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When new games are released swtor populations drop

STAR WARS: The Old Republic > English > General Discussion
When new games are released swtor populations drop

TheAresian's Avatar


TheAresian
01.20.2019 , 01:26 PM | #31
Quote: Originally Posted by TUXs View Post
Wouldn't it be interesting to see where SWTOR could be today had EA invested all those millions in cancelled Star Wars games into this game?! Even if this game had HALF that development money, where would SWTOR be today. Instead, we've just funded cancelled Star Wars games for 7 years now.
I know it sounds negative, but I think a larger budget early on would have lead to SWTOR getting the plug pulled. For as much as I love what this game started out as, I never saw it as Star WOWs. For me, it's always been more like an online Star Wars themed Dragon Age, which makes sense given BioWare's specializing in that type of game. The content is great, or was at least, but to me it's never been rooted in the idea of player retention (and don't get me started on Galactic Command. A pox on that abomination).

I think BioWare's big mistake, and many others have stated this as well, was that they vastly underestimated the rate at which MMO players devour content compared to the average RPG player. Basically, it's a great BioWare game, but a below average MMO.
Quote: Originally Posted by tahol View Post
+1 from me. I have never had any hard feelings for a game dev...and then there's Ben Irving. Him leaving filled my petty heart with joy.

casirabit's Avatar


casirabit
01.20.2019 , 05:58 PM | #32
Quote: Originally Posted by TrixxieTriss View Post
GW2 is a lot like that and even better with people helping you (everyone gets the same loot and you can all farm the same node without waiting for it to respawn. There is no ninjaering).
It’s so relaxed that it makes WoW look like a weekend job and swtor like a dead end job people cringe to go to.
Not sure about the others, but I always seem to get loot when I help kill something, but not sure if it is the same. They do seem to have scaling on the quests and I am on a server that is for new players so I found a few nice people, though guilds seem to be cross-realm (something about certain servers are connected) but I am cautious on guilds after the one time on wow, not sure I want to join a guild right now but I am enjoying my night elf destruction warlock p.
A girl should be two things: classy and fabulous. A girl should also always be a lady even when arguing. If you like redheads click my Referral link Referral: http://www.swtor.com/r/VkfKqj

TrixxieTriss's Avatar


TrixxieTriss
01.20.2019 , 06:25 PM | #33
Quote: Originally Posted by casirabit View Post
Not sure about the others, but I always seem to get loot when I help kill something, but not sure if it is the same. They do seem to have scaling on the quests and I am on a server that is for new players so I found a few nice people, though guilds seem to be cross-realm (something about certain servers are connected) but I am cautious on guilds after the one time on wow, not sure I want to join a guild right now but I am enjoying my night elf destruction warlock p.
They may have changed the loot system since I was last there to something like Gw2 (I was there just before the last expansion). It didn’t use to be like that, it was exactly like swtors, that’s why we have it here because BioWare copied WoW.

With the servers, they are all cross server now per region and type (?). For instance, if you play on Oceanic servers they are all cross server and you can have everyone from all the servers in one place. When this happened there were lots of complaints because there was more mob and objective stealing. People who liked quieter servers went from a small crowd to peak hour on a train. (That may have also changed since the last xpac last year).

The last WoW guild I was in made me never want to be in a guild again (although I have been in swtor). But I will never use voice chat in a game again because of what happened.

The thing with WoW is the Blizzard “real” account identification. If you want to go hide from some jerks on another alt you can’t because they can track you. Even if you go to another Blizzard game they can follow you from WoW to Overwatch.
It’s a great idea in theory to stay in touch with friends, but it has a nasty dark side that goes with that convenience.

DawnAskham's Avatar


DawnAskham
01.20.2019 , 07:40 PM | #34
Quote: Originally Posted by TrixxieTriss View Post
They may have changed the loot system since I was last there to something like Gw2 (I was there just before the last expansion). It didn’t use to be like that, it was exactly like swtors, that’s why we have it here because BioWare copied WoW.

With the servers, they are all cross server now per region and type (?). For instance, if you play on Oceanic servers they are all cross server and you can have everyone from all the servers in one place. When this happened there were lots of complaints because there was more mob and objective stealing. People who liked quieter servers went from a small crowd to peak hour on a train. (That may have also changed since the last xpac last year).

The last WoW guild I was in made me never want to be in a guild again (although I have been in swtor). But I will never use voice chat in a game again because of what happened.

The thing with WoW is the Blizzard “real” account identification. If you want to go hide from some jerks on another alt you can’t because they can track you. Even if you go to another Blizzard game they can follow you from WoW to Overwatch.
It’s a great idea in theory to stay in touch with friends, but it has a nasty dark side that goes with that convenience.
Blizzard's battle.net system (social and chat system for all Blizzard games) does not require sharing real identity information, and establishing a 'friend' connection across games requires both parties to accept the connection.

If you establish a friend connection with another player (and using whatever alias you choose), you can see them and chat with them across all WoW servers and all Blizzard games, and in WoW, invite them to come play together on your server - both to group up for instanced content and out in the open world.

Also WoW has added shared tagging and shared resource nodes, so everything from completing quests to farming resources to getting a chance at loot on the weekly world boss is far less annoying than in SWTOR.

TrixxieTriss's Avatar


TrixxieTriss
01.20.2019 , 09:20 PM | #35
Quote: Originally Posted by DawnAskham View Post
Blizzard's battle.net system (social and chat system for all Blizzard games) does not require sharing real identity information, and establishing a 'friend' connection across games requires both parties to accept the connection.

If you establish a friend connection with another player (and using whatever alias you choose), you can see them and chat with them across all WoW servers and all Blizzard games, and in WoW, invite them to come play together on your server - both to group up for instanced content and out in the open world.

Also WoW has added shared tagging and shared resource nodes, so everything from completing quests to farming resources to getting a chance at loot on the weekly world boss is far less annoying than in SWTOR.
I must have mis-remember how it works. It’s been awhile.