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× to kill an Operative healer in Warzones?

STAR WARS: The Old Republic > English > PvP to kill an Operative healer in Warzones?

underjollyroger's Avatar

11.15.2013 , 03:47 AM | #11
You cannot. As a guardian smasher your high dmg attacks are only every couple of seconds and he has plenty of time to heal. You won't be able to cap an AH node against one.

Quite another story if you were a carnage marauder with all the slows, root, healing debuff etc.

AshlaBoga's Avatar

11.15.2013 , 03:51 AM | #12
Quote: Originally Posted by gblXsw View Post
certainly not in aoe spec.
Yeah, respec to something other than smash then kill them.
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Cordorian's Avatar

11.15.2013 , 04:08 AM | #13
operative healer are harder to kill then others, but to my surprise on my combat sent (and i am really bad with it still), they just die like every other healing class. So many people are complaining about them being immortal, but yeah if you play smash they are almost unkillable. I guess for jugg vengeance could work, although it doesnt have the carnage burst, but you would have to try.

one thing dodge/evasion only blocks melee/ranged damage (white), so you might want use your smash (if smash specced) and force scream when they have it up and leave ravage and the other saber stuff for when it is off.

operative healer get god mode when being able to cross heals and being guarded by a decent tank, but so does almost every other healing class.

MidichIorian's Avatar

11.15.2013 , 05:12 AM | #14
Train of sins? Put 2-3 on me and I'll eventually go down. It will take 3 minutes...but I will die.


Baron_Samedi's Avatar

11.15.2013 , 07:04 AM | #15
Because of insta-healers I abandoned Focus Guardian in PVP. Opted now for Vigilance. MUCH better against healers: 1st, you have immunity after the leap for 4 secs. That precious second or 2 is best for applying at least 6 sec DOT.

Here is how I do it:
You want to start with Saber Throw to announce your presence and apply him 20% of Armor Reduction. You leap on him. In this moment, a) you are invulnerable to stuns, snares, whatever for 4 seconds (Unremitting) and have b) additional damage via Set Bonus (you do have one, don't you?).
In that 4 seconds, you really want to do Overhead Slash for DOT and damage (it has lower CD than Plasma Brand, so every 3 cycles you can apply 2 OS on 1 PB), followed by Plasma Brand for 2nd DOT and 2nd burst.
If he didn't use his stuns on your Unremitting, this is the point he will want to do it. To interrupt that, IMMEDIATELY after Plasma Brand you use Force Push. Followed by Leap, of course.

Apply OS and PB again, but this time finish with FORCE SLOW. It counters most of the "run away". DOTs interrupt stealth.
In this moment, he will probably use some sort of snares and main release to try to run away, since you applied bout 15.000 dmg on him and DOTs are not over. This is the moment you use Blade Storm (long range) and MOST LIKELY you will have Keening, so use DISPATCH, if you want, Awe - if you are doing him 1on1, this is a must.

This is the only tricky moment - he CAN run away, but your leap should be almost down. Do not worry about others, just leap when you see starting his heal. Instant interrupt. Apply FORCE SLOW to prevent sneakys.

You can now start with Master Strike. He will want to run away from you. Finish Master Strike and Stasis him if he tries to run too far (some dmg, but not much). Apply OS and PB, followed by crit-powered Blade Storm (and possibly Keening or no keening (he is under 10%) Dispatch).

If he is not dead in this moment, 99 out of 100 times he is under 10%. And if your mates are not keeping healers on their sights - sorry.

Healing operative is not a problem for a good Vigilance Guardian: problem is that usually that Operative is guarded by an assassin and marauder. And your team mates have strange attraction of mass-pressing <TAB> to kick one for 1000 dmg, then other for 1000 dmg, then third...

Oh, there are some prequisits for upper situation I described:
1) You KEYBIND. I was amazed how many people click. Its literary 1 second delay keybind/click and in the end, this is (estim) 1 minute of his damage over your damage.
2) You know your rotations.
3) You have full set of pvp armor, at least Conqueror, with all procs.
4) You actively try to loose LOS with jumps in the air and turns, meaning, you don't stand in 1 place.

Oh, and last - he does not use ground to his advantage. As you saw, for all this you have to have nice LOS on him. If you battle in the middle of Pylons - bye, this is not applicable. If you fight around fence on 1st room of Voidstar - bye, not applicable.

In these situations, you will want help from your friends.

funkiestj's Avatar

11.15.2013 , 12:10 PM | #16
Quote: Originally Posted by Royox View Post
Almost break my keyboard yesterday in rage cause one single OP healer did not allow me to cap my pylon on Hypergate. My team was too busy pew pewing imps on mid.

Then they blamed me for not being to cap it.
The only reason to queue solo for regs is to farm commendations for gear or to troll other players (enemies or teammates -- you pick). Obviously the guy who blamed you was following my advice and trolling you. Either that or he was an idiot (naw, not possible ).

Playing WZ without being group up with at least 1 other person in voice chat is like waterboarding yourself. Do it as little as possible. I do it when I don't have guildmates available to grind dailies with me (I just started gearing up again) but I go into it knowing what idiotic torture it is.

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I am a bad player, so what?

smellmop's Avatar

11.15.2013 , 12:17 PM | #17
Quote: Originally Posted by Royox View Post
Almost break my keyboard yesterday in rage cause one single OP healer did not allow me to cap my pylon on Hypergate. My team was too busy pew pewing imps on mid.

Then they blamed me for not being to cap it.

Guardians don't have stuns. The only stun we have is Stasis and while doing it I can't keep dealing damage. Usually after stasis the OP vanishes or uses their strong CC so I can't dispatch or smash.
wat? Guardians don't have stuns? I guess technically speaking it is a mez, but....still guardians/jugs have some of the best cc in the game.

all that being said...if you wanna solo a healer try middle tree, better single target and then you won't be just another smash monkey doing the same thing every other knight/warrior is....or is this another....omgwtf i cant just spam 2 abilities and win against every other class...plz buff smash/sweep naow! thread
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