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Goodbye Sweet SWTOR!


Alavastre

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So, in tradition of long time subs canceling their subscriptions, I will also give this unsubscriber thread thing a try. At least to let the devs know how I feel, and why I'm leaving. So you can be assured that this isn't to bash the game for the sake of bashing a game. I loved SWTOR, it was great fun. Been around since early access and I was a CE buyer.

 

Ok, lets break this out into sections, so if you're interested in that section, you can read it.

 

 

In the beginning.....

Firstly, rolling out a bunch of MMO's in my time, I consider SWTOR's to have the best launch. It was staggered, it was rather stable and didn't have a bunch of issue like Aion did where people wre just camping by a turnip for 10 minutes. However, the initial digital goods for the CE was kind of boring. The droid was nice, the second one was useless, who the heck is going to click on a non combat ability to make a sphere float around an enemy? Holo dancer was on a 30 second timer, which was sad. The physical materials were beautiful however. Loved that stuff. Malgus watches over my blue rays and video games on top of my shelf! The in game CE merchant was terrible. Took a year to update it at all. Still kind of blah, but the dyes help.

 

You kind of launched without a host of features, like your legacy system, which seems to have caused more harm than good in terms of programming and usefullness. Still think it was a great idea btw. Not having a group finder was also a large issue at the beginning. But whatever, small gripes yes?

 

 

Guilds...

This still makes me sad. Pushing two years now without a significant update to guild content. No guild progression, quests, housing, banners/emblems, calenders or even mass messaging. To me, this is and was crucial to the games success. At this point, there is no excuse not to have updated your guilds. They are what drive the game forward and you need to give them the tools to engage their members.

 

 

Lack of foward thinking....

Something most MMO's have missed, especially new ones is the use of the rest of the internet. People want to be connected, and MMO players want to be connected to their game. Posting an accomplishment on facebook is fine (which SWTOR doesn't have), but there needs to be a focus on connecting the player when their not logged into your servers. Umm, tablets and smart phones anyone? Yes, it's probably a large technological hurdle for sure, but to the game that first does this, congrats, you'll have the best opportunity to be the next WoW. Total lack of innovation on BW's part.

 

This also includes some ideas from other MMO's that SWTOR didn't copy, which they should have. The group quests like in GW2. Now having all quests as a group quest is boring, but having them splattered around gives you variation. It would do wonders as well with people crying about SWTOR being such a static universe as things can change once in a while.

 

 

The Future and general treatment of subs...

Let's get the sub stuff out of the way. Yes, update 2.1 was a slap in the face to subs. Not that it was terrible as we got a dye system (which should have been in from the start), but it was obviously a money grab. Then 2.2 was a bit boring, which didn't help matters much. This was after Makeb, which made me excited about the game again, but these patches made me lose interest quickly. It took the customer "appreciation" gift for me to get really angry. Especially when a dev came on trying to defend it while I was arguing with a white knight. Yes, I turned! Maybe it was because I could care less about 5 dollars. I make enough money not to worry about it. But I think everyone who subbed would like actual stuff instead of CC. Anything on the market I wanted, I already had.

 

The point about the 500CC was that the subs were mad from the over use of the CM, especially for subs. So they give us CC. It was dumb and lazy. And don't make that argument it was the best choice, or what do you want them to do? They are gods of their own universe, they could have literally created anything. And if they didn't have the time to do it, it means they didn't give a damn, and the appreciation was just PR to help out the backlash that was patch 2.1.

 

Then the Bounty Hunter event happened. Along with the Gree event, I saw a pattern. I think BW will use events that happen every so often like the Gree to extend their game life cycle. You give a rep bar you need to fill, then make an event, put a timer on it, and your players have to wait to finish the content. Giving just enough for them to have fun, then making them wait just long enough until they want to do it again. Great plan, but it shouldn't replace making new content.

 

 

Story....

I did love the story, and as a solo game, it would have been amazing. But BW made a mess out of their story. The retcon of Revan, the hard to understand interconnecting storylines (you know the threads, who is winning this war?), the lack of needed cinematics like the bigging of the war.

Hey Jedi Consular, the Empire attacked!

Oh, when did this happen?

Just now. They own an entire planet now.

Don't you think they should have told me so i could have helped?

You were busy.

 

The story inside the class stories seemed to have choices for the sake of having choices. Didn't make a difference if I killed Tom the Greatest Bounty Hunter in the universe! Or let him live. Either way, I wouldn't see him again. Might get a message. How nice of him to drop me a line? The point here is that in KOTOR we saved or devastated worlds! We enslaved or were the saviours of the wookies! We lead people to believe they would be spared and cut them down after they spilled the beans! We acted like we were on the Republic's side and lured them into a trap! We stood up to the Jedi Council when they were being cowards on Dantooine! Be bold, less choice is fine, but make the choices matter in a bigger way.

 

The Dread Masters are a terrible enemy. Because there is no character development. Seriously, how did BW think that the general practices of story telling didn't apply to MMO's? This was your selling point no? If you do another expansion, bring the Emperor back. Add a spark.

 

 

Conclusion...

I'm leaving because I'm bored. Not enough story updates. General daily areas are boring, I wish BW focused on the main story more. No reason you can't add some sort of main story mission every 2 months or something. Doesn't have to be in a new area, doesn't have to be an expansion. Find new ways of injecting story, the real story. Add fluff, like the casino, pod racing ect. Bring in those Guild Capital Ships! The SSSP. Or give us something to look forward too. After Makeb, and the silence at E3, it made me iffy about the future of this game. Makeb was in production, now that it's gone, is there anything significant on the horizon?

 

I'll go preffered for a while, and wait for something to be interesting. Not giving up on this game, but it's time to move on, which is sad. I'll be moving onto FFXIV:ARR for the forseable future. That game can be much more difficult to play, which is good. Has better guild features, and is fostering a pretty decent community. They also have a dev team that communicates more openly.

 

For all those who I have played with, and discussed issues on the forum, thanks for the fun. It was most appreciated.

 

*Obvious counter arguments

No, you can't have my stuffs. I'm keeping them, they're my stuffs!

Ok, so you want me to leave? I am, that's the point of this thread.

 

TLDR....

I'm bored.

Edited by Alavastre
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Bump, now I don't have to make a thread when my sub runs out soon.

 

Bump for the same reason moving to other games more fun and don't want to be addicted to slot machines like SWTOR. Should they rate M just for it. ESRB is ****.

Edited by -Pi-
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The story inside the class stories seemed to have choices for the sake of having choices. Didn't make a difference if I killed Tom the Greatest Bounty Hunter in the universe! Or let him live. Either way, I wouldn't see him again. Might get a message. How nice of him to drop me a line? The point here is that in KOTOR we saved or devastated worlds! We enslaved or were the saviours of the wookies! We lead people to believe they would be spared and cut them down after they spilled the beans! We acted like we were on the Republic's side and lured them into a trap! We stood up to the Jedi Council when they were being cowards on Dantooine! Be bold, less choice is fine, but make the choices matter in a bigger way.

 

The Dread Masters are a terrible enemy. Because there is no character development. Seriously, how did BW think that the general practices of story telling didn't apply to MMO's? This was your selling point no? If you do another expansion, bring the Emperor back. Add a spark.

 

I couldn't agree more there, after playing through almost all of the storylines I've become almost apathetic to the fate of all the NPCs, because the moment there is a choice whether to kill them or not - it doesn't matter, they are permanently out of the story at that point, sure you might get one last token mail but that's it.

The Dread Masters storyline is beyond terrible, I couldn't care less about these guys - and in fact, if I had just been a Republic player I wouldn't have even KNOWN about them until one day an NPC sent me to Section X because I'm supposed to go fight the evil armies of these really scary villains that popped up out of nowhere.

The operations they've appeared in so far have also been pretty laughable; Styrak shows up at the end of Scum and Villainy for some token "Mwuahahaha"ing and consequently getting his *** whooped - and apparently in Terror from Beyond they were trying to summon some ancient evil.

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I think you speak for the large majority of people. Content is king after all, however, even that is becoming stale quickly. And, for us long suffering PvP'ers, 2.4 will probably make or break this game for us.

 

I remember in Star Wars Galaxies, when Darth Vader/Luke for Rebels would pop down and churn out some random quests - or the LIVE(not Bioware idea of a live event, this was an actual REAL live event) when the Sand People launched a massive assault on Bestine.

 

This is the kind of stuff we need, not come copy and paste and reskin content like so many MMOs do now. This is Star Wars and there's more than enough out there for Bioware to flex some creative muscle.

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The story inside the class stories seemed to have choices for the sake of having choices. Didn't make a difference if I killed Tom the Greatest Bounty Hunter in the universe! Or let him live. Either way, I wouldn't see him again.

 

Coming from Mass Effect...and the forums over there...I never understood why people need every little choice we make in the game to drastically impact the storyline.

 

I love the fact that we have choices that do not effect the larger scale...and the only outcome is your morale stance on the choice you made.

 

I guess some people just need certain "rewards" to find purpose and meaning in choices.

 

I find purpose and meaning within the choice itself.

Edited by VitalityPrime
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Coming from Mass Effect...and the forums over there...I never understood why people need every little choice we make in the game to drastically impact the storyline.

 

I love the fact that we have choices that do not effect the larger scale...and the only outcome is your morale stance on the choice you made.

 

I guess some people just need certain "rewards" to find purpose and meaning in choices.

 

I find purpose and meaning within the choice itself.

 

It's the diference between reading a regular novel or a Choose-Your-Own-Adventure. Choices had a serious impact on the story, unless you kept a bookmark.

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It's the diference between reading a regular novel or a Choose-Your-Own-Adventure. Choices had a serious impact on the story, unless you kept a bookmark.

 

Yes, but why do you need every single choice to have a serious impact on the story?

 

Why is it such a bad thing that there are choices with no impact on the overall story?

 

I think they are a great addition for fleshing out your characters personality and morality.

Edited by VitalityPrime
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Fully agree with all these points.

 

Its hard to work out what the chaps at Bioware Austin are doing and how all the money from the Cartel market is being invested cause it seems the game isn't going anywhere. There is no guilds, space was bad to start with and now is dead, the story has stalled and despite chapter 4 coming and going almost 2 years later and nothing has moved on. And the SSSP, it is becoming apparent that whatever it is it is not a priority and may not even be real.

 

As for PvP not mentioned in the Goodbye message but so bad it deserves an honorary mention its boring fight clubbing that is only really worth doing for the grind and I'm not even sure about that. As I can't understand the point of it or why it would be fun. It just seems so meaningless. If the hero engine can't allow for mass PvP something has to be fixed. We have cartoonish graphics so low end machines could run them, surely that should allow for PvP on a mass scale as seen in other MMOs. Or at least make them mean something such as control of areas in the open world/buffs or even the novel idea SWG's had of changes to an on going story dependent on wins.

 

Would be nice to see what BW have in store for TOR but if the summer of SWTOR is anything to go by a few stand alone flash points and further reduction of PvP till we have 1 on 1 warzones.

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Yes, but why do you need every single choice to have a serious impact on the story?

 

Why is it such a bad thing that there are choices with no impact on the overall story?

 

Not every choice in a CYOA is a story-changer either, but there's a more significant percentage of them. BioWare implies that there are more meaningful choices in their games then there actually are, moreso with the Mass Effect 1 and Dragon Age 1 games than their sequels or SWTOR; people started catching on to the limited depth.

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Thanks for sharing, OP. ;p

 

Honestly, aside from two guild items, the rest seems like more "fluff" items. Even within the guild items, such things as guild housing seems like just fluff. They are your desires and I respect that and consider them lagitimate issues for discussion, but I don't think they are (mostly) wide ranging concerns for the general population.

 

Most certainly agree with you on guild progression, calendar. I would add to that more functional items such as guild summoning for raids, and absolutely need guild logging so guild leaders can keep track of their guild.

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Coming from Mass Effect...and the forums over there...I never understood why people need every little choice we make in the game to drastically impact the storyline.

 

I love the fact that we have choices that do not effect the larger scale...and the only outcome is your morale stance on the choice you made.

 

I guess some people just need certain "rewards" to find purpose and meaning in choices.

 

I find purpose and meaning within the choice itself.

 

That's so very, very deep. Seriously, you are my Yoda. Please let your wisdom trickle down on me!

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So, in tradition of long time subs canceling their subscriptions, I will also give this unsubscriber thread thing a try. At least to let the devs know how I feel, and why I'm leaving. So you can be assured that this isn't to bash the game for the sake of bashing a game. I loved SWTOR, it was great fun. Been around since early access and I was a CE buyer.

 

Ok, lets break this out into sections, so if you're interested in that section, you can read it.

 

 

In the beginning.....

Firstly, rolling out a bunch of MMO's in my time, I consider SWTOR's to have the best launch. It was staggered, it was rather stable and didn't have a bunch of issue like Aion did where people wre just camping by a turnip for 10 minutes. However, the initial digital goods for the CE was kind of boring. The droid was nice, the second one was useless, who the heck is going to click on a non combat ability to make a sphere float around an enemy? Holo dancer was on a 30 second timer, which was sad. The physical materials were beautiful however. Loved that stuff. Malgus watches over my blue rays and video games on top of my shelf! The in game CE merchant was terrible. Took a year to update it at all. Still kind of blah, but the dyes help.

 

You kind of launched without a host of features, like your legacy system, which seems to have caused more harm than good in terms of programming and usefullness. Still think it was a great idea btw. Not having a group finder was also a large issue at the beginning. But whatever, small gripes yes?

 

 

Guilds...

This still makes me sad. Pushing two years now without a significant update to guild content. No guild progression, quests, housing, banners/emblems, calenders or even mass messaging. To me, this is and was crucial to the games success. At this point, there is no excuse not to have updated your guilds. They are what drive the game forward and you need to give them the tools to engage their members.

 

 

Lack of foward thinking....

Something most MMO's have missed, especially new ones is the use of the rest of the internet. People want to be connected, and MMO players want to be connected to their game. Posting an accomplishment on facebook is fine (which SWTOR doesn't have), but there needs to be a focus on connecting the player when their not logged into your servers. Umm, tablets and smart phones anyone? Yes, it's probably a large technological hurdle for sure, but to the game that first does this, congrats, you'll have the best opportunity to be the next WoW. Total lack of innovation on BW's part.

 

This also includes some ideas from other MMO's that SWTOR didn't copy, which they should have. The group quests like in GW2. Now having all quests as a group quest is boring, but having them splattered around gives you variation. It would do wonders as well with people crying about SWTOR being such a static universe as things can change once in a while.

 

 

The Future and general treatment of subs...

Let's get the sub stuff out of the way. Yes, update 2.1 was a slap in the face to subs. Not that it was terrible as we got a dye system (which should have been in from the start), but it was obviously a money grab. Then 2.2 was a bit boring, which didn't help matters much. This was after Makeb, which made me excited about the game again, but these patches made me lose interest quickly. It took the customer "appreciation" gift for me to get really angry. Especially when a dev came on trying to defend it while I was arguing with a white knight. Yes, I turned! Maybe it was because I could care less about 5 dollars. I make enough money not to worry about it. But I think everyone who subbed would like actual stuff instead of CC. Anything on the market I wanted, I already had.

 

The point about the 500CC was that the subs were mad from the over use of the CM, especially for subs. So they give us CC. It was dumb and lazy. And don't make that argument it was the best choice, or what do you want them to do? They are gods of their own universe, they could have literally created anything. And if they didn't have the time to do it, it means they didn't give a damn, and the appreciation was just PR to help out the backlash that was patch 2.1.

 

Then the Bounty Hunter event happened. Along with the Gree event, I saw a pattern. I think BW will use events that happen every so often like the Gree to extend their game life cycle. You give a rep bar you need to fill, then make an event, put a timer on it, and your players have to wait to finish the content. Giving just enough for them to have fun, then making them wait just long enough until they want to do it again. Great plan, but it shouldn't replace making new content.

 

 

Story....

I did love the story, and as a solo game, it would have been amazing. But BW made a mess out of their story. The retcon of Revan, the hard to understand interconnecting storylines (you know the threads, who is winning this war?), the lack of needed cinematics like the bigging of the war.

Hey Jedi Consular, the Empire attacked!

Oh, when did this happen?

Just now. They own an entire planet now.

Don't you think they should have told me so i could have helped?

You were busy.

 

The story inside the class stories seemed to have choices for the sake of having choices. Didn't make a difference if I killed Tom the Greatest Bounty Hunter in the universe! Or let him live. Either way, I wouldn't see him again. Might get a message. How nice of him to drop me a line? The point here is that in KOTOR we saved or devastated worlds! We enslaved or were the saviours of the wookies! We lead people to believe they would be spared and cut them down after they spilled the beans! We acted like we were on the Republic's side and lured them into a trap! We stood up to the Jedi Council when they were being cowards on Dantooine! Be bold, less choice is fine, but make the choices matter in a bigger way.

 

The Dread Masters are a terrible enemy. Because there is no character development. Seriously, how did BW think that the general practices of story telling didn't apply to MMO's? This was your selling point no? If you do another expansion, bring the Emperor back. Add a spark.

 

 

Conclusion...

I'm leaving because I'm bored. Not enough story updates. General daily areas are boring, I wish BW focused on the main story more. No reason you can't add some sort of main story mission every 2 months or something. Doesn't have to be in a new area, doesn't have to be an expansion. Find new ways of injecting story, the real story. Add fluff, like the casino, pod racing ect. Bring in those Guild Capital Ships! The SSSP. Or give us something to look forward too. After Makeb, and the silence at E3, it made me iffy about the future of this game. Makeb was in production, now that it's gone, is there anything significant on the horizon?

 

I'll go preffered for a while, and wait for something to be interesting. Not giving up on this game, but it's time to move on, which is sad. I'll be moving onto FFXIV:ARR for the forseable future. That game can be much more difficult to play, which is good. Has better guild features, and is fostering a pretty decent community. They also have a dev team that communicates more openly.

 

For all those who I have played with, and discussed issues on the forum, thanks for the fun. It was most appreciated.

 

*Obvious counter arguments

No, you can't have my stuffs. I'm keeping them, they're my stuffs!

Ok, so you want me to leave? I am, that's the point of this thread.

 

TLDR....

I'm bored.

 

TLDR.

 

Can I have your stuff???

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The grass is always greener on the neighbours lawn.

 

The grass is greener in 2.3 and the OP will miss it. Fast forward to about 2 mins ( the makeb part ).

 

 

Treek says hello OP , then gets all psycho on your ***.

 

Cheers,

 

BadOrb.

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The grass is greener in 2.3 and the OP will miss it. Fast forward to about 2 mins ( the makeb part ).

 

 

Treek says hello OP , then gets all psycho on your ***.

 

Cheers,

 

BadOrb.

Great video!!! Wow...1st time I saw that. Huge props to whoever put that together...fantastic player made video.

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