Classicks Posted April 22, 2014 Share Posted April 22, 2014 In 2.7, Smugglers received a Defense Screen buff. "Defense Screen has had its cooldown reduced to 20 seconds, its maximum duration reduced to 10 seconds, and now absorbs slightly more damage per cast." To my knowledge, Defense Screen's absorb scales with your Healing Power, but not the heal that comes with it when specced. I was curious where our absorb stands now, and if they changed the way healing power scales with it. I haven't done the math myself and have yet to see it anywhere on the forums or elsewhere. Thoughts? Link to comment Share on other sites More sharing options...
MGNMTTRN Posted April 23, 2014 Share Posted April 23, 2014 could you maybe post a log or do anything useful at all Link to comment Share on other sites More sharing options...
Kadjunga Posted April 24, 2014 Share Posted April 24, 2014 (edited) http://www.swtor.com/community/showthread.php?t=728685 with brutalizer gear your average bonus healing is around ~1170-1200 (if i remember right) which including that formula, would bring it up to around ~4.3k absorbed per defense screen. Not a whole lot. From last few hours of pvp on the operative, the average absorbed by the shield probe ( combat log in parsec ) was 4.6k-5.0k (with the +10% shield bonus) which is pretty much in the ballpark of the equation. Edit: Double checked the heal received when shield probe ends, is exactly the same amount as shown in the skill tree tooltip. Meaning, the effective "shielding" is 5.8k-7.4k health. The shield probe heal can crit. Edited April 24, 2014 by Kadjunga Link to comment Share on other sites More sharing options...
Classicks Posted April 24, 2014 Author Share Posted April 24, 2014 could you maybe post a log or do anything useful at all Why do you hate me Link to comment Share on other sites More sharing options...
Classicks Posted April 24, 2014 Author Share Posted April 24, 2014 http://www.swtor.com/community/showthread.php?t=728685 with brutalizer gear your average bonus healing is around ~1170-1200 (if i remember right) which including that formula, would bring it up to around ~4.3k absorbed per defense screen. Not a whole lot. From last few hours of pvp on the operative, the average absorbed by the shield probe ( combat log in parsec ) was 4.6k-5.0k (with the +10% shield bonus) which is pretty much in the ballpark of the equation. Edit: Double checked the heal received when shield probe ends, is exactly the same amount as shown in the skill tree tooltip. Meaning, the effective "shielding" is 5.8k-7.4k health. The shield probe heal can crit. Thanks Kadjunga. I didn't know if the formula had changed at all, but hadn't looked into it much. Link to comment Share on other sites More sharing options...
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