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Healers: The new way to win warzones

STAR WARS: The Old Republic > English > PvP
Healers: The new way to win warzones

JP_Legatus's Avatar


JP_Legatus
07.20.2013 , 05:06 PM | #1
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skotish's Avatar


skotish
07.20.2013 , 05:26 PM | #2
Quote: Originally Posted by JP_Legatus View Post
Yes it's getting really silly now about 4 every warzones cross healing like chumps
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Regentlord's Avatar


Regentlord
07.20.2013 , 05:52 PM | #3
I was in a voidstar earlier that was 4 OP healer, 2 Sage healers and 2 dps... Neither groups were able to get past the first doors and there was only 9 kills the entire game.
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Raansu's Avatar


Raansu
07.20.2013 , 06:33 PM | #4
But healing totally takes skill

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TheronFett
07.21.2013 , 01:44 AM | #5
Quote: Originally Posted by Raansu View Post
But healing totally takes skill
Shelved my Operative long ago. Always liked Concealment, but the few times I tried healing, it was epic fail. I just couldn't handle being focused and it was stressful trying to keep teammates up. Played my Operative for a bit after 2.0 dropped and healed like a boss. After a 4 month absence from the game, and probably didn't play that toon for months even before that, and someone who is notoriously bad at healing can suddenly play Operative healer like no one's business? Sorry, but it's overpowered. By a fairly large margin too.

It absolutely does take skill to be a healer. Just not as an Op/Scoundrel post-2.0. The ones who were good at it before are just ridiculous now.

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helpmewin
07.21.2013 , 03:54 PM | #6
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NoTomorrow's Avatar


NoTomorrow
07.21.2013 , 04:12 PM | #7
I hated cross healing before it was mainsteam. Developers like to exacerbate things already bad in the game.
Op had ridiculous survivability before 2.0, wasn't that obvious that lolroll would make things worse balance wise? It was obvious.
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Andrew_Past
07.21.2013 , 04:16 PM | #8
Quote: Originally Posted by NoTomorrow View Post
I hated cross healing before it was mainsteam. Developers like to exacerbate things already bad in the game.
Op had ridiculous survivability before 2.0, wasn't that obvious that lolroll would make things worse balance wise? It was obvious.
The roll isn't what makes them OP, it was the fact that they reduced the energy costs of the HOTs, making Kolto Pack a better heal, essentially making energy management a joke.
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Raansu's Avatar


Raansu
07.21.2013 , 04:47 PM | #9
Quote: Originally Posted by Andrew_Past View Post
The roll isn't what makes them OP, it was the fact that they reduced the energy costs of the HOTs, making Kolto Pack a better heal, essentially making energy management a joke.
This. I don't even need to watch my energy bar anymore. I can't remember the last time I actually got below 60% energy.

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Carter_Mathis
07.21.2013 , 04:51 PM | #10
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