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Guildfeature: Training in Warzones

STAR WARS: The Old Republic > English > PvP
Guildfeature: Training in Warzones

Sziroten's Avatar


Sziroten
05.27.2013 , 05:38 AM | #1
Hi all, please let me know your feedback about this idea and if you like it I'd create a post in the suggestion box (with this thread as reference).

The idea is that guilds are able to have free accessibility to warzones for training purposes. This means there is no reward involved except pvp experience (which probably is a much higher reward than commodations/ level experience/ valor) and achievement system will be disabled.


Pro
  • training/ testing new pvp player or giving access to player new to pvp without throwing them into a life game
  • increasing the pvp "skill" player can bring to a warzone which increases the overall satisfaction of pvp player (mainly in random warzones though)
  • testing new tactics together with other guildmates to find strong and weak elements of certain plays
  • training 2 vs. 1 etc.

Contra (you'll let me know)

This probably sounds familiar for anyone ever played on a clan server in FPS games which is pretty much what this is. It's supposed to be a tool to help others, train yourself or just have some fun. The setup would work much the same way. Someone can set which map, probably as well the time etc. to which two groups can access. In this way you also would be able to play a 2 vs. 1 or 3 vs. 1, 4 vs. 4 etc. . Important however is that you can choose which warzone you are going to play.
Accessibility would be the same as if you hook up for a warzone. There could be a second tab in this window (locked for people not in a guild) where the groupleader can adjust the map etc. .

This might open up new opportunities, new ways to experience pvp and I think a much easier entry into pvp than any gear set Bioware gave, will give us etc. but of course, as with free gear, people would have to actually be interested to use it.

I don't expect Bioware to really pick up on this idea (maybe because it's horrible or not working or they don't like it) but seeing as to how long pvp player will have to wait for "something", I'd rather try to give them some ideas which probably doesn't involve that much effort from their site and people would maybe really like it = win/win situation.

So, in case you don't like this idea, keep it civil if possible and if you can give some input as to why you don't like it or what you would want to change I would be really happy to update my post with your suggestions.

Cheers
T3-M4 (former-Exar Kun)
Tark/Merk, Immacolata, Psychlon, Vorov, Zhadow, Kahum, Shee'la, Homeopathy
Bessel , Mercenary, Spetnaz, Shaa'li, Widir

Tankqull's Avatar


Tankqull
05.27.2013 , 06:22 AM | #2
Quote: Originally Posted by Sziroten View Post
Contra (you'll let me know)
more code lines = exponental more bugs BW will implement screwing things up that are not even connected to this.
need of more ressources to host additional WZ instances wich EA will be not willing to grant - as they are currently milking the ***** out of this game.

SirGusto's Avatar


SirGusto
05.27.2013 , 06:55 AM | #3
This is something that should have come out with the launch. Just imagine, an actual playbook for huttball. With position players, you know, LW, RW, C, and defenders.

Sziroten's Avatar


Sziroten
05.27.2013 , 08:13 AM | #4
Quote: Originally Posted by Tankqull View Post
more code lines = exponental more bugs BW will implement screwing things up that are not even connected to this.
need of more ressources to host additional WZ instances wich EA will be not willing to grant - as they are currently milking the ***** out of this game.
I'd rather have a slightly bugged training zone than none.
T3-M4 (former-Exar Kun)
Tark/Merk, Immacolata, Psychlon, Vorov, Zhadow, Kahum, Shee'la, Homeopathy
Bessel , Mercenary, Spetnaz, Shaa'li, Widir

Rygho's Avatar


Rygho
05.27.2013 , 10:42 AM | #5
The training warzones already exist. You know you don't actually lose anything for losing a WZ?

Sziroten's Avatar


Sziroten
05.27.2013 , 10:37 PM | #6
Quote: Originally Posted by Rygho View Post
The training warzones already exist. You know you don't actually lose anything for losing a WZ?
You aren't getting any better by losing a warzone without someone telling you why (in case you don't know). Entering a warzone usually triggers the need to win or die trying and therefor being able to "train" without any pressure of putting your team on a losing streak by standing continuously on the ledge and being jumped at certainly would be helpful.
T3-M4 (former-Exar Kun)
Tark/Merk, Immacolata, Psychlon, Vorov, Zhadow, Kahum, Shee'la, Homeopathy
Bessel , Mercenary, Spetnaz, Shaa'li, Widir

DarthMaulUK's Avatar


DarthMaulUK
05.27.2013 , 11:12 PM | #7
To be totally honest, there are more than enough guides etc in the land of youtube. If players are too lazy to search out how to play, then they deserve any abuse thrown at them. However, there are no training manuals for common sense - the route cause of stupid people in warzones
to strive to seek, to find. And not to yield.

morbidcritic's Avatar


morbidcritic
05.27.2013 , 11:49 PM | #8
Quote: Originally Posted by Sziroten View Post
Hi all, please let me know your feedback about this idea and if you like it I'd create a post in the suggestion box (with this thread as reference).

The idea is that guilds are able to have free accessibility to warzones for training purposes.
This is a great idea, but may require a lot of work. I'd be happy enough if they could enable duelling with more than one opponent... maybe in a 16 man raid instance. But if it was out in the open somewhere (plenty of existing planets to make use of), multi-duelling could be used for competitions/entertainment as well. Pvpers, roleplayers, and spectators get a feature they can enjoy.

TPO Viktoria, Dalborra server

Sziroten's Avatar


Sziroten
05.28.2013 , 01:31 AM | #9
Quote: Originally Posted by DarthMaulUK View Post
To be totally honest, there are more than enough guides etc in the land of youtube. If players are too lazy to search out how to play, then they deserve any abuse thrown at them. However, there are no training manuals for common sense - the route cause of stupid people in warzones
There are trainings for any kind of "sport" for a reason. You usually don't start or abuse a sport event to "train" from scratch. There is no tutorial for pvp except the descriptions you can read in the warzone window, it's not enough and the lack of awareness since launch resulting in the same mistakes happen over and over hasn't changed a bit. No matter which bracket.

More competitive people could also mean that playing against a pre-made is not an automatic lose but sometimes people have to "see" to believe.

Quote: Originally Posted by morbidcritic View Post
This is a great idea, but may require a lot of work. I'd be happy enough if they could enable duelling with more than one opponent... maybe in a 16 man raid instance. But if it was out in the open somewhere (plenty of existing planets to make use of), multi-duelling could be used for competitions/entertainment as well. Pvpers, roleplayers, and spectators get a feature they can enjoy.

TPO Viktoria, Dalborra server
I don't "see" it as a lot of work.

- new interface (possible inside the warzone window)
- free changeable warzones
- disableing of any reward

People have been asking for the second point for how long? Since release?

I don't understand why you should use a pve instance to do pvp though
T3-M4 (former-Exar Kun)
Tark/Merk, Immacolata, Psychlon, Vorov, Zhadow, Kahum, Shee'la, Homeopathy
Bessel , Mercenary, Spetnaz, Shaa'li, Widir

jolleebindu's Avatar


jolleebindu
05.28.2013 , 05:17 AM | #10
isn't this what the 10-30 bracket is for?