Permaximum Posted November 18, 2017 Share Posted November 18, 2017 (edited) And replaced with an instant skill that doesn't even come near the animation and the sound effect of Master Strike? After the merges I couldn't wait to login with my vigilance guardian but I had a complete let down. And the new skill that replaced Dispatch for vigilance guardians is very generic too. And no more open PvP? It looks they gave an option out of PvP and no one obviously is in PvP instances. Who the hell did make these decisions? I'm already regretting my sub now. Edited November 18, 2017 by Permaximum Link to comment Share on other sites More sharing options...
Jagaimee Posted November 18, 2017 Share Posted November 18, 2017 You must have just recently come back... Master Strike's been gone for--what, a year and a half? Two years? I forget exactly when it changed, but it was quite a while ago. Yeah, it sucks. I loved the old animation and really don't like the new one. Can't speak for open-world PVP, as I never participated in it. Sorry. Link to comment Share on other sites More sharing options...
psandak Posted November 18, 2017 Share Posted November 18, 2017 And replaced with an instant skill that doesn't even come near the animation and the sound effect of Master Strike? After the merges I couldn't wait to login with my vigilance guardian but I had a complete let down. And the new skill that replaced Dispatch for vigilance guardians is very generic too. And no more open PvP? It looks they gave an option out of PvP and no one obviously is in PvP instances. Who the hell did make these decisions? I'm already regretting my sub now. As the person above me says, Master Strike was removed a couple of years ago now. The reason was to increase mobility; master strike was a channel and a DPS loss when lots of movement was required. PvP specific servers were replaced with PvP instances (and the removal of...shall be say the "less than above board" ability to flag someone for PvP who does not want to be flagged) again about two years ago. PvP instances were probably a precursor/first step to the recent server merges; they wanted those who want to OWPvP the ability to do so in an environment where there were fewer servers to play on. They have attempted to encourage OWPvP several times (the latest being Iokath) and none of these attempts has ever panned out. Link to comment Share on other sites More sharing options...
ThomasStarWars Posted November 19, 2017 Share Posted November 19, 2017 As the person above me says, Master Strike was removed a couple of years ago now. The reason was to increase mobility; master strike was a channel and a DPS loss when lots of movement was required. PvP specific servers were replaced with PvP instances (and the removal of...shall be say the "less than above board" ability to flag someone for PvP who does not want to be flagged) again about two years ago. PvP instances were probably a precursor/first step to the recent server merges; they wanted those who want to OWPvP the ability to do so in an environment where there were fewer servers to play on. They have attempted to encourage OWPvP several times (the latest being Iokath) and none of these attempts has ever panned out. well bioware, dont change what isnt broken Link to comment Share on other sites More sharing options...
Kaedusz Posted November 19, 2017 Share Posted November 19, 2017 They should bring back master strike and ravage in some other way. The ability was good and it had a vibe of satisfaction to it. Link to comment Share on other sites More sharing options...
Permaximum Posted November 19, 2017 Author Share Posted November 19, 2017 They should bring back master strike and ravage in some other way. The ability was good and it had a vibe of satisfaction to it. Without a doubt. Satisfaction is the best word to describe it. Link to comment Share on other sites More sharing options...
Yamahara Posted November 19, 2017 Share Posted November 19, 2017 Master strike looked good and that's about it. The replacement is mobile and much better overall. Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted November 19, 2017 Share Posted November 19, 2017 I think Kira has it, still. Was quite surprised as I suddenly saw it in her abilities' list. (Or was it another character ? Sorry, I don't remember it that much anymore ...) Link to comment Share on other sites More sharing options...
NHBabe Posted November 19, 2017 Share Posted November 19, 2017 Open world PVP changed about 1 1/2 years ago. There were major issues of people being ganged up on in KOTFE CH 10 - Kaliyo story. That chapter with the open world PVP was brutal. You had NPC's tagging you from 50m away, stealth didn't help at all, plus the opposite faction tagging you as well. Servers were lagging, took hours to complete a chapter that really wasn't all that long, and infuriated people that the forums blew up to the point that they were taken offline for a bit. It was only a month or two after that, that they gave us the option of drop-down menu in the map for PVE/PVP on all servers. I still have nightmares from doing that chapter when it first came out. Link to comment Share on other sites More sharing options...
Kyrra_T Posted November 19, 2017 Share Posted November 19, 2017 Pvp instances are there. The fact that they are empty for the most part tells you the degree of interest that exists in game for open world. They even tried creating a whole new world for it. Iokath. It did no good. The playerbase chooses not to open world pvp. Link to comment Share on other sites More sharing options...
Holocron Posted November 19, 2017 Share Posted November 19, 2017 (edited) As the person above me says, Master Strike was removed a couple of years ago now. The reason was to increase mobility; master strike was a channel and a DPS loss when lots of movement was required. PvP specific servers were replaced with PvP instances (and the removal of...shall be say the "less than above board" ability to flag someone for PvP who does not want to be flagged) again about two years ago. PvP instances were probably a precursor/first step to the recent server merges; they wanted those who want to OWPvP the ability to do so in an environment where there were fewer servers to play on. They have attempted to encourage OWPvP several times (the latest being Iokath) and none of these attempts has ever panned out. Short of them forcing large sections of the open world to be pvp flagged, I just don't see it happening here. Which is really sad, cause if done well, it could have been a blast. Edited November 19, 2017 by Holocron Link to comment Share on other sites More sharing options...
xeNNNNN Posted November 19, 2017 Share Posted November 19, 2017 (edited) Short of them forcing large sections of the open world to be pvp flagged, I just don't see it happening here. Which is really sad, cause if done well, it could have been a blast. Too be fair, there are large swaths of planets that see virtually no use due to the hubs + quest trails vearing away from them including the area quests that trigger if all of them have been completely removed. Hoth is a good example actually (even though I hate hoth). So they could put them in those places, belsavis is kinda huge too, voss & correlia as well. So i mean its not impossible for them to do it its just 50/50 if they ever would. If they have no use for those parts of the planets though they should just reduce the range in which you can go on those planets otherwise they're just "dead space". Unless they wish too add content in some form to those areas beyond PvP. But with all the quests they removed already (side quests) not really sure which direction they will go in a part from either leaving it be or just out right removing those sections of the maps. Edited November 19, 2017 by xeNNNNN Link to comment Share on other sites More sharing options...
Mephesh Posted November 19, 2017 Share Posted November 19, 2017 #bringbackmasterstrike Was my favourite ability. Dunno why they removed it - it was perfectly fine. Link to comment Share on other sites More sharing options...
Jagaimee Posted November 19, 2017 Share Posted November 19, 2017 #bringbackmasterstrike Was my favourite ability. Dunno why they removed it - it was perfectly fine. It would be nice if it could be gotten back or removed via a utility point (shared between guardians/sentinels and juggernauts/marauders). "Turns Master Strike/Ravage into an instant-cast ability, able to be used while moving." That way people who want the ability as Master Strike/Ravage (the three-second cast with the old animation) would simply not choose that utility point - and people who want the instant-cast ability *can* choose it. But then that would require re-working of that whole utility points system to fit another one in there... ehh. Just a wish. :/ Link to comment Share on other sites More sharing options...
BenduKundalini Posted November 20, 2017 Share Posted November 20, 2017 It would be nice if it could be gotten back or removed via a utility point (shared between guardians/sentinels and juggernauts/marauders). "Turns Master Strike/Ravage into an instant-cast ability, able to be used while moving." That way people who want the ability as Master Strike/Ravage (the three-second cast with the old animation) would simply not choose that utility point - and people who want the instant-cast ability *can* choose it. But then that would require re-working of that whole utility points system to fit another one in there... ehh. Just a wish. :/ Interesting Tho it has been nerfed damage wise. Oh and the name, too ! Blade dance... Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted November 20, 2017 Share Posted November 20, 2017 (edited) Oh and the name, too ! Blade dance... Don't Drow do something like that ? Besides : https://en.wikipedia.org/wiki/Morris_dance Edited November 20, 2017 by AlrikFassbauer Link to comment Share on other sites More sharing options...
BenduKundalini Posted November 20, 2017 Share Posted November 20, 2017 Don't Drow do something like that ? Besides : https://en.wikipedia.org/wiki/Morris_dance Never heard of it but anyway it's more of a Skirmisher way of doing things... Drow are about finesse not brute force (in my book) . A Jugg's Ravage should be brutal, and Master Strike forceful. Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted November 21, 2017 Share Posted November 21, 2017 (edited) Well, thanks, I was thinking of "blade dance" often used for dark elves of any kinds, also Drow, maybe ? - in various Fantasy-themed games. The Morris Dance appears to me to be an actual "Blade Dance" in some inmstances (if done with blades, to be exact). Edited November 21, 2017 by AlrikFassbauer Link to comment Share on other sites More sharing options...
BenduKundalini Posted November 21, 2017 Share Posted November 21, 2017 (edited) Well, thanks, I was thinking of "blade dance" often used for dark elves of any kinds, also Drow, maybe ? - in various Fantasy-themed games. The Morris Dance appears to me to be an actual "Blade Dance" in some inmstances (if done with blades, to be exact). You sent me watching Youtubes from French Brittany yesterday lol ! To me, a festive blade dance would rather evoke a . I have a hunch that instead of a handkerchief or keychain whirling it used to be a sword... plus it's so graceful, yet martial, wow, could totally picture a band of slender Drow celebrating like that. Hah ! I knew it! These guys are wearing boots of springing and striding, min dexterity for class = 16 ! Now that I think of it, this art (which I only discovered this year) reminds me of Achilles versus Hector in the film Troy. You even have the leap with an attack mid-air, and the hand behind the neck, elbow high. That dude has accuracy 210% ! Edited November 21, 2017 by BenduKundalini Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted November 22, 2017 Share Posted November 22, 2017 I never knew about the Morris Dance, until Sir Terry Pratchett "used" it in one of his books. Link to comment Share on other sites More sharing options...
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