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Planned Warzone Changes Part 2

STAR WARS: The Old Republic > English > PvP
Planned Warzone Changes Part 2
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Rafiknoll's Avatar


Rafiknoll
07.01.2018 , 11:55 AM | #621
Quote: Originally Posted by LeglessChair View Post
If I understand the notes correctly healing output will be reduced by 2%/s after acid hits. So after 3 seconds that's ~ 6% healing output reduction, which isn't very much.
If both teams made it up to the acid, then both teams have equally skilled overall healing. As long as the healing reduction is low, it wouldn't make a gap between the teams, and once it is high enough, DPS will outperform the healers, and again there will be no gap between the teams, not any gap which is healing dependant, anyway.
Don't forget that the acid ticks 1% of damage and this one doesn't increase in rate. Why would I care if after 3 secs there is no visible difference?

HyperAxiom's Avatar


HyperAxiom
07.03.2018 , 06:18 AM | #622
Quote: Originally Posted by LordTurin View Post
Nope, they nixed that after feedback (specifically they were going to apply hinder to the ball carriers, which would prevent high mobility abilities from being used).
Oh snap, I didn't make it to page 24 where they posted about reverting their decision. My bad, thanks for the heads up.
Jetna | Benjin | Ansten
<ShuRA>

Galactic Command is an awful gearing system.