Abednigo Posted January 7, 2012 Share Posted January 7, 2012 I think that pvp wins should give 20 to 30 social points. This would encourage the players to interact better as a team. If you honestly step back and assess the game without bias towards pve or pvp, you will see that pvp is the most socially interactive activity in the game. Each team has 8 to 10 players resulting in 16 to 20 ppl interacting for 15 minutes or more at a time. I mean when you think about how often are you interacting with that many ppl in RL. It doesnt make sense that if you do quests with 1 other person you get social points but if you pvp with 20 ppl you don't. I personally do Warzones all day in a full grp with guildies and the entire time we are communicating strategy and calling out plans or warnings to each other and our teammates. When I have done flashpoints with ppl from general chat, there is very little communication if any. If you have a grp of ppl that have done the Flashpoint multiple times they may not talk at all. Currently players that are strictly pvp oriented have no medium with which to progress their social lvl. I hope that the SWTOR developers will take this seriously and not leave the PVPers behind as many other MMO's have done in the past. Link to comment Share on other sites More sharing options...
jarjarloves Posted January 7, 2012 Share Posted January 7, 2012 20 to 30 is way to much. It should only give maybe 4 points per win and only if you queue up as a group. Link to comment Share on other sites More sharing options...
Ouchmyface Posted January 7, 2012 Share Posted January 7, 2012 I agree with the idea except that the stipulation should be that Players who que as groups should recieve social points. they get them for quests and flashpoints, why not pvp? Link to comment Share on other sites More sharing options...
jniktamere Posted January 7, 2012 Share Posted January 7, 2012 I disagree. I think that PvP and questing/PVE are two separate things. It is my own opinion. I guess that a lot of people will agree with your thread of having social points because they enjoy the whole content of an mmorpg game. I hate questing and PvE content, so i don't really see the potential of having social points in PvP area/warzones. Link to comment Share on other sites More sharing options...
Aowar Posted January 7, 2012 Share Posted January 7, 2012 20 to 30 is way to much. It should only give maybe 4 points per win and only if you queue up as a group. No. That would encourage premade's which is the last thing that should be done. Link to comment Share on other sites More sharing options...
Imariel Posted January 7, 2012 Share Posted January 7, 2012 No. That would encourage premade's which is the last thing that should be done. Why on earth would you want to discourage premades? Friends playing together is what an MMO is all about... Link to comment Share on other sites More sharing options...
Delphic Posted January 7, 2012 Share Posted January 7, 2012 Sorry for asking a lazy question: do social points affect anything other than the orange gear you can buy at certain vendors? Link to comment Share on other sites More sharing options...
Vaestmannaeyjar Posted January 7, 2012 Share Posted January 7, 2012 Why not, except that if it is suggested doinginstances bring PvP points you'll all howl in outrage. Social is a PvE rating, you want it, do what the game asks of you to get it. Link to comment Share on other sites More sharing options...
muscarine Posted January 7, 2012 Share Posted January 7, 2012 Next thread : PVE instances should give valor points. Link to comment Share on other sites More sharing options...
Abednigo Posted January 9, 2012 Author Share Posted January 9, 2012 They should give some valor points as too how much or how often I guess is in dispute, but the fact they should be given seems to be unanimous. Link to comment Share on other sites More sharing options...
oblongship Posted January 9, 2012 Share Posted January 9, 2012 (edited) I think that pvp wins should give 20 to 30 social points. This would encourage the players to interact better as a team. If you honestly step back and assess the game without bias towards pve or pvp, you will see that pvp is the most socially interactive activity in the game. Each team has 8 to 10 players resulting in 16 to 20 ppl interacting for 15 minutes or more at a time. I mean when you think about how often are you interacting with that many ppl in RL. It doesnt make sense that if you do quests with 1 other person you get social points but if you pvp with 20 ppl you don't. I personally do Warzones all day in a full grp with guildies and the entire time we are communicating strategy and calling out plans or warnings to each other and our teammates. When I have done flashpoints with ppl from general chat, there is very little communication if any. If you have a grp of ppl that have done the Flashpoint multiple times they may not talk at all. Currently players that are strictly pvp oriented have no medium with which to progress their social lvl. I hope that the SWTOR developers will take this seriously and not leave the PVPers behind as many other MMO's have done in the past. Using the enter button should give social points too. I don't agree PvP should reward social points unless you are in a group otherwise you aren't being social... Edited January 9, 2012 by oblongship Link to comment Share on other sites More sharing options...
Rogmar Posted January 9, 2012 Share Posted January 9, 2012 20 to 30 is way to much. It should only give maybe 4 points per win and only if you queue up as a group. lol. 4 points for conversation option.. Link to comment Share on other sites More sharing options...
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