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Whirlwind doesn't work. For BioWare. Proof inside.

STAR WARS: The Old Republic > English > General Discussion > Bug Reports
Whirlwind doesn't work. For BioWare. Proof inside.
First BioWare Post First BioWare Post

roudysbadguy's Avatar


roudysbadguy
05.17.2014 , 07:06 AM | #1
Following scenario:

Player X = Tank, who guards Player Y
Player Y = Guarded person
Player Z = Person who uses Whirlwind on Player X and attacks Player Y -> and as a result Whirlwind cc effect breaks.

As we all know, damage taken from guarding other players doesn't break present CC effects on the person who is guarding.

Proof:

http://www.twitch.tv/roudyzor/c/4270984

OddballEasyEight's Avatar


OddballEasyEight
05.17.2014 , 07:09 AM | #2
Working as intended.

Whirlwind is broken by ANY damage taken to the target.

If you damage someone who has guard on them, part of that damage goes to the one guarding.

Thus, in your case, you actually damaged the person you whirlwinded.


You put whirlwind on X and then attacked Y. This means that you also damaged X and any damage dealt to X will break your whirlwind.
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roudysbadguy's Avatar


roudysbadguy
05.17.2014 , 07:27 AM | #3
Quote: Originally Posted by OddballEasyEight View Post
Working as intended.

Whirlwind is broken by ANY damage taken to the target.

If you damage someone who has guard on them, part of that damage goes to the one guarding.

Thus, in your case, you actually damaged the person you whirlwinded.


You put whirlwind on X and then attacked Y. This means that you also damaged X and any damage dealt to X will break your whirlwind.
I see you have no idea. Let me explain.

Damage taken from guarding other players doesn't break present CC effects on the person who is guarding.


That was change made long ago as well.

More clarification:

Player X = Tank, who guards Player Y
Player Y = Guarded person
Player Z = Person who uses ANY CC - FEAR, FLASHBANG, GRENADE ETC. on Player X and attacks Player Y -> as a result APPLIED CCS SHOULD NOT BREAK.

That is not the case with Whirlwind.

Please fix. Thanks.

Evuo's Avatar


Evuo
05.17.2014 , 01:34 PM | #4
Here's the description of how redirected guard damage should function on the CC'd user (from the 2.0 patch notes):

Quote:
  • Guard: Crowd control effects that break on damage will no longer break from damage redirected through Guard. For example, a blinded guarder will no longer be broken out of the blind from damage dealt to a guarded target within guard range.

OddballEasyEight's Avatar


OddballEasyEight
05.18.2014 , 08:58 AM | #5
Quote: Originally Posted by Evuo View Post
Here's the description of how redirected guard damage should function on the CC'd user (from the 2.0 patch notes):
Huh, I see I stand corrected.

Oh and I chose to quote you since you were civilized about it.
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Mikeyxxx's Avatar


Mikeyxxx
05.18.2014 , 11:55 AM | #6
Quote: Originally Posted by OddballEasyEight View Post
Huh, I see I stand corrected.

Oh and I chose to quote you since you were civilized about it.
How cute.

Next time learn the subject before acting self-confident - >
Quote: Originally Posted by OddballEasyEight View Post
Working as intended..

TaitWatson's Avatar


TaitWatson
05.20.2014 , 09:46 AM | #7 This is the last staff post in this thread.  
You're correct - this is not working as intended. I've passed it along to the team. Thanks!
Tait "pariahloki" Watson
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