TaitWatson Posted November 20, 2014 Share Posted November 20, 2014 (edited) Happy Thursday! It's Juggernaut and Guardian time for our Discipline combat changes blogs. Read More Edited November 20, 2014 by TaitWatson Link to comment Share on other sites More sharing options...
bzotta Posted November 20, 2014 Share Posted November 20, 2014 I have to say... I am very excited to play my Jugg in 3.0. I love the extra bleeding opportunities to Vengeance and I love that it spreads! Link to comment Share on other sites More sharing options...
VitalityPrime Posted November 20, 2014 Share Posted November 20, 2014 I'm still not sure how I'm going to feel about this new discipline change...but I am really looking forward to getting an actual Force Burst attack on my Guardian. It's something I've been wanting for a long time now. Link to comment Share on other sites More sharing options...
TezMoney Posted November 20, 2014 Share Posted November 20, 2014 This should make pvp tanking quite fun! Link to comment Share on other sites More sharing options...
quantez Posted November 20, 2014 Share Posted November 20, 2014 All i see is abilties that some other classes also get. So much for class difference:( Link to comment Share on other sites More sharing options...
VitalityPrime Posted November 20, 2014 Share Posted November 20, 2014 Will forms like Soresu and Shii-Cho be separate from the new "Disciplines" like how they were separate from skill trees? ie. Will I still be able to use Soresu while using the "Focus" Discipline? Link to comment Share on other sites More sharing options...
wainot-keel Posted November 20, 2014 Share Posted November 20, 2014 What about jugg's tank smashes ? Will that apply the armor reduction on targets ? Will Crushing Blow spread it like it does now ? Or the ability to put that debuff is going to be completely removed from them ? Link to comment Share on other sites More sharing options...
Joesixxpack Posted November 20, 2014 Share Posted November 20, 2014 (edited) Vigilant Thrust: Thrusts your weapon into the ground, causing a Force-empowered shockwave that deals energy damage to up to 8 enemies within 5 meters. Stuns weak and standard enemies for 3 seconds. Shares a cooldown with Force Sweep. They also get a new passive that causes Force Sweep or Vigilant Thrust to spread the Guardian’s burn effects to all targets that they damage, if at least one of the targets is already affected by their burns. And they get another new passive that increases the critical chance of Plasma Brand, Vigilant Thrust, and their burn effects. In honor of this I suggest an ability name change, Enraged Defense to Enduring Flavor. Edited November 20, 2014 by Joesixxpack Link to comment Share on other sites More sharing options...
Ryuku-sama Posted November 20, 2014 Share Posted November 20, 2014 Nice... Juggs Throw roots.. And Mara can't root with theirs..... Link to comment Share on other sites More sharing options...
K_osss Posted November 20, 2014 Share Posted November 20, 2014 Cool, my Guardian will be impossible to kite with that Enure change! Sweet. Like the addition of the dot spreading too. Link to comment Share on other sites More sharing options...
TezMoney Posted November 20, 2014 Share Posted November 20, 2014 (edited) Will forms like Soresu and Shii-Cho be separate from the new "Disciplines" like how they were separate from skill trees? ie. Will I still be able to use Soresu while using the "Focus" Discipline? They already confirmed you can still switch stances no matter teh discipline What about jugg's tank smashes ? Will that apply the armor reduction on targets ? Will Crushing Blow spread it like it does now ? Or the ability to put that debuff is going to be completely removed from them ? They already said they were removing armor debuffs since every dps has them now. Edited November 20, 2014 by TezMoney Link to comment Share on other sites More sharing options...
PavSalco Posted November 20, 2014 Share Posted November 20, 2014 (edited) Smash is the most iconic Juggernaut's attack alongside with Force Choke, so I hope that Vengeful Slam which replaces Smash in my favourite tree is as awesome looking as Smash was. Edited November 20, 2014 by PavSalco Link to comment Share on other sites More sharing options...
Nightkin Posted November 20, 2014 Share Posted November 20, 2014 Refuses to give mercs an escape or defensive cooldown because it would make them too powerful, gives the cc immune Vengeance Jug Hydraulic Override~ /facepalm http://sv.tinypic.com/view.php?pic=lfqeo&s=8#.VG5A2ckXJ8F (the current joy of merc pvp) Link to comment Share on other sites More sharing options...
NogueiraA Posted November 20, 2014 Share Posted November 20, 2014 Devs, think with me... In PVE I have 100% accuracy, NO offhand hit, HOW WILL I MISS THE ATACK TO USE RETALIATION? Link to comment Share on other sites More sharing options...
BrianDavion Posted November 20, 2014 Share Posted November 20, 2014 Devs, think with me... In PVE I have 100% accuracy, NO offhand hit, HOW WILL I MISS THE ATACK TO USE RETALIATION? attack a tank? on other news it looks like guardians are trading force sweep for basicly an AOE blade storm. sounds fun Link to comment Share on other sites More sharing options...
Silverspar Posted November 20, 2014 Share Posted November 20, 2014 Devs, think with me... In PVE I have 100% accuracy, NO offhand hit, HOW WILL I MISS THE ATACK TO USE RETALIATION? Because it will be triggered if you are parried or dodged to. Link to comment Share on other sites More sharing options...
Ed-ward Posted November 20, 2014 Share Posted November 20, 2014 ARE YOU CRAZY? YOU ARE ACTUALLY BUFFING JUGGERNAUTS IN PVP? Clueless jugg lovers. -.- Link to comment Share on other sites More sharing options...
VitalityPrime Posted November 20, 2014 Share Posted November 20, 2014 attack a tank? on other news it looks like guardians are trading force sweep for basicly an AOE blade storm. sounds fun That looks to be only for Vigilance Guardians...I hope. Link to comment Share on other sites More sharing options...
Thoop Posted November 20, 2014 Share Posted November 20, 2014 Because it will be triggered if you are parried or dodged to. which will never happen if you stack accuracy to the proper amount raid bosses dont have accuracy debuffs Link to comment Share on other sites More sharing options...
TezMoney Posted November 20, 2014 Share Posted November 20, 2014 (edited) which will never happen if you stack accuracy to the proper amount raid bosses dont have accuracy debuffs So you're going to have 110% melee accuracy? Edited November 20, 2014 by TezMoney Link to comment Share on other sites More sharing options...
Horano_Heresy Posted November 20, 2014 Share Posted November 20, 2014 Really looking forward to trying these changes out I really like how Rage Juggernauts and Fury Marauders now have a choice between Smash for multiple targets and Raging Blast for a single target. Hopefully this Aegis Assault ability looks cool!! Link to comment Share on other sites More sharing options...
Thoop Posted November 20, 2014 Share Posted November 20, 2014 So you're going to have 110% melee accuracy? just need 100% to not miss if my math is right Link to comment Share on other sites More sharing options...
TezMoney Posted November 20, 2014 Share Posted November 20, 2014 (edited) just need 100% to not miss if my math is right Enemies in operations all have 10% defense (bosses only I believe), which directly goes against your accuracy. So 100% accuracy yields a 90% chance of hitting them. This is why tanks get a free 10% accuracy buff. Edited November 20, 2014 by TezMoney Link to comment Share on other sites More sharing options...
VitalityPrime Posted November 20, 2014 Share Posted November 20, 2014 Focused Burst will also replace Force Sweep in single-target situations for Focus Guardians, like it does for Concentration Sentinels. Does this mean that both will be used...and the use of each simply depends on the situation (AoE vs ST)? Link to comment Share on other sites More sharing options...
Thoop Posted November 20, 2014 Share Posted November 20, 2014 Enemies in operations all have 10% defense (bosses only I believe), which directly goes against your accuracy. So 100% accuracy gives a 90% chance of hitting them. This is why tanks get a free 10% accuracy. in other words dps jugs cant use reposte in any pve situation other than raid boss fights, and even then only if they are "lucky" Link to comment Share on other sites More sharing options...
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