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For the Commando/Merc healers

STAR WARS: The Old Republic > English > PvP
For the Commando/Merc healers

PerinnAybara's Avatar


PerinnAybara
07.19.2013 , 10:08 PM | #11
Quote: Originally Posted by Suryi View Post
Think only HPS matters and in that regard I've broken 2k hps a bunch of times and I'm confident I can do more if I don't **** anything up and I'm alive the entire game and granted, ofc, there's stuff to heal.

There was even a screenshot in the merc forums of a guy that did 2.5k hps in ranked, so there's that as well.
That was a screenshot of 2.5k hps in a regular warzone.
Character: Mathrim Cauthon, 50 Mercenary on Prophecy of the Five

cashogy_reborn's Avatar


cashogy_reborn
07.19.2013 , 10:20 PM | #12
Quote: Originally Posted by PerinnAybara View Post
That was a screenshot of 2.5k hps in a regular warzone.
this lol
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

Suryi's Avatar


Suryi
07.20.2013 , 02:21 AM | #13
Quote: Originally Posted by PerinnAybara View Post
That was a screenshot of 2.5k hps in a regular warzone.
2.5k is 2.5k tho.
Nhilas - Combat Medic Commando
Junkbox - Bodyguard Mercenary

General_Aldo's Avatar


General_Aldo
07.20.2013 , 08:04 PM | #14
I've healed 1.4m in a reg VS. This game had 2 healers on our team, including me. And I was never guarded or got any peels from dps. The game wasn't a full duration. Probably had 3 mins on clock still. I stack surge/power. I have alacrity only on my earpieces.
Bornsteller - Combat Medic
LÍvi - Carnage Marauder
King of Pugs Legacy

Molltor's Avatar


Molltor
07.21.2013 , 06:17 AM | #15
Quote: Originally Posted by Suryi View Post
2.5k is 2.5k tho.
It's a shame that it's very rare compared to other healing classes though. I've recently respecced to heals, as I'm so incredibly bored of Arsenal (a spec I never liked anyway) and though it's definitely more fun than the other healing classes, its also definitely weaker. Highest I've hit so far is 1.6k hps on 1.4million heals. In the same wz there was a operative that did 2.1k hps and around 2million heals. My gear isn't right yet but Operatives just have an easier time dealing with incoming dmg in my experience. Having continual stacks of TA on an operative is quite easy and energy management is far easier than heat management when under heavy fire or on long fights..

I'm sure i'll increase my output as experience in Merc healing gets better, along with my gear, but it will never be as good as or as in demand as an operative or even a Sorc.
Its never the How, the Who or the Where, the most important question is always the When.

foxmob's Avatar


foxmob
07.21.2013 , 07:21 AM | #16
while arsenel IS a boring rotation, you hit so hard that the other team will try to take you out asap. so it ought to at least keep you on your toes (literally).
Quote: Originally Posted by Zoom_VI View Post
dealing over 50% of a target's health in a single GCD is just insipid in terms of quality of gaming experience.

Molltor's Avatar


Molltor
07.21.2013 , 10:04 AM | #17
Quote: Originally Posted by foxmob View Post
while arsenel IS a boring rotation, you hit so hard that the other team will try to take you out asap. so it ought to at least keep you on your toes (literally).
As true as that maybe, Pyro Merc always made more sense in PvP. Yes the reliance on cast to proc rail shot was a bit ****, but it still made more sense as a pvp spec. A talent to cast Power Shot on the move at a cost of say 25-30% damage of PS would've made more sense for the 'mobile' pvp spec of Pyro. Arsenal, as big as a hitter it can be, is just a dull to play spec in my opinion.

I'll stick to healing for now until a fix for Pyro comes, which probably never will, due to to EAware's inability to separate Merc and PT Pyro tree abilities.

/sadpanda
Its never the How, the Who or the Where, the most important question is always the When.

foxmob's Avatar


foxmob
07.21.2013 , 10:18 AM | #18
no argument there. burst is king, but "real pvp" (subjective, admittedly) is about movement and situational awareness...and managing cds.
Quote: Originally Posted by Zoom_VI View Post
dealing over 50% of a target's health in a single GCD is just insipid in terms of quality of gaming experience.