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Datamined Inquisitor changes for RotHC!

STAR WARS: The Old Republic > English > Classes
Datamined Inquisitor changes for RotHC!

wwkingms's Avatar


wwkingms
02.17.2013 , 11:43 PM | #41
Quote: Originally Posted by Luckeyduckey View Post
Huttball starts. Tank sin takes the ball and scores and pops phase walk. Tank sin gets the ball back, jumps into the pit, phase walks and scores. Rise, repeat, GG.

Voidstar. Inquisitor places Phase walk on one door, and heads over to the other. Uses phase walk when incs are called. GG

Civil War. Same as Voidstar, but a little less useful.

Novare Coast. Same as Voidstar, but a little less useful, considering the space between the two, you'd have to place it and run a bit before you TP.

Hypergate. Place it at pylon and at mid. Run orbs fast and respond to incs.

GG any team with multiple inquisitors.
i would assume phasewalk has a shorter range than ur implying here, but the huttball scenario is HRM
NIHIL

THE BASTION

xSilverthornx's Avatar


xSilverthornx
02.19.2013 , 03:38 AM | #42
Quote: Originally Posted by wwkingms View Post
idk, i dont see the need for an assassin to have a pre set up teleport,

i thought they were getting a shadowstep type ability, not that assassins have mobility issues
Maybe if you TANKED a few hard or nightmare mode 16 mans you would understand.

An example, firebrand tank battle, two otehr tanks force leap to get back into comabt....assassin ..force speed if its up and then jump..jump..ohh ok almsot ther enow reposition and hope u didnt lose agro and raid wipe or turn turret wrong..

Assassins long ago in closed beta had a force leap, back when you could walk with channeled spells.

It is the clsoest thing to a force leap without the leap. More for pve boss's than anything.

Sure any skill you can use in pvp, well enarly any. So this will have some useses but pve a leap/boss clsoer was needed for a reasonable number of boss's. Add to the fact that more end game content comming, who knows how many more boss's we will need to leap to and not have a leap.

xSilverthornx's Avatar


xSilverthornx
02.19.2013 , 03:43 AM | #43
Quote: Originally Posted by Luckeyduckey View Post
Huttball starts. Tank sin takes the ball and scores and pops phase walk. Tank sin gets the ball back, jumps into the pit, phase walks and scores. Rise, repeat, GG.

Voidstar. Inquisitor places Phase walk on one door, and heads over to the other. Uses phase walk when incs are called. GG

Civil War. Same as Voidstar, but a little less useful.

Novare Coast. Same as Voidstar, but a little less useful, considering the space between the two, you'd have to place it and run a bit before you TP.

Hypergate. Place it at pylon and at mid. Run orbs fast and respond to incs.

GG any team with multiple inquisitors.
60 meters, the total length of teh ability, makes not the field or half the field of hutball.

60 meters, dble a normal skill range....short indeed.

wainot-keel's Avatar


wainot-keel
02.19.2013 , 07:00 AM | #44
Quote: Originally Posted by Kindran View Post

* Force Warden: Innervate channels and ticks <<1>>% faster.

* Dark Mending: Reduces the activation time of Dark Infusion by <<1[%d/%d/%d]>> seconds and the Force cost of Dark Heal by <<2>>.

So Sorc healers are getting a boost to single target healing. Nice. And finally seems you won't feel like you're shooting yourself in the foot by casting Dark heal, lol