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The Black Hole


MidichlorianJedi

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With the new influx of players from the free server transfers The Black Hole now regularly has 30+ players in it vying over the limited clickable objective locations (weapon crates and Drall cells especially), mostly resulting in a dog eat dog "ninja the objective while you fight" culture.

 

My two suggestions to solve this dilemma is to either:

A) Have the objectives spawn timer be weighted to the number of players in the area, much like the NPCs.

or

B) Lower the number of players needed to spawn a new instance of the Black Hole.

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