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A Summary of Increased Repair Cost Problems (for BW/EA)

STAR WARS: The Old Republic > English > General Discussion
A Summary of Increased Repair Cost Problems (for BW/EA)
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DarthTHC's Avatar


DarthTHC
02.15.2013 , 11:36 AM | #461
Quote: Originally Posted by Ratajack View Post
Ok, let me clarify. While a credit sink does not need to be universal, I believe that they work best when they are universal and not voluntary. This is my personal opinion.
Put in a life tax. Every day the game destroys 0.05% of everyone's credits regardless what they do. Poof, credit sink issue fixed.


EDIT: Thing of it is, we don't even know if "credit sink" is the reason the DEVS did this. THEY ARE NOT TALKING ABOUT IT!

It sure would be nice to have the rationale, aside from, "Durr... we found a bug on our list and fixed it with absolutely no critical thought and even less testing."
Human beings see oppression vividly when they're the victims. Otherwise they victimize blindly and without a thought. ~ Isaac Bashevis Singer

Ratajack's Avatar


Ratajack
02.15.2013 , 11:49 AM | #462
Quote: Originally Posted by DarthTHC View Post
You can't seriously be worried that people would not buy the high priced luxury items, can you? People spend the equivalent of 6 months' subscription of REAL MONEY to buy a CHANCE at cool gear every time a new pack is released. When the white crystals were available and 1M credits was A LOT, people bought them like candy!

Nobody complained they were too expensive. They bought the white ones or if they couldn't afford the white ones, they bought the lower priced purple or cyan. If there were complaints, they were NOWHERE NEAR the scale of complaints caused by this "bug fix". Entire raiding guilds did not cancel their subs over it.

If EA truly believes that so many creds in the game is a problem, they should put a bit of their money where their mouth is and offer something worth buying for credits. People will keep gambling IRL money away on packs because that's peoples' nature.

I'm quite wealthy. I'm an example of a player who will pay a considerable number of credits for a vanity item that I want - I paid over a million (to a vendor = destroyed credits) to clothe my latest alt in exactly what I wanted it to wear, and continue to pay more to vendors and players to ensure mods and such are up to date.

I also WILL NOT do a flash point on that character because the repair bills piss me off. I can afford them, but they piss me off.

You want to destroy my 10's of millions of credits and the 10's to 100's of millions of credits other wealthy people have? Give us something to spend them on that makes us happy instead of attempting to forcibly extract them via our nutsacks. The latter approach will only cost you subs.
If people are so willing to buy the high priced luxury items, why should EA/BW put them on an in game vendor and give up all the revenue they could get from the cartel market? It makes much more more financial sense for them to increase repair costs, and put those new shinies on the cartel market. I think that despite the numbers of people threatening to quit, the actual number of people who quit will be much lower.

DarthTHC's Avatar


DarthTHC
02.15.2013 , 11:51 AM | #463
Quote: Originally Posted by Ratajack View Post
If people are so willing to buy the high priced luxury items, why should EA/BW put them on an in game vendor and give up all the revenue they could get from the cartel market? It makes much more more financial sense for them to increase repair costs, and put those new shinies on the cartel market. I think that despite the numbers of people threatening to quit, the actual number of people who quit will be much lower.
Um... because they want the creds out of the economy, maybe?

How much financial sense does it make to keep this change, a change for which numerous entire raiding guilds are now cancelling their subs?

You can "think" all you want. You don't know the real numbers. You don't even know that EA did this for "credit sink". They could have done this because "Durrrr... there's this bug on my list and I fixed it while applying zero critical thought and even less testing."
Human beings see oppression vividly when they're the victims. Otherwise they victimize blindly and without a thought. ~ Isaac Bashevis Singer

CosmicKat's Avatar


CosmicKat
02.15.2013 , 12:09 PM | #464
Quote: Originally Posted by Ratajack View Post
If people are so willing to buy the high priced luxury items, why should EA/BW put them on an in game vendor and give up all the revenue they could get from the cartel market? It makes much more more financial sense for them to increase repair costs, and put those new shinies on the cartel market. I think that despite the numbers of people threatening to quit, the actual number of people who quit will be much lower.
Because...

If you take imaginary ingame currency out of the game via sinks like repair costs, then the "value" and desirability of CM coins goes up in relation.

It's all about milking the lazy and impatient and de-incentiveizing the subscribtion market.

Urael's Avatar


Urael
02.15.2013 , 12:10 PM | #465
Quote: Originally Posted by DarthTHC View Post
How much financial sense does it make to keep this change, a change for which numerous entire raiding guilds are now cancelling their subs?
I agree. With entire guilds unsubscribing you would think they would wake up. Right?

I guess if it's not in the CM store it's nolonger important to EA/EAware. Yet another Star Wars MMORPG doomed for failure. I give them one more year then no more SWTOR. The CM Store alone will not sustain the game. I gave them a year of my time and treasure. No more. Not ever again.

kevlarto's Avatar


kevlarto
02.15.2013 , 12:27 PM | #466
Bottom line I see is this will effect everyone at some point, those people that are calling people whinners will also be effected, people will not have spare credits to spend on the GTN, so if your making money on the GTN, that is not going to be a good option in the future, sure do dailies, but after you pay your repair bill from doing dailies how much do you have left ?

What about the learning curve in allot of the raids, not everyone can afford to play 300k plus per trip to the raid while they learn the raid, that really sucks the fun right out of it when you have to worry about repair costs, I am not saying there should be no repairs costs, more inline with what the game will bare for the average player, not the few rich elites, who will also feel the crunch at some point might take them longer, between the GTN crash, people leaving, no one wanting to raid, how is any of this good for a game that is suppose to be fun. I have a boat load of credits and this does not effect me now, but I can see where it will in the future, as my avenues to make money slowly die off.

Once again EA has nothing to say on a major cluster they have created, the silence sure leaves a bad perception in my eyes, thing is I am huge fan of the game been here since early beta testing, and when you start effecting people like myself and my friends who are your target market somethng is wrong. /sigh
Do not dwell in the past, do not not dream of the future, concentrate the mind on the present moment.

Expectations lead to suffering

iamthehoyden's Avatar


iamthehoyden
02.15.2013 , 12:34 PM | #467
Quote: Originally Posted by Ratajack View Post
Please tell me where in that post I said that credit sinks must be universal. Pointing out an already evident fact-- that repair costs are universal while the proposed alternate credit sinks are not universal-- is a far cry from claiming that credit sinks need to be universal.
Quote: Originally Posted by Ratajack View Post
Ok, let me clarify. While a credit sink does not need to be universal, I believe that they work best when they are universal and not voluntary. This is my personal opinion.
Ok, understood. I will give that opinion the consideration it's due.
aren't you a little short for a stormtrooper?
---------------
Fan Fiction: My Name is Solomon Crae The Man in the Box

JovethGonzalez's Avatar


JovethGonzalez
02.15.2013 , 12:38 PM | #468 Click here to go to the next staff post in this thread. Next  
Hey folks,

I just wanted to step in here to let you know that we are actively investigating this and we will update you as soon as we have more information. We apologize for the inconvenience, but rest assured that we're looking into it.

astrobearx's Avatar


astrobearx
02.15.2013 , 12:39 PM | #469
Quote: Originally Posted by jovethgonzalez View Post
hey folks,

i just wanted to step in here to let you know that we are actively investigating this and we will update you as soon as we have more information. We apologize for the inconvenience, but rest assured that we're looking into it.
finally a response

Stenrik's Avatar


Stenrik
02.15.2013 , 12:40 PM | #470
I haven't been raiding lately so this doesn't affect me personally, but the first thing that came into my mind about this issue is that it benefits the cartel market.
If there are too many credits floating around the game, many players are more likely to just spend in-game currency on cartel legacy unlocks and gear. Soaking up some of that cash with extra repairs makes people turn to the real world to purchase things.

My 2.