Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

This game attracts the absolute worst PvPers

STAR WARS: The Old Republic > English > PvP
This game attracts the absolute worst PvPers

Banderal's Avatar


Banderal
07.20.2013 , 04:01 PM | #11
Quote: Originally Posted by stupidsyrup View Post
LM@O. I feel the same. The worst is the morons who go to the third node when we are perfectly fine with 2, and one is under serious pressure. 95% we lose because of them. The other 5% they cap it and their e-peen grows 2 feet and they're like "What now ******?" makin you look stupid and makes everyone else think it's ok from now on.
Had a NC like this just tonight. I have no idea how we won. They had 2. We took south back. We were doing ok holding it, then we run out of defenders somehow and they are capping. I see 2 went east ("their" node). They manage to take it. We take south back while the enemy retakes east. Then they head west, and we see that whoever was west just left it empty. They take west before we can get there. We manage to go take west back, and actually win. I was reminded of a thread I saw on here a while ago, where you don't want to win when it's going to reinforce bad play.

Luckily I had a HB a couple games later where everyone was playing HB. Was a tough game (1 to 0 win), where there was communication, people were civil ('cause you know how tough games can turn into blame-fests), game play was awesome (and heart breaking - hate those leap-intercepts ). Restored my faith that there's at least a chance of a good game now and then.
Imagynary - Fractional - Rhandom - Lottoe (Pub)
Eerational - CryMeAnOcean - LuckyGoHappy (Imp)

POT5

Gren-Aluren's Avatar


Gren-Aluren
07.20.2013 , 04:24 PM | #12
That's called tactics. You take pressure off nodes by attacking the least defended one. Why do you think stealth classes are so good 1v1, 2v2 and sometimes even 1v2? It's one of their roles, otherwise they suck in large group fights because their only defense is locking single targets down. If your team is having difficulty defending a node your best option is to send a guy or two to take an easier node.

stupidsyrup's Avatar


stupidsyrup
07.20.2013 , 04:27 PM | #13
Quote: Originally Posted by Gren-Aluren View Post
Uh, that's called tactics. You take pressure off nodes by attacking the least defended one. Why do you think stealth classes are so good 1v1, 2v2 and sometimes even 1v2? It's their role otherwise they suck in large group fights because their only defense is locking single targets down.
Their job in big groups is to pick off the healer. With high burst he has to spend his resources on himself and not his teammates. And if you only have 1 or 2 stealth classes in a WZ, they should be guarding.
The Indomitable STUPIDSYRUP
<Albino Brothers>
Battlemaster Jeffray
War Hero Alexowens

Gren-Aluren's Avatar


Gren-Aluren
07.20.2013 , 04:55 PM | #14
Sure if on an organized team with someone who pulls the Tank and the Healer apart so you can burst the healer down without worrying about dying from AoE. Scrapper for example cannot sustain in a group battle. Defending a node is just one role they are good at. You shouldn't need 6 or 7 people at south anyway.

Tragicjo's Avatar


Tragicjo
07.20.2013 , 07:38 PM | #15
I think the MVP system in its current state rewards players for being bad. I have been in many war zones where players will avoid Defense at all cost. They wont even cap a node out of fear that they will then have to stay there and D it up. We have all been in these types of WZ so I wont go into it. You get Zero votes when your on D and it has become a thankless task. Pvpers will either look for the guy with top damage or top healing to vote for. They need to give better rewards to player that are willing to play tactically and objectively. I get pissed when every one heads to the action and kills with blinders on. You can't win with out some Defense!