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Arsenal vs Marauder/Sentinel

STAR WARS: The Old Republic > English > Classes > Bounty Hunter
Arsenal vs Marauder/Sentinel

Eterud's Avatar


Eterud
01.25.2013 , 07:28 AM | #11
Arsenal does decend pre-50, although it still falls behind BIG time behind bodyguard or pyrotech.

Sure, it might have higher nukes, but you need to stand still, and to be frankly you have no chance without 1-2 healers Just healing you.

I'm level 45 aswell, and I only go arsenal in Warzones when I am sure to have 2 healers holding my back, and a melee to help keeping the enemy from my healers.
that's the only way that arsenal is on any way viable in warzones.

Other than that roll bodyguard to be of more value for the team, or pyrotech if you want to dps. (pre-50 pyrotech is probably the highest damaging class in the game, after 50...well you're gimped )

Also never move back directly, always use straffe's, that way you walk faster than moving back, while you can still use your auto attacks. (Auto attacks HURT as pyrotech merc, it is actually my most used attack in warzones.)

Jenzali's Avatar


Jenzali
01.25.2013 , 12:08 PM | #12
Quote: Originally Posted by iDraxter View Post
Best advice as a merc always avoid the 1v1 that`s is ur biggest weakness, but while grouped u can bring the pain on ppl because healers are priority targets in zerg vs zerg
A funny piece of trivia is that an Arsenal Merc is not actually that weak in an isolated 1v1 situation. From 1v1 tournaments on various servers, good Arsenal Mercs are actually capable of beating most classes if played right in a pure 1v1 situation. I don't have much duelling practice on this class myself (spent most of that effort on my Gunslinger) but the main gimmick of the duel is that you use your 4 second stun and either they choose not to break it and you Tracer and put full Heat Signature stacks on them and hit them for a 5k Heatseeker Missile (in which case you've probably won the duel), or they do break it in which case you mez them and heal yourself up to full. The most lopsided matchup was any Jugg with the Unstoppable talent in which case the Merc literally can not do anything to survive the initial leap damage followed by Force Push and a second leap where they are free to have their way with you. By the time that's over you're in execute range with no chance to heal yourself or CC and get away.

Of course in a warzone no one is going to let you mez your target and run away and heal yourself for the next 8 seconds. The real weakness of the class shows whenever there is more than 1 person attacking you. You simply do not have the tools to get away or defend yourself, let alone cast with all the interrupts that are being thrown around. In warzones, Arsenal Mercs are arguably the weakest spec in the game if your opponents are at least somewhat skilled and awake. You're all glass, but without the cannon. And you're so immobile most of the time that it appears someone forgot to put wheels on it as well.
Dashto Vant - Arsenal Mercenary - The most dashing bounty hunter in the galaxy.

LeatherneckJedi's Avatar


LeatherneckJedi
01.25.2013 , 02:03 PM | #13
Quote: Originally Posted by Jenzali View Post
A funny piece of trivia is that an Arsenal Merc is not actually that weak in an isolated 1v1 situation. From 1v1 tournaments on various servers, good Arsenal Mercs are actually capable of beating most classes if played right in a pure 1v1 situation. I don't have much duelling practice on this class myself (spent most of that effort on my Gunslinger) but the main gimmick of the duel is that you use your 4 second stun and either they choose not to break it and you Tracer and put full Heat Signature stacks on them and hit them for a 5k Heatseeker Missile (in which case you've probably won the duel), or they do break it in which case you mez them and heal yourself up to full. The most lopsided matchup was any Jugg with the Unstoppable talent in which case the Merc literally can not do anything to survive the initial leap damage followed by Force Push and a second leap where they are free to have their way with you. By the time that's over you're in execute range with no chance to heal yourself or CC and get away.

Of course in a warzone no one is going to let you mez your target and run away and heal yourself for the next 8 seconds. The real weakness of the class shows whenever there is more than 1 person attacking you. You simply do not have the tools to get away or defend yourself, let alone cast with all the interrupts that are being thrown around. In warzones, Arsenal Mercs are arguably the weakest spec in the game if your opponents are at least somewhat skilled and awake. You're all glass, but without the cannon. And you're so immobile most of the time that it appears someone forgot to put wheels on it as well.
I 1v1 with my Arsenal quite a bit and do well. It could go either way but playing talent > class setup. It's when there's more than one that we get in trouble. 1v1 Melee means they aren't running away from me when I build my stacks. When I crit HSM and RS after stacks there's a crap factor that makes them hesitate. As for me, I already think I'm gonna die so I don't get scared