MidichlorianJedi Posted June 20, 2012 Share Posted June 20, 2012 With the new influx of players from the free server transfers The Black Hole now regularly has 30+ players in it vying over the limited clickable objective locations (weapon crates and Drall cells especially), mostly resulting in a dog eat dog "ninja the objective while you fight" culture. My two suggestions to solve this dilemma is to either: A) Have the objectives spawn timer be weighted to the number of players in the area, much like the NPCs. or B) Lower the number of players needed to spawn a new instance of the Black Hole. Link to comment Share on other sites More sharing options...
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