Ryannnnnnn Posted February 20, 2013 Share Posted February 20, 2013 Let the games begin. http://www.swtor.com/community/forumdisplay.php?f=308 Link to comment Share on other sites More sharing options...
marshmallow Posted February 20, 2013 Share Posted February 20, 2013 yuhh too bad we have to level to 55 in order to try out the new ****. Link to comment Share on other sites More sharing options...
Ryannnnnnn Posted February 20, 2013 Author Share Posted February 20, 2013 From what I understand this is a pre expansion patch, the level cap and makeb isn't till later, Could be wrong, I have yet to try it out, just what someone on the pts forums said. Link to comment Share on other sites More sharing options...
Ryannnnnnn Posted February 20, 2013 Author Share Posted February 20, 2013 ahh, missed this http://www.swtor.com/info/news/%5Bnews-category%5D/20130220 Link to comment Share on other sites More sharing options...
paowee Posted February 20, 2013 Share Posted February 20, 2013 (edited) yuhh too bad we have to level to 55 in order to try out the new ****. there is a way to insta level 55 yourself. saw it somewhere. also http://www.swtor.com/community/devtracker.php. Immortal > Hybrid Jugg tanks. Yay! Edited February 20, 2013 by paowee Link to comment Share on other sites More sharing options...
paowee Posted February 20, 2013 Share Posted February 20, 2013 Here it is: To advance your character to level 55 IMMEDIATELY, follow instructions thesis: (Note: Your character must be ble to access the fleet in order to do this) Travel to the Imperial or Republic Fleet. Go to the "Supplies" area of the Fleet. Once there, interact with the "Level Booster" terminal, you can find Which entre le Daily Mission Operations and terminals. The exact location on each Stock fleet are: Imperial Fleet - (4600, 698) Republic Fleet - (-4600, 698) Your character will be level 55 and Commendations Granted That you can use to purchase level 55 gear. Link to comment Share on other sites More sharing options...
marshmallow Posted February 20, 2013 Share Posted February 20, 2013 Here it is: Oh my I hope that is in live, really don't feel like leveling 7 characters to 55 :/ Link to comment Share on other sites More sharing options...
Squidkidz Posted February 20, 2013 Share Posted February 20, 2013 I'm not sure if I like that they're letting us play the expansion now, think it might kinda ruin it for me. Alas, I lack enough willpower to not check it out, see you on PTS scrubs! Link to comment Share on other sites More sharing options...
UberDuberSoldat Posted February 20, 2013 Share Posted February 20, 2013 Roofles at assassin teleport. Let's hope there's a minimum range required to the location before being able to teleport, or some way to interrupt it or indicator or something. I'm just imaging this totally ****** RWZ. Link to comment Share on other sites More sharing options...
Morde_ Posted February 21, 2013 Share Posted February 21, 2013 5 tankassins and 3 sorc healers just became the funniest thing to ever hit Huttball. Link to comment Share on other sites More sharing options...
Wuzan Posted February 21, 2013 Share Posted February 21, 2013 useable in stealth lol. good luck ever winning a civil war once a side has been capped..... lol. Link to comment Share on other sites More sharing options...
UberDuberSoldat Posted February 21, 2013 Share Posted February 21, 2013 useable in stealth lol. good luck ever winning a civil war once a side has been capped..... lol. can everyone agree to not play civil war already. worst WZ ever Link to comment Share on other sites More sharing options...
Z-ToXiN Posted February 21, 2013 Share Posted February 21, 2013 useable in stealth lol. good luck ever winning a civil war once a side has been capped..... lol. As if we needed more help in guarding nodes... Where I see the potential of this is in Huttball actually, both offense and defense. Link to comment Share on other sites More sharing options...
Squidkidz Posted February 21, 2013 Share Posted February 21, 2013 As if we needed more help in guarding nodes... Where I see the potential of this is in Huttball actually, both offense and defense. Using phase walk resets the ball. Link to comment Share on other sites More sharing options...
UberDuberSoldat Posted February 21, 2013 Share Posted February 21, 2013 Using phase walk resets the ball. is there a range requirement for the teleport, or can you do it from a mile away Link to comment Share on other sites More sharing options...
Squidkidz Posted February 21, 2013 Share Posted February 21, 2013 is there a range requirement for the teleport, or can you do it from a mile away 60m, marker lasts for 2 minutes. Doesn't break stealth, there's an ability in the Darkness tree called Assassin's Shelter that increases healing done to you and those within 2.5m of the marker for a certain time so I'm guessing it's meant to be used a little like Intercede. Also, it could be useful for setting a marker in the endzone then hiding in Pit while the team Jugg gets in position so you don't get discovered and knocked off. Also the marker is not visible by enemies while in Stealth. Link to comment Share on other sites More sharing options...
paowee Posted February 21, 2013 Share Posted February 21, 2013 (edited) Sniper's rejoice for PVE DPS buffs and PVP Survivability buffs! http://www.swtor.com/community/showthread.php?p=5885466#post5885466 Edited February 21, 2013 by paowee Link to comment Share on other sites More sharing options...
UberDuberSoldat Posted February 21, 2013 Share Posted February 21, 2013 (edited) 60m, marker lasts for 2 minutes. Doesn't break stealth, there's an ability in the Darkness tree called Assassin's Shelter that increases healing done to you and those within 2.5m of the marker for a certain time so I'm guessing it's meant to be used a little like Intercede. Also, it could be useful for setting a marker in the endzone then hiding in Pit while the team Jugg gets in position so you don't get discovered and knocked off. Also the marker is not visible by enemies while in Stealth. what's the cool down if it lasts 2 minutes? This sounds inredibly op for objective gameplay no more contests getting the huttball. Oh look, I can teleport right there, shroud and get it for free every 2 minutes. Just gonna be a contest of which team's sin can do it on time. Edited February 21, 2013 by UberDuberSoldat Link to comment Share on other sites More sharing options...
EatenByDistance Posted February 21, 2013 Share Posted February 21, 2013 what's the cool down if it lasts 2 minutes? This sounds inredibly op for objective gameplay no more contests getting the huttball. Oh look, I can teleport right there, shroud and get it for free every 2 minutes. Just gonna be a contest of which team's sin can do it on time. huttball is already basically a contest to see which person at mid (usually the assassin) can get the ball first. phase walk just exacerbates the issue Link to comment Share on other sites More sharing options...
UberDuberSoldat Posted February 21, 2013 Share Posted February 21, 2013 (edited) huttball is already basically a contest to see which person at mid (usually the assassin) can get the ball first. phase walk just exacerbates the issue Except phase walk removes a team's ability to intercept a player getting to the ball. At least the Jug's immunity gap closer requires an enemy to be in position for it to be used. Edited February 21, 2013 by UberDuberSoldat Link to comment Share on other sites More sharing options...
UberDuberSoldat Posted February 21, 2013 Share Posted February 21, 2013 (edited) I mean honestly look at the possibilities of a double sin team in huttball now. Both place their teleports strategically. Both pop shroud.Sin 1 grabs ball, throws to Sin 2.Sin 1 teleports, Sin 2 pass to Sin 1.Sin 2 teleports, Sin 1 pass to Sin 2.Sprinkle in some super speed if needed and you literally have a 3-4 second huttball capture you can do nothing about. Except maybe get lucky and predicting where they teleport for an interception. I guess we'll see if the new Electro-net or stealth detection mechanics can prevent this reliably. Edited February 21, 2013 by UberDuberSoldat Link to comment Share on other sites More sharing options...
Morde_ Posted February 21, 2013 Share Posted February 21, 2013 They should change the mechanics of "who can right click the fastest" when determining who gets the ball. Link to comment Share on other sites More sharing options...
UberDuberSoldat Posted February 21, 2013 Share Posted February 21, 2013 They should change the mechanics of "who can right click the fastest" when determining who gets the ball. there needs to be a 10m radius, and you can only grab the ball if your team has more people in the radius Link to comment Share on other sites More sharing options...
Morde_ Posted February 21, 2013 Share Posted February 21, 2013 That would be nice but I could see Bioware opposing it because it brings about the mentality that as soon as the other team's tank gets the ball, you should basically ignore him and let him walk into your end zone and just worry about the next ball. While this would be (and already kind of is) the competitive strategy, I could see casual pvpers being like 'wat' Link to comment Share on other sites More sharing options...
Morde_ Posted February 21, 2013 Share Posted February 21, 2013 It also leads to a lot more of "don't score yet, hold the ball!" which I think is kind of silly. Link to comment Share on other sites More sharing options...
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