Xinika Posted March 30, 2012 Share Posted March 30, 2012 Four months after release and you still haven't fixed this passive? Shadow's Training Increases your total Endurance by 5 per rank, and increases the base damage dealt by Project by 25%. This passive is NOT increasing the damage on Project or Shock. Fix it or change the tooltip. There's no excuse for this to be ongoing into another month. Link to comment Share on other sites More sharing options...
CameronWinston Posted March 30, 2012 Share Posted March 30, 2012 Hey there, I'd like to say officially that Shock/Project do in fact deal 25% more damage if you are a Shadow or an Assassin. The tooltip, however, only displays the lower value which is an issue we are working on addressing but cannot at this time. If you strongly feel that same level/gear's classes are not dealing this extra damage, please bug this in game with the new combat logs and we can investigate further. However, all the internal testing we have done on this issue confirms solidly that the extra damage is being applied. - Cameron Link to comment Share on other sites More sharing options...
Xinika Posted March 30, 2012 Author Share Posted March 30, 2012 Why are we so quiet about this subject? >_> Link to comment Share on other sites More sharing options...
Anelyn Posted March 30, 2012 Share Posted March 30, 2012 Suppose they don't want 7k projects from infils and 4k projects from kc to bring new threads filled with tears about the op shadows and sins? I propose a better fix, remove then 25% from tooltip, and make project deal internal dmg for shadows / shock for sins. This way you have good dmg vs all armor types, and don't depend on a freaking 12-15s discharge / force breach to do some decent dmg (if it crits). Link to comment Share on other sites More sharing options...
johnyangelo Posted March 30, 2012 Share Posted March 30, 2012 Why are we so quiet about this subject? >_> Because besides this little ability this class is just OK or even OP in matter of dmg. Link to comment Share on other sites More sharing options...
Xinika Posted March 31, 2012 Author Share Posted March 31, 2012 So it's okay to have a misleading tooltip? Lol. Simple fix: Reword the tooltip. Link to comment Share on other sites More sharing options...
nametakenz Posted March 31, 2012 Share Posted March 31, 2012 (edited) Reword the tooltip. No.Reread the tooltip. ok increases endurance by 5 per rank, yes you get more endurance with every rank. increases damage dealt by shock by 25%...... once....... when you train rank one. it does not increase it by another 25% each rank after that, if it did shocks would be way too strong Edited March 31, 2012 by nametakenz Link to comment Share on other sites More sharing options...
Xinika Posted March 31, 2012 Author Share Posted March 31, 2012 No.Reread the tooltip. ok increases endurance by 5 per rank, yes you get more endurance with every rank. increases damage dealt by shock by 25%...... once....... when you train rank one. it does not increase it by another 25% each rank after that, if it did shocks would be way too strong ... you realize it says 25%+ project/shock every rank right? >_> Link to comment Share on other sites More sharing options...
ElitehunterDS Posted March 31, 2012 Share Posted March 31, 2012 (edited) ... you realize it says 25%+ project/shock every rank right? >_> new rank would say 50% instead... The bonus is applied and it was proven working correctly in january, no issue here. Because besides this little ability this class is just OK or even OP in matter of dmg. OP with an Hybrid tank spec maybe, not with a pure spec. Edited March 31, 2012 by ElitehunterDS Link to comment Share on other sites More sharing options...
Anelyn Posted March 31, 2012 Share Posted March 31, 2012 I really want bigger projects! And also add them a different effect - shadow only (in your face sins!) depending what you project. IE: rocks - target endurance debuffed by 10%, lasts 12 seconds, robots - target main stat debuffed by 10%, lasts 12 seconds, debris - target armor rating debuffed by 10%, lasts 12 seconds. I'd like to see more debuffs added to tank specs in general, like debuff endurance or main stat (str, aim, cunning, willpower etc). Link to comment Share on other sites More sharing options...
Syadasti Posted March 31, 2012 Share Posted March 31, 2012 No, it´s says Increases your total Endurance by 5 per rank, and increases the base damage dealt by Shock by 25%. Not "Increases your total Endurance by 5 and the base damage dealt by Shock by 25% per rank." The second one means an increasing by 25% of the Shock Damage each rank, the first means an one-time 25% bonus and just the Endurence-bonus is increased with any new ranks (by an additional 5 Points). Link to comment Share on other sites More sharing options...
nametakenz Posted March 31, 2012 Share Posted March 31, 2012 Increases your total Endurance by 5 per rank, and increases the base damage dealt by Project by 25%. alright lets read it one more time. Increases your total Endurance by 5 per rank then there is the coma then and increases the base damage dealt by Project by 25% after that it is the end, there is no "per rank" attached to the "and increases the base damage dealt by Project by 25%" part Link to comment Share on other sites More sharing options...
Xinika Posted March 31, 2012 Author Share Posted March 31, 2012 I'm not asking for a buff, I'm asking for a fix or rewording. Link to comment Share on other sites More sharing options...
nametakenz Posted March 31, 2012 Share Posted March 31, 2012 I'm not asking for a buff, I'm asking for a fix or rewording. You're the only one that thinks its worded wrong Link to comment Share on other sites More sharing options...
Populism Posted March 31, 2012 Share Posted March 31, 2012 This thread is hilarious, I find it difficult to believe you guys seriously think the way that you do. Link to comment Share on other sites More sharing options...
DarthDemens Posted March 31, 2012 Share Posted March 31, 2012 I'm not asking for a buff, I'm asking for a fix or rewording. To anyone who has a basic understanding of the english language, it says +5 per rank AND +25% damage. Not +25% damage per rank. Link to comment Share on other sites More sharing options...
Xinika Posted March 31, 2012 Author Share Posted March 31, 2012 I really want bigger projects! And also add them a different effect - shadow only (in your face sins!) depending what you project. IE: rocks - target endurance debuffed by 10%, lasts 12 seconds, robots - target main stat debuffed by 10%, lasts 12 seconds, debris - target armor rating debuffed by 10%, lasts 12 seconds. I'd like to see more debuffs added to tank specs in general, like debuff endurance or main stat (str, aim, cunning, willpower etc). Tank spec doesn't need a debuff, the DPS specs could use a hand though. Link to comment Share on other sites More sharing options...
Haezze Posted March 31, 2012 Share Posted March 31, 2012 (edited) To anyone who has a basic understanding of the english language, it says +5 per rank AND +25% damage. Not +25% damage per rank. Correct. We all know that it says exactly that. The problem arises when you get rank 2, 3, 4, or 5 of this passive ability, and it has the exact same wording. So why upgrade from Rank 1 if Rank 2 gives an identical buff ? Also, when they say +5 Endurance per rank, is that rank of the ability, or rank of the character ? Because paying thousands of credits for each rank of the ability for a meager +5 Endurance is a joke. Right now even Rank 5 of the ability has the exact same tooltip: Increases your total Endurance by 5 per rank, and increases the base damage dealt by Project by 25%. There is no incentive to pay thousands of credits for an ability that seems to have not changed at all from Rank 1. They need to re-word the tooltip to say: Increases your total Endurance by 5 per rank of this ability, and increases the base damage dealt by Project by 25%. or: Increases your total Endurance by 5 per rank of your character, and increases the base damage dealt by Project by 25%. Edited March 31, 2012 by Haezze Link to comment Share on other sites More sharing options...
NeverRose Posted March 31, 2012 Share Posted March 31, 2012 (edited) Problem is, that it doesn't increase the dmg at all. Remove/Change this ability if you cannot fix it BW. Edited March 31, 2012 by NeverRose Link to comment Share on other sites More sharing options...
Aariok Posted April 1, 2012 Share Posted April 1, 2012 Yes. Sad that our class passive training buff doesn't really give us much, if anything. Please fix. Link to comment Share on other sites More sharing options...
Onager Posted April 1, 2012 Share Posted April 1, 2012 You're the only one that thinks its worded wrong Karat. Link to comment Share on other sites More sharing options...
ragamer Posted April 2, 2012 Share Posted April 2, 2012 (edited) K... lets add some personal testing results about a variety of bugs affecting Project (Or its tooltip): - Shadow Training. Adds 5 endurance per rank and a one time 25% bonus to final damage of Project. Project's tooltip DOESN'T include this 25% damage bonus... It stays as if you were a Sage. - Clarvoyance. 1 Stack of Clarvoyance is NOT giving 15% damage increase both on REAL impacts or on the tooltip. 2 Stacks of Clarvoyance work as intended by giving 30% damage to Project (And the tooltip). EDIT: I haven't rechecked how the status of this 2 bugs are on current PTS build, but they are like that on current Live build. Checking both bugs is very easy to do... Remove all expertise from yourself and get the help of another player and be sure the player is naked and without any kind damage reduction (expertise, tanking stance reduction or passive reductions coming from skills). Edited April 2, 2012 by ragamer Link to comment Share on other sites More sharing options...
exphryl Posted April 2, 2012 Share Posted April 2, 2012 So it's okay to have a misleading tooltip? Lol. Simple fix: Reword the tooltip. PTs/VGs Ion Cell/Cylinder has a similar problem. Although our Tooltip changes with Power/Aim like it should it does like 17% of the damage that is listed =/ No word on BW yet on if it's an ability issue or tooltip issue. Glad to know we aren't the only class with that problem Link to comment Share on other sites More sharing options...
Aariok Posted April 2, 2012 Share Posted April 2, 2012 Hey there, I'd like to say officially that Shock/Project do in fact deal 25% more damage if you are a Shadow or an Assassin. The tooltip, however, only displays the lower value which is an issue we are working on addressing but cannot at this time. If you strongly feel that same level/gear's classes are not dealing this extra damage, please bug this in game with the new combat logs and we can investigate further. However, all the internal testing we have done on this issue confirms solidly that the extra damage is being applied. - Cameron Okay. Can we get confirmation on how the endurance buff from thie training works? Is it 5 per level of the character, or 5 per rank of the skill? Because if it's the ladder, that is really not worth it to spend 100K credits on 250 hitpoints. As some people have pointed out, that's less than one tick of a DoT. Fix please? Link to comment Share on other sites More sharing options...
drgnmstr_ Posted April 2, 2012 Share Posted April 2, 2012 Correct. We all know that it says exactly that. The problem arises when you get rank 2, 3, 4, or 5 of this passive ability, and it has the exact same wording. So why upgrade from Rank 1 if Rank 2 gives an identical buff ? Also, when they say +5 Endurance per rank, is that rank of the ability, or rank of the character ? Because paying thousands of credits for each rank of the ability for a meager +5 Endurance is a joke. Right now even Rank 5 of the ability has the exact same tooltip: Increases your total Endurance by 5 per rank, and increases the base damage dealt by Project by 25%. There is no incentive to pay thousands of credits for an ability that seems to have not changed at all from Rank 1. They need to re-word the tooltip to say: Increases your total Endurance by 5 per rank of this ability, and increases the base damage dealt by Project by 25%. or: Increases your total Endurance by 5 per rank of your character, and increases the base damage dealt by Project by 25%. I would tend to agree with what your saying. It costs a lot to get through the ranks of this to only receive a +5 End boost per rank, giving you 5, 10, 15, 20 and 25 at the respective ranks. Training on higher ranks of skills is very disproportionate to the cost of new abilities at higher levels which is very odd to me. I can understand why it isn't any better though. They don't want Shdaow or Assassin DPS specs having a ton of health. I would say that maybe something in the tank specs could be changed to increase this amount to say 10 or 15 per rank. That makes it something very beneficial for the tank specs that give up the damage output for survivability and keeps the DPS specs from having too much health. Side note: Usually per rank means rank of the ability. Link to comment Share on other sites More sharing options...
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