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Item Levels


MSchuyler's Avatar


MSchuyler
06.17.2013 , 11:26 AM | #11
Quote: Originally Posted by PLynkes View Post
Well, it's just a guess, but one reason might be that you really like the look of the piece, but aren't of a high enough level to use it yet?
But the piece has a level requirement all its own, even with no mods installed and a negligible protection value, Changing the mods would not change the level at all. Plus, how would you get a level 30 piece when you are a level 11? I've seen a mod itself dropped that is a single level above me that I could save until I went up +1, but I've never seen a level 30 piece drop to a level 11 toon.

I wish OP would come back and explain, just for curiosity's sake. I know it's not an earthshaking problem.

PLynkes's Avatar


PLynkes
06.17.2013 , 12:02 PM | #12
Quote: Originally Posted by MSchuyler View Post
Changing the mods would not change the level at all.
Yes, I know, that's why he's asking if it is somehow possible to change the level of it, seeing as merely ripping the mods out doesn't do that. As we know, this is not possible, but he was asking if it was.


Quote: Originally Posted by MSchuyler View Post
Plus, how would you get a level 30 piece when you are a level 11?.
Maybe he saw it on another player, liked it, and searched for it on the GTN? Maybe he has a higher level alt that got it as a drop, and he wanted to send it to his lower level alt?

Deathstalker_'s Avatar


Deathstalker_
06.17.2013 , 12:05 PM | #13
There's also the Cartel Market. It's possible to buy stuff before you're at a level to use it. There are several higher-level armor sets in the Equipment section that require Level 31. However, they say this up-front, so there really shouldn't be any sort of confusion on that front.

swtonewbie's Avatar


swtonewbie
06.17.2013 , 01:41 PM | #14
Quote: Originally Posted by MSchuyler View Post
But the piece has a level requirement all its own, even with no mods installed and a negligible protection value, Changing the mods would not change the level at all. Plus, how would you get a level 30 piece when you are a level 11? I've seen a mod itself dropped that is a single level above me that I could save until I went up +1, but I've never seen a level 30 piece drop to a level 11 toon.

I wish OP would come back and explain, just for curiosity's sake. I know it's not an earthshaking problem.
You can buy gear higher then your level from the GTN...

In fact some of the drops are so common in certain brackets that you will see a bunch of the same items on the GTN. Since those drops are so common you will see them going for dirt cheap on the GTN, cheap enough so that a low level can afford it. You wont see a level 30 item drop for your level 11, and you cant go to the Belsavis Commendation Vendor/Mod Commendation Vendor in the Fleet and buy level 43 stuff with your comms at level 11. You cant even buy level 43 stuff from those vendors as a level 42.

but being able to wear it, as we've been discussing is another matter
I'm not really a noob...

MSchuyler's Avatar


MSchuyler
06.17.2013 , 03:48 PM | #15
Quote: Originally Posted by swtonewbie View Post
You can buy gear higher then your level from the GTN...but being able to wear it, as we've been discussing is another matter
And the answer is: No. If that's all this is about, then I guess we're done here.

NOTACTICS's Avatar


NOTACTICS
06.17.2013 , 04:14 PM | #16
I think base adapative shell gear that has no base stats should all be availlble to use at level 1 as essentially it is just purchased for looks at that stage, like the items on the cartel market or social vendors. It's the Mods, armourings and enhancments to buy or craft that should be leveled.

Alot of non adaptive (Does not armour up with the armouring upgardes) orange gear and certainly moddable purple gear has got base stats even without any mods, and hence why the shelll is item levelled to the equivlent green/blue gear.

I guess the argument would be to make all gear that can be moddable true adpative shell gear with no stats added when it has no mods. Thus all moddable gear can be used at Level 1 as it is all truely adpative.

I think you should be allowed to remove all the mods of a orange piece which should take its stats back to zero and item level back to 1 and then e-mail it to lower levels, without it becoming bound in the process. Basically the item level of the moddable gear should be the same as the highest mod, armouring or enhancment level that is in it hence level 1 when there is nothing there.

swtonewbie's Avatar


swtonewbie
06.17.2013 , 07:05 PM | #17
Quote: Originally Posted by NOTACTICS View Post
I think base adapative shell gear that has no base stats should all be availlble to use at level 1 as essentially it is just purchased for looks at that stage, like the items on the cartel market or social vendors. It's the Mods, armourings and enhancments to buy or craft that should be leveled.
I dunno...we've already got people wearing CM gear which allows them to wear non traditional gear for their class. SW wearing CM BH gear, BH wearing CM inquisitor gear, and consulars and JK's running around in dancer outfits. Customization is good, but what you are suggesting sounds like unrestricted customization. It might just be me but that doesnt seem very "Star Wars" to me...of course we are already halfway there with all the dancing and half naked outfits, so not like it can get any worse.

I was just wondering though, what did you mean by this?

Quote:
Alot of non adaptive (Does not armour up with the armouring upgardes) orange gear and certainly moddable purple gear has got base stats even without any mods, and hence why the shelll is item levelled to the equivlent green/blue gear.
I've actually never heard of that before, just for my own information can you name an example of a piece of gear that does this?

A piece of adaptive gear will have the rating in parenthesis (), and the base armor rating for you and your comp (non droid). But i havent seen any non adaptives yet that didnt have the base armor rating.
I'm not really a noob...

NOTACTICS's Avatar


NOTACTICS
06.18.2013 , 01:57 PM | #18
Quote: Originally Posted by swtonewbie View Post
I dunno...we've already got people wearing CM gear which allows them to wear non traditional gear for their class. SW wearing CM BH gear, BH wearing CM inquisitor gear, and consulars and JK's running around in dancer outfits. Customization is good, but what you are suggesting sounds like unrestricted customization. It might just be me but that doesnt seem very "Star Wars" to me...of course we are already halfway there with all the dancing and half naked outfits, so not like it can get any worse.

I was just wondering though, what did you mean by this?



I've actually never heard of that before, just for my own information can you name an example of a piece of gear that does this?

A piece of adaptive gear will have the rating in parenthesis (), and the base armor rating for you and your comp (non droid). But i havent seen any non adaptives yet that didnt have the base armor rating.

To me if there is no armour(Just base only) or base stats in any adaptive armour it should be available to use at level 1. Yes I understand your concern about looks but to keep a traditional look you could limit certian armour pieces which need to be worn by certain classes without having a item level on the item shell.

There is distinction here for me between adapative gear which without any mods just has base armour value and increses armour value with the level of the armouring mod put in it, aswell as the stats. Then alternativly standard custom orange or purple gear which does have a static armour value to its item level without any mods installed and the mods simply improve the stats, armour value stays static the same. I think alot of players refer to both types as adaptive which is were the confusion lies.

My argument was to weather we needed the standard custom gear in favour of having all moddable gear truly adapative so that you can flexibly transfer it between your alts without the having a item level on the armour piece when no mods exist in it. Thus in taking all the mods out of a moddable peice it becomes just a empty adapatve shell peice again that can be used by all from level 1, with some restriction on certain peices to maintain traditional class looks.