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Gunslinger and healing

STAR WARS: The Old Republic > English > Classes
Gunslinger and healing

Glasscutter's Avatar


Glasscutter
02.22.2013 , 11:00 PM | #1
Do they get heals or are they stuck just using cover to survive?
Death is the ultimate fairness...
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Belly's Avatar


Belly
02.23.2013 , 03:28 AM | #2
Gunslingers are pure DPS. They have plenty of tools to keep themselves alive, but I wouldn't call any of them healing.
Larcen 50(ish) Scoundrel Scrapper/Sawbones "They see me rollin...they hatin. They whining and sayin that I need some nerfin"
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GalaxyStrong's Avatar


GalaxyStrong
02.26.2013 , 03:40 PM | #3
Quote: Originally Posted by Glasscutter View Post
Do they get heals or are they stuck just using cover to survive?
not really but, you can get a skill from one of the skill tree's that allows coolhands to restore some HP's. If your going Gun-Slinger I would recommend Bio-Chem so you can heal your self with Reusable Med-pac's and you make good use out of Stimulants and Adrenals.
RESPECT THE EMPIRE!!!
Or YOUR A DEAD-MAN

TinkRN's Avatar


TinkRN
03.03.2013 , 08:44 PM | #4
Galaxy's suggestion sounds good. Too bad I didn't know then what I know now! Anyway, I visited the test server and if I remember correctly, there will be some healing for one of the cover abilities. Very nice!

Sinapus's Avatar


Sinapus
03.03.2013 , 08:47 PM | #5
One of the skills gives you a small healing boost when you use Cool Head to recover energy. Otherwise it's medpac time.

May want to check the skill calculator at torhead. Hold on...

Ah, here:
Under Saboteur tree, 2nd row is a "Cool Under Pressure" ability. Two tiers. First heals you for 3% of max health over 3 seconds. 2nd increases that to 6% over 3 seconds. So if you have ranged-only opponents you could hide in cover and keep hitting cool head to heal yourself, plus medpacs as they cooldown.
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Mystletein's Avatar


Mystletein
03.04.2013 , 09:31 PM | #6
From the most recent test server patch notes:
  • Cool Under Pressure has been redesigned. This ability now heals for 0.5% of maximum health per point every 3 seconds while in cover.
  • Cool Under Pressure and Saboteur's Utility Belt have swapped positions in the skill tree.
  • Press the Advantage now reduces the cooldown of Sabotage by 7.5 seconds per point. Additionally, activating Sabotage now immediately heals the player for 2.5% of max health per point.