TaitWatson Posted October 6, 2015 Share Posted October 6, 2015 In Knights of the Fallen Empire, we are making quite a few adjustments to how Crafting will work. Read more Link to comment Share on other sites More sharing options...
Jinre_the_Jedi Posted October 6, 2015 Share Posted October 6, 2015 (edited) First To match the above listed changes. Augments have been reduced to 8 tiers. The MK8 Augment Kit is now the highest Augment Kit. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. Buy up all those 10-20k MK-9 kits while you can boys. Edited October 6, 2015 by Jinre_the_Jedi Link to comment Share on other sites More sharing options...
btmart Posted October 6, 2015 Share Posted October 6, 2015 So all that work RE'ing to blues and purple armors and enhancements flushed down the toilet. Thanks. Link to comment Share on other sites More sharing options...
Altheran Posted October 6, 2015 Share Posted October 6, 2015 Completely disagreeing with the removal of enhancements from Artifice. Link to comment Share on other sites More sharing options...
Anzel Posted October 6, 2015 Share Posted October 6, 2015 Do do I have to *have BioChem level x to use a BioChem consumable? Link to comment Share on other sites More sharing options...
Jadescythe Posted October 6, 2015 Share Posted October 6, 2015 Just to confirm my understanding is correct, you can reverse engineer story mode operations gear to obtain hard mode gear schematics, correct? Link to comment Share on other sites More sharing options...
Master-Nala Posted October 6, 2015 Share Posted October 6, 2015 All previously reusable Biochem Consumables are no longer reusable. This is to balance the crafting skill with others and to encourage a market of these crafted items. You're seriously going to take this away although it's nowhere near the best? I can see if you couldn't craft them anymore, but why can't we keep what we have? Link to comment Share on other sites More sharing options...
Jamtas Posted October 6, 2015 Share Posted October 6, 2015 Just to confirm my understanding is correct, you can reverse engineer story mode operations gear to obtain hard mode gear schematics, correct? my understanding would be HM rated gear but without the set bonuses Link to comment Share on other sites More sharing options...
Master-Nala Posted October 6, 2015 Share Posted October 6, 2015 First Buy up all those 10-20k MK-9 kits while you can boys. I'm just happy that it looks like I don't need to bother to re-augment many of my characters. Link to comment Share on other sites More sharing options...
Altheran Posted October 6, 2015 Share Posted October 6, 2015 Just to confirm my understanding is correct, you can reverse engineer story mode operations gear to obtain hard mode gear schematics, correct? You can craft story-mode-grade items, reverse engineer them, and know to craft hard-mode-grade ones. Reverse engineering ops gear (looted in ops) works only on mods, in order to obtain them. Link to comment Share on other sites More sharing options...
RaiderMid Posted October 6, 2015 Share Posted October 6, 2015 Just to confirm my understanding is correct, you can reverse engineer story mode operations gear to obtain hard mode gear schematics, correct? It says ops gear can't be re'd, just the mods. Link to comment Share on other sites More sharing options...
Exiled-Phoenix Posted October 6, 2015 Share Posted October 6, 2015 How are stims going to be after fallen Empire if 4 stats are being changed to 1? (mastery)? I only have strength, willpower and cunning purple stims, not aim. will my biochem be able to craft mastery stims? Link to comment Share on other sites More sharing options...
DomiSotto Posted October 6, 2015 Share Posted October 6, 2015 So... the Artifice... what does Artifice do now? Dyes? Because we can't craft relics either. We can't no more craft green grenades. We'll have to combine many elements to craft each blue grenade. The whole component system... how's that easy to understand? How are we supposed to use the old schematics since all the materials get converted? And to craft, we apparently have to meet conquest goals, cause the special materials come from a conquest? That's on top of re-purchasing every schematic in the game?! Wow. I am enjoying the changes already. Link to comment Share on other sites More sharing options...
Master-Nala Posted October 6, 2015 Share Posted October 6, 2015 Ease the barrier of entry, making Crafting easier to understand for our newer players. This is the goal? Nearly all schematics require a new Premium (green) crafting material called a Component. This new Component is made by combining two existing crafting materials along with two vendor purchased materials, all of which are of the same Grade as the component. A unique Component exists for each skill and each Grade. Example: An Armormech crafter wants to craft a Grade 6 Chest Piece (Level 46). This is a Prototype (blue) quality armor and requires 4 Ciridium and 4 Durasteel Armor Assembly Components. The player will need 2 Durasteel, 2 Zal Alloy, and 2 Thermoplast Flux to craft each component. Once they have the 4 Components and 4 Ciridum from Underworld Trading, they will be able to craft their chest piece. So you add sub-components? And that's makes things easier how? Link to comment Share on other sites More sharing options...
Reyze Posted October 6, 2015 Share Posted October 6, 2015 Not sure how I feel about this change personally due to the fact I have a LOT of cybertech's who now will have to change to other crew skills hell I have many non Jedi/sith character's who will be using synthweaving for the armoring's (I play dps solely) but I'm willing to give it a shot all mmo's eventually evolve so we as player's have to be willing to adapt to those changes. Link to comment Share on other sites More sharing options...
PaniMauser Posted October 6, 2015 Share Posted October 6, 2015 Why you hate cybertech so much? I mean, you removed all the armorings, all the droid armor and what you gave instead? Some enhancements?! It does not makes up for the loss of two things we could craft. If you took droid armor away, at least have some decency to add some cosmetic shells of cybernetic armor for players. It won't make up for it, but it would be at least something. Not to mention that artifice got nothing to replace enhancements at all. Link to comment Share on other sites More sharing options...
Jadescythe Posted October 6, 2015 Share Posted October 6, 2015 Thanks for the replies. So it sounds like you won't even need to go into a SM Operation to craft a full set of HM gear without set bonus and without relics. Link to comment Share on other sites More sharing options...
RaiderMid Posted October 6, 2015 Share Posted October 6, 2015 Guess my Synthweaver will get some use. Sad to see aluminium go the way of the dodo. Was a decent early game credit maker. Link to comment Share on other sites More sharing options...
Icestar Posted October 6, 2015 Share Posted October 6, 2015 Interesting changes, thankyou for the information Link to comment Share on other sites More sharing options...
EwromFlyingrider Posted October 6, 2015 Share Posted October 6, 2015 This is good for at least now it gives me more of a reason to craft and stick with it. Instead of starting it then just forgetting about it. Link to comment Share on other sites More sharing options...
CheaterLL Posted October 6, 2015 Share Posted October 6, 2015 The changes to operations gear crafting are total BS. The only way to craft them is buy them at the vendor (instead of earning the schematics by actually doing ops) then farm conquest (which means tons of pvp because that's the only repeatable option) for mats instead of running operations. That's just as silly as saying that all operations bosses now have a chance to drop a recipe for pvp gear. Neither this change nor the component thing make crafting any easier. Link to comment Share on other sites More sharing options...
Malthol Posted October 6, 2015 Share Posted October 6, 2015 Sub-components will be immensely unpopular. Reducing the number of materials per grade will be popular (storage issues will be helped). Shifting what skills craft armoring and enhancements doesn't make a lot of sense. I suspect it will be unpopular, as it seems to effectively un-do a lot of progress and effort put into advancing those skills. Does the news about REing mean that you no longer have a chance to learn an advanced schematic from REing an item? That's what it sounds like, but it is unclear from this blog. Link to comment Share on other sites More sharing options...
dscount Posted October 6, 2015 Share Posted October 6, 2015 Will enhancements still be in archive for artificers? Seems strange old schemes are going away. Will Rakata Stim/Arden/Medpacks be included in the removed reusables? Do we have two different purple crafting mats for SM and HM gear? Or personal conquest reward be the only way to get? Will the personal conquest mat be Legacy bound or even salable on gtn? Link to comment Share on other sites More sharing options...
Tarackian Posted October 6, 2015 Share Posted October 6, 2015 Well, Synthweaving will finally be useful. Im glad the crafting materials are being consolidated, but can we get bigger stack sizes please? How about 200 instead of 99? I'm very pleased that operation gear will be craftable by us solo players who don't do operations but do everything else in the game. Link to comment Share on other sites More sharing options...
Danylia Posted October 6, 2015 Share Posted October 6, 2015 I have a somewhat different question: What happens with the "Gathering Decorations" (current conquest reward) which produce the materials being removed in 4.0 (for example, Neutronium Speeder Parts)? What happens with the Prestige which they provide(d)? And if they and their associated Prestige are being removed, will that have any influence on previously obtained Prestige Achievements? Link to comment Share on other sites More sharing options...
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