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Lightside/darkside choices should be revisited

STAR WARS: The Old Republic > English > Story and Lore
Lightside/darkside choices should be revisited

TalonVII's Avatar


TalonVII
03.24.2013 , 11:50 AM | #21
I really wish that some of the DS choices didn't make you look like you were for lack of better terms Chaotic Evil.

I wish that SW light Vs dark went more along the lines of D&D Law vs Chaos & Good vs Evil method.

I mean there are times in the SI so far, that i've wanted to manipulate the rules and exert control on a MASSIVE scale, but many of these choices are considered LIGHT SIDE?

The hell? Really? I am influencing galactic matters or matters on a planet by subterfuge and guile, bending people ot my will much like Palpatine in the first 3 and it's considered LIGHT SIDED?

Does this make ANYSENSE?
Pretty, so what do we blow up first? -Wraith Squadron Motto
Ebon Hawk
Skiratta Legacy
Finished: Trooper, Agent, Knight

AlexDougherty's Avatar


AlexDougherty
03.25.2013 , 04:55 AM | #22
Quote: Originally Posted by TalonVII View Post
I really wish that some of the DS choices didn't make you look like you were for lack of better terms Chaotic Evil.

I wish that SW light Vs dark went more along the lines of D&D Law vs Chaos & Good vs Evil method.

I mean there are times in the SI so far, that i've wanted to manipulate the rules and exert control on a MASSIVE scale, but many of these choices are considered LIGHT SIDE?

The hell? Really? I am influencing galactic matters or matters on a planet by subterfuge and guile, bending people ot my will much like Palpatine in the first 3 and it's considered LIGHT SIDED?

Does this make ANYSENSE?
Depends on what your influencing to happen, if you're worsening the situation then it's obviously DS, but if you're make matters better then it should probably be LS.
Peace can be found, above all passions. Through passion, I may gain strength.
Through strength, I may gain power. Through power, I may gain victory.
But for every enemy fallen, a new foe rises.
For every chain broken, new chains bind me. Only the Force can set me free.

TalonVII's Avatar


TalonVII
03.25.2013 , 07:57 AM | #23
Quote: Originally Posted by AlexDougherty View Post
Depends on what your influencing to happen, if you're worsening the situation then it's obviously DS, but if you're make matters better then it should probably be LS.
Thing is though, I am only making it better for ME, bending people to my will for MY benefit. If i choose to let somebody go, it might be so i can twist that favor to my advantage.

Game doesn't really reflect that. I mean there should be an option and this is merely an example.

I just saved somebody. Right now there is the LS let him go, and DS kill him. what about a third or fourth option of another set 1 DS 1 LS and the DS is "i will let you go, but now you belong to me/owe me, and I WILL COLLECT and you WILL pay."

That isn't light sided, that is, now you owe me and i own your behind. That is darkside because I purely did it for my benefit.

Game is good, but some of these choices like on Taris for the trooper, i can kill the colonel or let him go. Why can i not take him in to stand trial?

Sometimes, I just scratch my head.
Pretty, so what do we blow up first? -Wraith Squadron Motto
Ebon Hawk
Skiratta Legacy
Finished: Trooper, Agent, Knight

Berronaxftw's Avatar


Berronaxftw
03.25.2013 , 11:09 AM | #24
Spoiler


Sometimes the choices make no freaking sense..

click the video link on my signature.. pretty much sums it up

FuryoftheStars's Avatar


FuryoftheStars
03.25.2013 , 11:11 AM | #25
Holy cow this got more posts then I expected!

Quote: Originally Posted by AlexDougherty View Post
The other way of looking at it is that they are essentially under an illegal death sentence, they've served the period they signed up for plus another third of that period, the Republic is constantly bringing fresh troops in, but they are being kept until they die. Their own personal freedoms and liberties have been eroded for the greater good, which has the hallmarks of either an abuse of power by someone or a dictatorship, neither a good option.

Under that view your choices are to send them back to their eventual deaths, or let them escape. The fact they are deserting is not a factor, it's a DS choice for them, but you are not involved in that choice, just whether to condemn them to death or not.

This is not necessarily my view, but I can see it from both sides, it's just phrasing that so it doesn't insult anyone or become an avocation of the dereliction of duty. However sometimes the needs of the few outweigh the needs of the many.
I can't remember for sure - I'll have to wait until I get another character on planet - but I'm pretty sure they said their service at that post (aka tour) was up, and were supposed to have been sent to a different post... not that their service to the military in general was up. Otherwise, technically speaking, they couldn't have been going AWOL.

mrnnj's Avatar


mrnnj
03.25.2013 , 11:46 AM | #26
Many valid points here. In the Sith Inquisitor story, you go meet an Sith Lord who is interrogating someone about an "unauthorized" murder. The PC gets to join in the torture fun, but the lines on the wheel never seem to run with what is said. Before I discovered how to turn on the option to view my light and dark choices I always picked the line that chooses to let the prisoner live for further torture. The result is I gain light side points. What? I want to keep torturing this acolyte. Not let him just survive.
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Edgeup's Avatar


Edgeup
03.25.2013 , 09:22 PM | #27
I was hoping this thread was going to be about the consequences of light and dark side choices. It's such a waste especially if you stay neutral then you get no relic use until level 50 outside of matrix cubes.

Megansar's Avatar


Megansar
03.26.2013 , 05:56 AM | #28
Quote: Originally Posted by FuryoftheStars View Post
--Also on Taris, in investigating a missing convoy, you find out that the crew has decided to desert. Your options are to let them go (light), or tell them they need to go back (dark). huh?? Their desertion is putting countless other lives at risk, not to mention that because they are the supply runners, the outpost is either delayed in getting its supplies or won't at all. So how is telling them they need to return to duty a dark choice?
.
1 Soldier going above and beyond the call of duty can change the outcome of a battle, a full 6 man section can change the outcome of a war, add to this the fact that this section was form a small frontline base where 6 men is a huge loss of manpower, they were also being counted on to get supplies everyone needs. They also have a walker which is not somthing the small base would be able to replace easily. I mean yes it sucks for the poor men that have to keep fighting long after their service was meant to end, but the life of a soldier is never easy, deserting is a major offence as it risks lives, destroys the moral of the men that are left, no matter the reason it is the act ofd a selfish coward who is placing their own lives above everyone else... reminding them of their duty to the republic and their friends who depend on them should be light side and letting them run should we worth big dark side points... sorry if i was long winded guys, but i thought it had to be said

Lodril's Avatar


Lodril
03.29.2013 , 04:45 AM | #29
It gets worse with the trooper on Corellia.
Spoiler

FuryoftheStars's Avatar


FuryoftheStars
03.29.2013 , 06:33 AM | #30
Quote: Originally Posted by Lodril View Post
It gets worse with the trooper on Corellia.
Spoiler
Of course, the part I don't get either about games like this one... ok, I'm given a choice, do this or that, no time for both. Umm, hello? What in the heck are all of my companions (or in the case of the Trooper, my squad) doing on the ship?!?