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Unofficial Player Created Content

STAR WARS: The Old Republic > English > General Discussion
Unofficial Player Created Content

Izorii's Avatar


Izorii
07.06.2013 , 11:31 AM | #11
I think TOR doesn't really lend its self to this content maybe this kind of MMO is dead. With the exception of a few guilds no one really talks (Role plays) as their character the only chat is on Vent to talk about mechanics on bosses and opps.

Also if they did do a quest maker the issue would be no voiceovers this is possible what's killed RP. That and scripted conversations with NPCs. One minute the guy is playing a cowardly sith sorcerer then suddenly the scripted conversation comes in and he sounds brave and takes command.

Player created content in TOR would probably be individual players setting their own goals which no one else knew about and I don't see it working for the masses.

Hessen's Avatar


Hessen
07.06.2013 , 02:26 PM | #12
Quote: Originally Posted by Andryah View Post
Thing is... you don't see much if any of it. Conclusion: not important enough to enough players to give a salt.

Play and MMO for what it provides you IMO. If/when it provides you something new, play it, enjoy it. Stop insisting that MMO developers address your every need, want, desire. Play multiple MMOs even.. diversify your needs across those MMOs (or other games, even old school pen and paper) that serve them.
I'm not insisting on anything, so not sure where your last paragraph has come from, feels a bit aggressive

Yes you don't see much of non-scripted sandbox fun, the question is, why. When people moan about lack of content, or that the game is too theme park and not enough sandbox (like the beloved SWG fans banged on about for years) This thread is simply serving as a reminder to people that they have the ability to create their own fun if they want to put the effort in.

Hessen's Avatar


Hessen
07.06.2013 , 03:45 PM | #13
Quote: Originally Posted by Izorii View Post
Player created content in TOR would probably be individual players setting their own goals which no one else knew about and I don't see it working for the masses.
If the playerbase was willing it could easily become a part of the community. Forum section, separate websites with challenges and trackers, people capturing picture and video evidence etc.

You can get out what you put in, but it does appear that spoonfed is what the masses want these days.

jorill's Avatar


jorill
07.06.2013 , 05:04 PM | #14
I love themepark mmo's but i love this suggestion. But im one of those people who actually plays games because you know they are fun and not because i feel good from getting a pixilated award from a flashpoint or ops

theUndead's Avatar


theUndead
07.06.2013 , 05:11 PM | #15
Quote: Originally Posted by Hessen View Post
Back in the good olds days of paper D&D people were given a basic template and set of rules and used their imagination to create content within that structure.

I don't see why as a community this can't be done within SWTOR without needing an official "mission creator" like has existed in other MMOs.

It's a bit like having to jump and fight your way through hoops to get a reward, and imposing your own limits on what you have to do to get it. Ignore what content Bioware is or isn't releasing, ignore what you agree or don't agree with is on CM and ignore what other players are doing. The power is in your hands to make the game fun and challenging without expecting a skeleton development team to cater to your exact whims.

For example, say you want to unlock having a GTN kiosk on your ship. You could set your own mission objectives that you have to complete to be able to do it. And share that list of objectives with the rest of the community. Find a group of likeminded people and do it together. That way you are being sociable within a sociable environment, enjoying playing a Star Wars themed game, you've got a goal that you want to achieve, there's a carrot waiting for you and you work with other to achieve it and the content is new and tailored towards you.

An example of your own created quest chain could be:

1. Collect 100 of trash item x (from killing certain mobs)
2. Travel to every planet and /salute all of the cantina vendors
3. Kill a world boss with just your fists
4. Achieve legacy level 40 and Valor level 50
5. Complete a level 50 flashpoint killing every single mob

After you've done all these things, meet up at a certain NPC on the fleet and "claim" your reward by purchasing it.

The toolset is there to create our own fun.
My two cents. Although your intentions are noble you failed to mentioned an important issue. Policing. It is one thing to call for player generated content but how would Bioware monitor? How would they make sure the content doesn't include hacks? I forsee that being the major issue.
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TheNahash's Avatar


TheNahash
07.06.2013 , 05:14 PM | #16
Quote: Originally Posted by theUndead View Post
My two cents. Although your intentions are noble you failed to mentioned an important issue. Policing. It is one thing to call for player generated content but how would Bioware monitor? How would they make sure the content doesn't include hacks? I forsee that being the major issue.
I don't think any of the "quest lines" he suggested would need monitoring from Bioware, though.
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Hessen's Avatar


Hessen
07.06.2013 , 09:12 PM | #17
Quote: Originally Posted by TheNahash View Post
I don't think any of the "quest lines" he suggested would need monitoring from Bioware, though.
Indeed.

Have I not worded the OP clearly enough?

theUndead's Avatar


theUndead
07.06.2013 , 09:18 PM | #18
Quote: Originally Posted by TheNahash View Post
I don't think any of the "quest lines" he suggested would need monitoring from Bioware, though.
I would of thought any player generated content would have to approved before use? Or am I missing something?
The Hellion Legacy (Harbinger)
Referal Link
For free stuff and coins including a one time character transfer.
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Hessen's Avatar


Hessen
07.06.2013 , 09:21 PM | #19
Quote: Originally Posted by theUndead View Post
I would of thought any player generated content would have to approved before use? Or am I missing something?
I'm not on about player generated content in an in game "mission creator" sense.

I'm on about creating your own rules and rewards outside of those coded into the game.

Basically, killing stuff and "pretending" (for want of a better word) to be on a quest.

Suromir's Avatar


Suromir
07.06.2013 , 09:36 PM | #20
Quote: Originally Posted by Hessen View Post
I'm not on about player generated content in an in game "mission creator" sense.

I'm on about creating your own rules and rewards outside of those coded into the game.

Basically, killing stuff and "pretending" (for want of a better word) to be on a quest.
ooookay. then what is your point? those interested in this already do it....and it's not something that would catch on outside of RP players....

I assumed you meant a mission creator type thing..because...sorry but..this already exists and is kind of a "no duh" thing to bring up that people can do.

honestly I just don't see your point when people who would be interested in this likely already do it..and there is so small an audience for it anyway