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I keep messing up!


Eternalnight's Avatar


Eternalnight
02.15.2013 , 02:45 AM | #31
Quote: Originally Posted by Hichitsuki-hime View Post
would really appreciate it if someone could please help me figure out what would be the threat dump for a dps shadow running the balance tree
Shadows don't have a "traditional" threat dump (= an ability that reduces your threat by ~20%), and they don't need one because they have something better.

See this?
http://www.torhead.com/ability/5vQeBNe/force-cloak
Force Cloak

Instead of slightly lowering your threat, it rather reduces it down to 0.
Problem solved.

Whenever you use it, all your threat is gone.

mcslack's Avatar


mcslack
02.15.2013 , 07:36 AM | #32
Quote: Originally Posted by slafko View Post
What you call finesse is actually common sense. And the game is laughably easy.
Typical elitist attitude, ignore and move on. Luckily the majority of Swtor peeps are actually HELPFULL and not Newbs that think there all that.

TW-Cool's Avatar


TW-Cool
02.15.2013 , 10:48 AM | #33
Quote: Originally Posted by Eternalnight View Post
Force Cloak

Instead of slightly lowering your threat, it rather reduces it down to 0.
Problem solved.

Whenever you use it, all your threat is gone.
I like to save this ability as an escape method if I'm close to dying especially if the healer or tank died. Gotta try to save those repair costs now ha

gabigool's Avatar


gabigool
02.15.2013 , 12:17 PM | #34
Ive tanked and DPS'ed for most of my time in this game, and would say that some of the advice I've read above is not really relevent to flashpoints.

In a flashpoint, DPS should most certainly not be attacking what the tank is attacking. That's how healers die.

A good example is the first pull in FE. Either the droids or the marauders (are they marauders? I think so) should get cc'd, tank handles the others - yet pretty much every time you pug that instance you'll see one or two normals in the back as the last things left alive. They will be the ones that kill the healer because the tank isn't going to be picking those up.

99% of the time DPS should kill normals, then strongs, then elites. Assume your tank is picking up the strongs and above.

By the time the normals have swapped agro from the tank's initial pull to the healer, at least two normals should be dead, allowing DPS to grab whatever is now attacking the healer. By the time DPS has cleaned up so just the tanked mobs are left, the tank has enough agro to make it a non issue.

Just my experience, but most threat issues in FPs are caused by DPS attacking the wrong stuff.

gabigool's Avatar


gabigool
02.15.2013 , 12:20 PM | #35
Quote: Originally Posted by Stressfire View Post
some of your Sniper abilities have an AoE component (such as explosive probe,
Not trying to be trollish or snarky, but this isn't accurate, is it? I thought EP was single target.

PhantomMalice's Avatar


PhantomMalice
02.16.2013 , 03:25 AM | #36
Quote: Originally Posted by Rutigkille View Post
Thanks guys! I have learned a lot. Tested a FP today, and it went very very good Some of the answers in this thread isn't to find anywhere else, and its them I have enjoyed most.

Thanks a lot!
You know I really like your attitude. I understand it is not easy to explore new genre of games where you are not used to. For my own personal example, I am an MMO guy. Put me in any game that is classified as a MMO, and I will excel at it regardless of different mechanics. However, I am a terrible first-person-shooter player. I just can't do it! I am always drooling at gameplay videos where the person in it were showing off stunts and moves that make some actions scenes in action movies look like kindergarten play rehearsal. But I digress.

Some times I find it hard to explain and teach newbies because from time to time I encounter these "over-sensitive-fragile" type of players. I am not a professional educator, so I do not know how to "sugar-coat" tough information. I like to give information and teach them "as is" because I think it is the best way to avoid confusion. But you know what? Some times when I do, these "over-sensitive-fragile" types will go completely berserk and start to lash out left and right for telling them something "they don't want to hear".

So thank you for being a character who is willing to accept one's own flaws and grow from it. Bravo!

Swaption's Avatar


Swaption
02.16.2013 , 06:59 PM | #37
Start off by saying that you haven't done the fight before, not that you are a "noob." People are almost always willing to help you with a new fight mechanic, but you may just be kicked if you tell them you don't know basic mmo mechanics at level 40.
Kgu - Sniper | Kzg - Mercenary | K-g - Marauder

slafko's Avatar


slafko
02.19.2013 , 02:15 AM | #38
Quote: Originally Posted by mcslack View Post
Typical elitist attitude, ignore and move on. Luckily the majority of Swtor peeps are actually HELPFULL and not Newbs that think there all that.
Elitist attitude would be "die less", "l2p", "stop whining" and other crap along those lines.

What I said stands - common sense and a game so easy you can faceroll your keyboard and still prevail. As for me being helpful or not; you have no idea what you're talking about since you've never met me and played with me. So please, spare me your conclusions.

senorga's Avatar


senorga
02.19.2013 , 05:42 AM | #39
I'm surprised nobody remembered to mention the No1 kick reason : needing on other people's loot.
Which means, translated to sniperish, only ever press need if the item in question has cunning on it, ie, it is intended for your class.

Im kinda jelous, cos the road u have ahead is long and scenic, dont give up and have fun.

Stressfire's Avatar


Stressfire
02.19.2013 , 08:42 AM | #40
Quote: Originally Posted by gabigool View Post
Not trying to be trollish or snarky, but this isn't accurate, is it? I thought EP was single target.
You may actually have me there:
http://www.torhead.com/ability/OEXFI...probe#see-also
Nothing in details about splash damage (grenade toss/thermal detonator does damage multiple targets though)

The knockback effect of both seems to drive tanks a bit crazy though, especially if they fly into enemies not being fought at the moment