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My complete swtor complaints/suggestions gathered since Beta

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
My complete swtor complaints/suggestions gathered since Beta

Benets's Avatar


Benets
01.04.2013 , 09:45 AM | #31
- "Do or do not, there's no try" -
Benets
aka
Mxyzptlk

Darth_Victus's Avatar


Darth_Victus
01.04.2013 , 12:10 PM | #32
Very nice thought out post, and one can only hope that BioWare will take notice.

YeIIow's Avatar


YeIIow
01.06.2013 , 01:52 PM | #33
I will make an updated list of what i would like to add(with the links of the original threads explaining and expanding); some of the things i might mention might be already on the original post... i apologise if thats the case

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  1. -MAX PRORITY: BUG FIXES

There is so many buggs in the game, many of them has been present since the very Beta, that is almost hard to believe they still around.... Sometimes it feels like if there is 1 dev working on bug fixes, 1 on expanding the stories, and 50 devs working on Cartel Market?
  • Sector X still bugged since decades ago.
  • Illium Map still broken(PvP area not geting explored no matter what)
  • Not all Codex entries are unlockable(STILL)
  • Taxis still flash all the time while ur siting on them and are traveying anywhere! quite an inmersion breaker!


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  1. - New Tittles:
  2. http://www.swtor.com/community/showthread.php?t=572054

I think we all will agree on that there are so many posibilities for new unique tittles, that require little work to implement, and would bring so much diversity to the game, and add so much joy to simple tasks such as exploration, that it almost feels as an insult to us loyal subscribers the addition of new tittles into the cartel market shop.... Only focusing on the BROKEN CODEX there are 100s if not more of posibilities:
  • Tittle for discovering all species
  • Tittle for exploring the entire map of all planets
  • Tittle for discovering all datacrons
  • Tittle for discoring all codex entries
  • and so on.. i think u get the idea


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  1. -Expand the Legacy System:
  2. http://www.swtor.com/community/showthread.php?t=516972
  3. http://www.swtor.com/community/showthread.php?t=578572
  4. http://www.swtor.com/community/showthread.php?t=548360

There is so much to add, fix, change and expand on the legacy, so many posibilities and oportunities; so much to work on...
I personally would re-desing it completly, making it more similar to the skill tree:
  • For each level u gain on the legacy, u gain 5 legacy skill points.
  • 5 skill points for each level X 20 levels = 100 legacy points in total.
  • Each skill/perk would cost: 2 points the first tier, 3 points second tier, and finally 5 points last tier.
  • With special avilities such as the Rocket Boost, HK series, "Legacy Datacrons", Repair and Mail Droids, Training Dummies and GTN Console costing from 5 to 20 legacy points, the ammount of points depending on wichone, making u spare for a while in order to gain them.
  • Apart from those legacy point u would also require some small amount of money to unlock those more exclusive things mentioned above. The price should range from 50k-100K-200k-300k-500k depending on what. But still making it more open/avanible to all, contrary to the 500k, 1M,, 1.5M, 1M, 2.5M and 5M that some things cost right now(pretty damm expensive).
  • Include many of the Cartel market items(specially Pets, Speeders and Armour Sets) to be legacy bound, in stead of bound on equip, why? cos we buy those items with our real money and use them on a character, but as soon as we start a new character those items have no longer any use.... this making us think twice in the first place if wether or not re-roll a new toon.
  • Made datacrons into a legacy perk, as it was done with HK series, in my opinion gathering all datacrons is by far more tiresome and takes longer time than the HK missions.


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  1. -Implement a proper archivement system into the game:
  2. http://www.swtor.com/community/showthread.php?t=469844

The same way that with the tittles, if use the BROKEN CODEX, much can be done in this regard, this would solve many of the late-game problems of people getting boring and having nothing to do. Something similar to the [VEHICLE] quest but with more variation and not everything being focused on WB and OP Bosses.


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  1. -More flexivility regarding to weapon and classes:
  2. http://www.swtor.com/community/showthread.php?t=565554
  3. http://www.swtor.com/community/showthread.php?t=206533

The current system is quite restrictive, making us basically chose our class regarding of what weapon we want to use, class choosing should not be based on that. While some things makes sence, like only Troppers being able to carry Heavy Cannons, and Snipers using Sniper Rifles, others make little to no sence, for instance Sentinels not being able to use only 1 lightsabre, Assasins being forced into a double bladed lightsabre, Bounty Hunters not being able to use Rifles. and so on....


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  1. -More Options regarding Companions:
  2. http://www.swtor.com/community/showthread.php?t=455813

The truth is we spend 90% of the game hanging around with them, be it because we like them or need them, the fact remains the same. Because of that, much more needs to be done with them:
  • The option to kill them for example should be added back, with the addition of new companions to remplace old ones.
  • More customizations
  • Redesigning the affection generator, so that we are not forced to gift-spam them
  • They should be visible in our taxy while traveling
  • 2-Seats Speeders should be added so they can ride with us
  • Secondary Companions should also have personals quest similar the the First Companion, not just fade to black screens after conversations
  • The option to see what gear other peoples companions are wearing
  • Companions should be made to feel more alive and less like robots, more dialogs, more animations.
  • They should be able to interact with Mission items, such as ordering them to open a door, use a terminal, ect so they can fully remplace a human m8


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  1. -More Options regarding character Customization

This has been asked for since so long ago, and so many times !!!

Both while on character creation:
  • More face types
  • More hair styles
  • More Tattoo Options
  • More Jewerly Options

And ingame:
  • Barber shops
  • Body shop(something to act like a gym, so u can change the type of body ur character has)
  • Don't know if anybody here have ever heard or played APB, and APB Reloaded but hell, anythign similar to that, regarding character customization, would leave anybody spechless and more than satisfayed....


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  1. -More options and flexivility regarding armours:
  2. http://www.swtor.com/community/showthread.php?t=541885

I think something in what most people will agree is that there is not enougth variety of good-looking clothes ingame, the end-game gear looks freaking ridiculous(seriosly cant be more ugly even if u try) There are not enought good looking Adaptible and/or Moddable gear around, so many people end up looking exact the same for most of the game. In stead of the devs spending so much time on adding the coolest Gear into the CM, they should add some ingame too, for those loyal subscribers who have been here for such hard/full of disapoitment year! Things we need:
  • I think the biggest example of what we need is the Hood Up and Dawn option, that was been asked for since day 1!
  • Adition of more good looking pieces of armour to the game, either loot rewards, quest rewards, for completing archivements or exploration. Make them Purple so that FTP have to pay extra to use them if u wish, i don't mind.... but we(subscribers) need fresh stuff in-game, not just at CM ...
  • Armour Tynt, yes similar to unify color, but allowing us to choose what color!


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  1. -More Planets(and more content)
  2. http://www.swtor.com/community/showthread.php?t=212256

It is said that the galaxy is the limit., well it feels quite limited right now :/ There is so many places we would love to visit and explore, even if they don't have any class-related quest, even if they are not related to the Republic-Empire Conflict in any way, it does not matters, we want to be there! Not every new content and place has to be relevant to the war, and u know it. Places like Yavin 4, Dantooine, Ryloth, Genosis, Naboo, Kashyyyk and so, so many more places that have already been featured on previous games, movies and comics, so much lore to expand around, the planets are almost already created from the art and style point of view, all u have to do is bring them to life into 3D !
Am sure 90% of the people would love to see any of those i mentioned in stead of Makeb.....


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  1. -Proper Space Combat
  2. http://www.swtor.com/community/showt...t=space+combat

GOD, we been asking for something to be implemented in this regard since the BETA! i do know that to make it happen it will take at least 1-2 Years, since the scale of making a "new 3d open space combat system" would be equal to the making a new game, but at least we deserve to know if its been working on, if its never gona happen or what, i MEAN WE WANT SOME INFO; we are tired of living in the DARK!


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... work in progress ....
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"Forged by Fire; Empowered by Passion"
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Majspuffen's Avatar


Majspuffen
01.06.2013 , 04:27 PM | #34
End game healers are extremely overpowered in pvp? Really?

You do realize that you don't even need to use your class interrupt to kill a healer in today's PvP environment, right? Two DPS will butcher two healers, if they use CC and interrupts. Heck, even without CC and interrupts, their damage could probably burn through a healer anyways.

The only time a healer becomes truly powerful is when coupled with a guard. Vice versa for tanks.
Lambaste!
Best talent in the Galaxy!

totherkins's Avatar


totherkins
01.06.2013 , 06:36 PM | #35
Quote: Originally Posted by MastaKorgy View Post

PvP is unbalanced.

Melee tanks are underpowered and need a slight buff.

Shield generators should shield more against crits in my opinion. The concept of how shield generators work is a bit unrealistic. Shield chance shouldn't decrease with an attacker's critical rating. Shield generators having a chance to shield an attack makes no sense - it breaks lore; it should always shield, with the only variable being by how much. By making such a change tanks should be able to shield a bit more damage from those "mortal" crits. Also shield generators should be able to block a slight percentage of damage from kinetic damage sources.

End-game healers are extremely overpowered in PvP.

Maybe a system should be designed to treat heals coming from other players the same way as the CC resolve system does. If I saw corrently, It takes 4 very well geared DPS to take down 2 very well geared healers, otherwise they can stand there forever and just heal.



The Huttball Warzone ball throw mechanics need a makeover. It is extremely hard to throw the ball from one platform to a higher platform and to some other areas so I propose a new mechanic to address this problem. Make it so that whenever your mouse cursor touches a friendly player and you use the ball toss ability that the ball automatically throws to their exact location only if they are in range.



The game is too unrealistic in some areas.


For instance, take the faction fleets such as Carrick station and the Imperial equivalent; why are all 4 hangars on the fleets, named "Jedi Guardian Hangar," "Jedi Consular Hangar," "Smuggler Hangar," "Trooper Hangar?" Did Han Solo go "Hurry! Get back to our hangar; It must be this hangar because It says smuggler hangar!" ? What happens if an important civilian dignitary comes for a visit? Where would he land? I would personally like the hangar names to be code named, for example "Hangar Bay X31," and then subtitled below "(Jedi Knight Hangar.)

Another example is the expertise stat. During my SWTOR playtime, I have spent ages marveling at the story content, and have enjoyed myself in it. I have also enjoyed playing a huge amount of warzone matches because I am extremely fond of testing and developing my fighting skills. As a reward I got superb PvP gear which made me feel as if though I had really achieved something.
Unfortunately however, as I had soon found out, every operations and Hard Mode and Nightmare mode Flashpoint group turned me down to play with them because my gear which I had used in Warzones was inadequate. I immediately felt disappointed in the game because I had spent hundreds of hours developing my skills in Warzones and all of a sudden I was in a place where I couldn't participate in playing parts of the game because I simply do not have the correct "type" of gear, and it had become clear to me that skill no longer mattered.
This is one of my roughest proposals, but I propose that a special server be created where the expertise stat is removed from the game, and that different Warzone queues be made for people who have just reached level 50, and that another separate Warzone queue be made for the level 50s who have some of the best gear the game has to offer.



Can't we have an SWG type space experience?
http://www.swtor.com/community/showthread.php?t=554726

Please add any information about needed improvements / old or persistent bugs or complements.
LAST UPDATED: (GMT 0) 2:09am; 31/12/2012
I am going to comment on the pvp side of things where as that is the main thing I participate in at end game. For melee tanks being underpowered I agree with this wholeheartedly, mainly this is because nowadays everyone is stacking 35% + crit and if you do not have a high crit it is because your main ability autocrits *cough* focus/rage juggs. This makes tanks less tanky and a burden to heal seriously on my jugg tank I have like 2 pocket healers because I put guard on them and keep them alive so in any give warzone ill recieve 300k healing whereas dps will receive around 50-100k. As a result of this dps end up dying more because they really are not a priority to heal unless they push out a consistent 600+ dps then you'll have them prioritized after the tank and healers. Ultimately I love to play tanks/healers and feel tanks need some stat love because in some cases its better to put on dps gear. For the fact that with tank gear you really cannot hurt a fly in competitive pvp.

As for healers being really overpowered in endgame...My suggestion to you would be level a sorcerer and see how OP you feel.

I have 2/3 healers at 50 in full wh/ewh and I only feel overpowered taking damage wise on my merc if i have a pocket guard. With sorc/sage its almost a necessity to either run bubble stun or have a pocket guard. It doesn't take gear to take out a healer nor a multitude of dps. It just takes one sent/mara becoming best buds with the enemy healer to make their life a living hell to the point where the become ineffective as a healer and are only healing themself. Operative/scoundrels though are a pain to kill and require you to cc lock them at 30% and take them out in 3 GCD's.

As for the huttball passing idea...Great idea! Razer is one step ahead of you though You can macro it if you have a naga mouse. Now I understand this a bit unpractical for a lot of gamers out their but I guarantee you it will be quicker than waiting for BW to implement a change. As for the space idea, I love it and really hope/wish this is their pet project for space. Although it may be to late sadly :'(
Tötherkins - 50 tank Juggernaut
Ultimate Individual Class PVP Records 2.0
http://www.swtor.com/community/showt...78#post6184878

MastaKorgy's Avatar


MastaKorgy
01.07.2013 , 03:05 AM | #36
Quote: Originally Posted by Majspuffen View Post
End game healers are extremely overpowered in pvp? Really?

You do realize that you don't even need to use your class interrupt to kill a healer in today's PvP environment, right? Two DPS will butcher two healers, if they use CC and interrupts. Heck, even without CC and interrupts, their damage could probably burn through a healer anyways.

The only time a healer becomes truly powerful is when coupled with a guard. Vice versa for tanks.
I should have been more specific on the topic. I play top level PvP and as a result I get to deal with the most intricate and elaborate opponents. When a healer specifically a scoundrel and Mercenary becomes guarded on both teams and the dps is equal, then the healers will just stand there and heal forever and that's no fun. Also, the Scoundrels and Mercenaries often make the PvP world extremely frustrating because they can have incredible heals and an incredible ability to avoid CC. That is why I propose that a system similar to the CC system be introduced for healers. But their talent trees should also make some of their abilities deal significantly more damage to compensate.
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MastaKorgy's Avatar


MastaKorgy
01.07.2013 , 04:00 AM | #37
Quote: Originally Posted by YeIIow View Post
Great post, i agree on almost everything, specially the more legacy bounded items, and ship customisation! if u are willing take a look at some other topics i have kept my eye on, seen very good sugestions on them too(some of them already mentioned here)

about legacy :
- http://www.swtor.com/community/showthread.php?t=578572
- http://www.swtor.com/community/showthread.php?t=548360

about weapons and lightsabre types and styles:
- http://www.swtor.com/community/showthread.php?t=206533
- http://www.swtor.com/community/showthread.php?t=578923

about companions:
- http://www.swtor.com/community/showthread.php?t=455813

planet sugestions:
- http://www.swtor.com/community/showthread.php?t=212256

About archivements; tittles, rewards, etc :
- http://www.swtor.com/community/showthread.php?t=572054
- http://www.swtor.com/community/showthread.php?t=469844
- http://www.swtor.com/community/showthread.php?t=578805

i would also like to add a couple of things.

on the bugs section u should include:

- Section X still has a bugged quest, i believe the name is: "March or the Dread Guard"
- "Sundering Strike" animation for the Jedi Knight is bugged
- Illium Map is bugged, the PvP area doesn't gets explored on the World Map, no matter how many times u enter, and walk trought it.


on companions:

- We shoudn't be forced to gift-spam them in order to gain enougth affection to advance on their conversations, something on this regard should be implemented.

- Not only the First companion should have a unique quest, each companion should have their story, and u should be able to help them; participate on it... not just get a fade to black screen when ur companions go on their so called "personal quest"

hope u get what i mean, am a bitt of a mess explaining things....

Hi, can you please give me specific details of the bugs? Such as what exactly happens and when does it happen or does it always happen etc ...
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YeIIow's Avatar


YeIIow
01.07.2013 , 08:24 AM | #38
Quote: Originally Posted by MastaKorgy View Post
Hi, can you please give me specific details of the bugs? Such as what exactly happens and when does it happen or does it always happen etc ...
-The weekly Mission on Section X: The prisioners leaders are bugged and cant be rescued. When this happens? always

-Illium map: its divided into 2 parts right?that the PvP area and the Questing area, so far so good, right?.. the problem is that no matter what u do, the pvp area does not gets recognised as explored, so when u open the world map the exagons are covering that area..... When this happens? always

-Sundering strike(jedi knight power): the animation is not what it used to be, it is completly different, i will try to find an old video of how ti used to look before and how it looks now, am not sure however if they decided to change it in any of the last patch or what, since last time i played JK was like 3 month ago, and before that only in the beta.... but of one thing am complettly sure: it deffinetly looks nothing like before. When this happens? always...


btw if u see a few comments above, i actually upgraded and expanded the previous list that u quoted.
"Forged by Fire; Empowered by Passion"
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MastaKorgy's Avatar


MastaKorgy
01.08.2013 , 08:40 PM | #39
Quote: Originally Posted by YeIIow View Post
-The weekly Mission on Section X: The prisioners leaders are bugged and cant be rescued. When this happens? always

-Illium map: its divided into 2 parts right?that the PvP area and the Questing area, so far so good, right?.. the problem is that no matter what u do, the pvp area does not gets recognised as explored, so when u open the world map the exagons are covering that area..... When this happens? always

-Sundering strike(jedi knight power): the animation is not what it used to be, it is completly different, i will try to find an old video of how ti used to look before and how it looks now, am not sure however if they decided to change it in any of the last patch or what, since last time i played JK was like 3 month ago, and before that only in the beta.... but of one thing am complettly sure: it deffinetly looks nothing like before. When this happens? always...


btw if u see a few comments above, i actually upgraded and expanded the previous list that u quoted.
When I find time I will do the weekly mission in section x to test the bug for myself just to make sure.
I will add the Ilum bug to the list but it is my understanding that Bioware will fix this soon.
I main a Jedi Knight, and unfortunately did not notice any changes though I may be wrong, if you can send me an old version of the animation then I may be able to add it to the suggestion list to be restored.
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YeIIow's Avatar


YeIIow
01.10.2013 , 11:30 AM | #40
Quote: Originally Posted by MastaKorgy View Post
When I find time I will do the weekly mission in section x to test the bug for myself just to make sure.
I will add the Ilum bug to the list but it is my understanding that Bioware will fix this soon.
I main a Jedi Knight, and unfortunately did not notice any changes though I may be wrong, if you can send me an old version of the animation then I may be able to add it to the suggestion list to be restored.
Last patch supposedly fixed the Section X bug, or at least it was said so, i haven't tested it out. Mmm about "sundering strike" it seems i actually was wrong, duno why but i can really remember it looking that way, but after watching some old videos, it looked the same way as it is today, seems i mixed that up with some other class avility... anyway take a look at the comment i left(#34)..
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