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1.2 Had better be something special.

STAR WARS: The Old Republic > English > General Discussion
1.2 Had better be something special.

amnie's Avatar


amnie
03.12.2012 , 03:38 PM | #21
usually the rules for add-ons/content-patches is: if you don't like the original game chances are you won't be happy after things get added either



that being said, I will be able to play a chiss smuggler so this makes 1.2 EPIC EPIC EPIC

Catch_TwentyTwo's Avatar


Catch_TwentyTwo
03.12.2012 , 03:39 PM | #22
Quote: Originally Posted by grucho View Post
Minority or not, catering to hardcore benefits both groups. WoW used to do that and they had the best mmo back in vanilla and tbc. Now see how bad that game is when they started catering to casuals and bads, abomination of a game it used to be.
Pandering to the "hardcore" "power gamers" would be the death knell for this game. Typically such "pro-gamers" move on quickly, which is why they are more at home on a X box or PS3.

I have zero time nor tolerance for anyone who proclaims themselves to be pro, hardcore or power gaming. Typically their ingame achievements are all they have, with little or nothing to show in their real lives.

Sure, there are a small number that do make a profession out of it, but they are the exception, not the rule.

This game, like WoW, needs to remain as mainstream as possible for a MMO if it is to continue to grow and thrive.

Pandering to "pro-players" who will not be here in 6 months because they have moved to the next "big thing" would be suicide for this game.
CATCH TwentyTwo

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Tsillah's Avatar


Tsillah
03.12.2012 , 03:40 PM | #23
Quote: Originally Posted by Valkon View Post
Catering to the hardcore, and making a game that keeps them playing 6-8 hours a day means that your 'casual' players will be with the game a lot longer and never get bored.

Replaying content is the stupidest idea to come into the gaming industry, and has greatly set pack the chances for innovation in PvE.

This game has 90% of it's content through the single player story line. It is a game to play for a few months, then put it down for a year, and re-sub for a month every year or so to do the new stuff. BioWare has shown us that they can't churn out content at any effective speed.

+1 to the games that charge 3x as much as they should. When you target the casual crowd the subscription price should drop as much as the difference between the casual and hardcore play times. Same exact problem DCUO had.

The Box cost pays for the storylines and the subscription pays for the repeatable content. In this case, the repeatable content should be a $5/month subscription.
What a load of nonesense.

Every MMO is about repetition. Daily quests, repeatables and yes pvp. Even though they might say every fight is different, it's not. It's all about routines you build up by experience.

Catering to hardcore players doesn't work for a very simply reason: You cannot create actual content fast enough to keep up with hardcore players. Repetition is the only thing and that's why there are flash points that can be repeated every day.

It's simply not possible, if you want to actually make a profit, to make enough content to cater to the hardcore players. And besides, most casual players aren't into the same things that hardcore players like to do. So a lot of the content that would be created for hardcore players will simply never be done by casual players. And this is the basic element where your thinking is flawed.

Right now, as they said, only 34% of all level 50s have done operations. Or in other words, so far the vast majority of level 50s haven't done a single operation.

The question there is why. So why is that you might wonder. I know that aside from the massive bugs that seem to mostly plague the normal mode version, not everybody is into raiding. So there is another ops and another warzone coming (and a fp). That raid supposedly will be a lot tougher than the current ones. A lot of people are doing PvP so they are doing more for that as well.

And there's a lot of legacy stuff coming out in 1.2 and 1.3

So yeah think about this. While a relatively small percentage is crying for tougher content, a vast majority doesn't even have rakkata gear sets, let alone columi. And when 1.2 hits and you rush off a lot of players aren't even near that. I don't see a great advantage to dividing the community up even more, but perhaps the story mode operations will give more cause for casual people to start doing raids. Perhaps making companions a lot stronger via the legacy stuff will make them more viable in endgame content.

The strangest things can happen.

Although I would like to see more variation in what's there to do in a MMO, all that's needed for hard core players is a new ops that is tough as nails in Nightmare and even Hard Mode and let it take them months to get one armour piece because it is that tough. That's all it takes.

The rest of us lesser gods can get more fun out of their gameplay with the legacy stuff, crafting etc. And that takes a lot more programming than one ops I would think.

So, perhaps 1.2 is going to bring exactly that.
Don't freak out, I'm just here by the grace of a referal. Nothing more.

Nighteyes_wolf's Avatar


Nighteyes_wolf
03.12.2012 , 03:45 PM | #24
if people are that concerned with things going way too fast, go back to galaxies >.< I stayed with WoW from beta till cata, and from my experience I can say that they've shifted from the so called 'hard core' aka jobless sacks of Hutt that can afford to invest lavish amounts of playtime each day, to the casual joe who works 9-5 has a social life but needs a few hours to unwind from a stressful day.

When going to school full time, vanilla wow felt like a long grind that didn't really pay off after every playtime, and was annoying because I couldn't keep up with friends who were the former. After college I had about 8 months of job hunting and lots of time on my hands and thus put a lot more time into the game and felt rewarded for it, at the cost of no monetary income.

Now, years later, I work 9-5 and have real life needs to attend to, so the way WoW is now, and in this case the old republic, I absolutely love the pace of things. I feel like I really accomplished things after every play period, even if it was only 3-4 hours.

If Bioware can keep up and release expansion packs that add more unique story content I will be on this bandwagon for much time to come.

This game is really not hardcore oriented, unless they decide to dramatically shift things to that. Who knows, it may happen. Until then I am REALLY happy with this game. If a game gets too grueling where playing becomes more of a job then a stress release (aka games like FF online, EvE, galaxies) then the majority will not be interested, and that majority now are us mere meek casuals haha

cbowsin's Avatar


cbowsin
03.12.2012 , 03:45 PM | #25
Hey, everyone look, a 'hardcore' gamer making a thread about the game not being 'hardcore' enough. Quick, look at this new and interesting topic before it goes away!

BTW, 1.2 will be a very special update, as they will add tons of stuff for casual players.
Yoda: I cannot teach him. The boy has no patience.

darthtrunkmonkey's Avatar


darthtrunkmonkey
03.12.2012 , 03:49 PM | #26
STAR WARS!

That's the only thing that should matter about this game, everyone's to concerned with comparing this to swg and wow.

Nighteyes_wolf's Avatar


Nighteyes_wolf
03.12.2012 , 03:51 PM | #27
Quote: Originally Posted by cbowsin View Post
BTW, 1.2 will be a very special update, as they will add tons of stuff for casual players.
hehe, let alone things that really 'should' have been in place at launch but I am not maddened by that. I cannot wait!

Wraithwarr's Avatar


Wraithwarr
03.12.2012 , 03:53 PM | #28
Quote: Originally Posted by XenonParsec View Post
it's skill to exploit the MAV as a sniper elevator? What about IR scopes before their nerf, or flashlights? Noob tubing? Are pyros in 2fort skillful? What about AWP camping?

As for 1.2, I think we all accept the patch is pretty much going to determine the fate of the game. I remain cautiously optimistic.
It's good to see someone else spent a lot of time in the Valve universe. I was actually playing a lot of tf2 prior to the release of this game. Makes me wonder now, did our paths ever cross on a gold rush or de_dust map once upon a time? You are correct, fps games have many of the same problems this one does. As for being optimistic about 1.2, I am in the same boat.
Ristat Delekhan - Juggernaut for life
Risnik Delekhan - Mercenary
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westraz's Avatar


westraz
03.12.2012 , 03:56 PM | #29
I am a light gamer with a lv 50, I can do BT HM that it!!!!! I cant seem to understand the gear how you get it where you get it, or why you get it so ya 1.2 had better fix that
I have bad spelling do to my being learning disabled , the is just so I do not get asked "why are you spelling so bad?" and I don't wont to have to get asked 100 times, and is in NO way meant to hurt any one feelings after all.. IT is about me!

metalgearyoda's Avatar


metalgearyoda
03.12.2012 , 03:57 PM | #30
Quote: Originally Posted by Whtwulf View Post

Then there is PvP, the reason I play mmorpgs. At one time getting to Battle Master was a big deal you had to WANT it. You had to have some skill to get the badges and a little luck with others voting for you so you could get the extra valor. Now they are giving the points away. 1500 points for a win was the max I had ever heard of anyone getting now people are getting 2500+ for a loss. Who cares if my team wins or loses just keep on going.

So yeah 1.2 had better be something really special or I see a bunch of people leaving. Lightsabers or not there is no reason to stay in a game that has little to no challenge to it.

Rayth-Cho-Mai
I want you to read these two paragraphs carefully OP.

Getting BM is a time investment. Ever heard of TNS? (time not skill)

Next patch there's an elo system. You will have a rating on your character based off performance or "skill".

The old valor system required time. The new elo system requires skill.

Which has more "challenge" to it?
Ganking leads to anger, anger leads to hate, hate leads to pvp.
The Swtor forum attracts trolls because the forums are more fun than raiding dragon soul.
Complaining is the new meta game.