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Why is there no collision detection in our characters and NPCs?

STAR WARS: The Old Republic > English > General Discussion
Why is there no collision detection in our characters and NPCs?

Machine-Elf's Avatar


Machine-Elf
07.05.2013 , 08:55 PM | #51
Actually, now that I think about it, I wouldn't be at all surprised if SWTOR had been originally conceived from the ground up with collision-detection in mind. Think about it: Why else would almost every single one of its environments be so colossal in scope? Why is it that in the only areas of the game which are relatively small (comparatively) players are still not allowed to use their speeders? And why would the distance at which players can interact with in-game objects/NPCs be so disproportionately large?

It's called genius, folks! (only kidding... please don't flame )

Machine-Elf's Avatar


Machine-Elf
07.06.2013 , 12:09 AM | #52
Quote: Originally Posted by Hockaday View Post
Didn't think this would have to be explained, but yes, it is 360. That's why you make a circle around something. http://en.wikipedia.org/wiki/Circle And, as I say it being fun...it IS great fun!...to do it. It -sucks- to have it done to you. This is why it's for the greater good, to not have it in game. Not to mention the raid problems it can have.

Now, while other games that had this, you could just ignore the people and be able to walk through them...you really shouldn't have to.
Sorry, I'm not quite sure I understood this post. Mind clarifying a bit?

MishraArtificer's Avatar


MishraArtificer
07.06.2013 , 12:59 AM | #53
There is precisely ONE reason why I would love for collision detection to be implemented into the game: Smash monkey Jedi Knights and Sith Warriors would no longer be able to stand INSIDE my character model and AoE me with impunity, since they couldn't get so close as to error out the targeting system, leaving me with a "Cannot See Target" error message.
Quote: Originally Posted by CosmicKat View Post
Twiki (with or without Dr. Theopolis), Muffet, and Wesley Crusher could form a boy band and do a Buck Rogers/BSG/Trek crossover tour, then crash on a remote asteroid, meet up with Doctoor Zee, and save themselves by making a spaceship out of random Cylon debris... and it would still be much less stupid than Jar Jar.
Behold...my referral link!

RisenDragon's Avatar


RisenDragon
07.06.2013 , 01:08 AM | #54
Quote: Originally Posted by MishraArtificer View Post
There is precisely ONE reason why I would love for collision detection to be implemented into the game: Smash monkey Jedi Knights and Sith Warriors would no longer be able to stand INSIDE my character model and AoE me with impunity, since they couldn't get so close as to error out the targeting system, leaving me with a "Cannot See Target" error message.
And that could be remedied by a patch that allows all of your character model to be included inside your LOS range, which would probably be easier to work than remapping the entirety of the game to include collision detection.

MSchuyler's Avatar


MSchuyler
07.06.2013 , 01:15 AM | #55
First, it's technically difficult to keep track of all traffic in real time. Second, can you imagine trying to get around the fleet with all the players running around in their giant star-trek style speeders? You would not be able to move. Third, how would you like to hit an oncoming speeder head-on?

These guys are having trouble getting a character to drink a glass of water in a realistic manner. Half the time their feet aren't on the ground or Bad Guys are dead three feet off the ground. Their hair looks like a shower cap at best. In short, they've got a long way to go to improve realism on the set.

Callaron's Avatar


Callaron
07.06.2013 , 01:19 AM | #56
Convenience. Trolling. Pick one.
Thanks for showing us you listen to our feedback, Bioware!
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Ryluk_Shouja's Avatar


Ryluk_Shouja
07.06.2013 , 01:45 AM | #57
Quote: Originally Posted by Machine-Elf View Post
...
Remote possibility? I think the video linked earlier pretty much smashes the idea of the possibility being remote. It has happened, it will happen, and I don't particularly want it to happen when there are many other things that could be worked on to improve realism without worrying about clipping. I.E. the "among-many-other-things" you yourself suggested in your team name title.

Just sayin.

VythraII's Avatar


VythraII
07.06.2013 , 02:32 AM | #58
Neverwinter has this and it ruined the game for me trying to go the mailbox when there was only one mailbox in town for 60 people on mounts stacked on top of it.

Machine-Elf's Avatar


Machine-Elf
07.06.2013 , 03:39 AM | #59
EDIT: added text to original post.

Machine-Elf's Avatar


Machine-Elf
07.06.2013 , 12:29 PM | #60
Apparently there are different types of collision-detection. The one Warhammer used only worked when enemies were in the immediate vicinity.