down all the self-heals from non-heal classes and phase walk from ranged DPS and all the other unnecessary guff that's crept in recently.

REALLY SIMPLE PREMISE:
Tanks soak up damage and generate threat, can dps a moderate amount.
Heals heal, can dps a small amount.
DPS do dps.
Some classes have stealth at the expense of some heal capability or some dps capability or threat-holding capability.
Any crossover makes an already- hard balancing act nigh-on impossible.
-Storm Cutter.
Like my comment? Refer me and also give a homeless Bantha a new start in life. Just click here.
Cool lightsabre art: ****.**================

AlexIonutPlay's Avatar


AlexIonutPlay
Yesterday , 12:21 PM | #60
Quote: Originally Posted by AdjeYo View Post
The 5% reduced damage from guard really isn't all that significant, pve was fine when dps still had to stance dance to guard (and so never guarded in pve), and it'll be fine if you can't guard as a dps as well. Taunt on the other hand has some uses to grab aggro on adds, dismantlers on Draxus being probably the best examples, but it can be useful in other scenarios. Certainly more useful than guard.
I think you didn't get what my reply there to Caprica was about, but ok
Darth Malgus
█≣ịδ‾▩=[█|▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀)
World Second Slayer of the Machine Gods

World First Izax HM
World First Apex Vanguard HM

PTS CHEATER