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This game feels cramped


FeelFlow's Avatar


FeelFlow
01.04.2013 , 04:39 PM | #11
It's just a reflection that Coruscant is a city planet i.e. lots of corridors.

If you roll Empire, the Sith capital planet opens up a lot more and you don't get the corridor feeling until Na-Shaddah.

Master-Nala's Avatar


Master-Nala
01.04.2013 , 04:48 PM | #12
Quote: Originally Posted by CosmicKat View Post
They are small and their design makes them seem smaller. Add to that virtually insta-travel everywhere and they seem even smaller still.
Small compared to what? Alderaan, Tatooine, Hoth, Belsavis, Voss, Corellia, Balmorra & Taris are HUGE. With multiple areas on each. Take Alderaan. Each faction has a very large 40+ area which is just bonus series. But each area is big and it's only a part of that huge planet.
Republic Level 55s - Alana, Rickta, Nal'aa, Alan, Myschal, Sinbad, Frank'lin, Angiola, Vesnas, Nightsail, Mioni, Hard-Top & Arbaaz
Imp Level 55s - Palatine, Ztephanie, Frank-lin, Ka'Mate, Chisami, Azureraven, Curiosi-dux, Vodoun, Thofia

Master-Nala's Avatar


Master-Nala
01.04.2013 , 04:50 PM | #13
Quote: Originally Posted by dietsunkists View Post
I rolled a Jedi Knight and the starter zone seems tiny compared to the zones in other MMOs such as FFXI and WoW. I thought it would get better later on but Coruscant felt even smaller and the corridors did not help one bit.
No one can help how you 'feel' about Coruscant, but objectively it's not that small. The Galactic Market, Black Sun, and Justiscar areas each take a while to traverse. You can easily spend an hour doing the stuff in the works and the Jedi Temple itself is huge for just a big building.

The Senate is so big it's annoying to me that we can't use our speeders in there.
Republic Level 55s - Alana, Rickta, Nal'aa, Alan, Myschal, Sinbad, Frank'lin, Angiola, Vesnas, Nightsail, Mioni, Hard-Top & Arbaaz
Imp Level 55s - Palatine, Ztephanie, Frank-lin, Ka'Mate, Chisami, Azureraven, Curiosi-dux, Vodoun, Thofia

HiddenPalm's Avatar


HiddenPalm
01.04.2013 , 05:38 PM | #14
The planets are big. The problem is that there is no chill room, everything is all fight, fight, fight. There is "chill room" but no one chills there. Cantinas need more immersion. Cities, towns, and bases need players to sit around on chairs, chilling out.
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CosmicKat's Avatar


CosmicKat
01.04.2013 , 06:44 PM | #15
Quote: Originally Posted by Master-Nala View Post
Small compared to what? Alderaan, Tatooine, Hoth, Belsavis, Voss, Corellia, Balmorra & Taris are HUGE. With multiple areas on each. Take Alderaan. Each faction has a very large 40+ area which is just bonus series. But each area is big and it's only a part of that huge planet.
Compared to "classic" MMO's, the zones are small.

For a story based game, they also do way too much abstraction (shortening) of distances... On some planets you can literally see "the lost whatever" from the place you get the quest from. "Hey guys, it's not "lost", it's that giant crashed spaceship 100m from us!"

lordtwig's Avatar


lordtwig
01.04.2013 , 06:50 PM | #16
Quote: Originally Posted by CosmicKat View Post
Compared to "classic" MMO's, the zones are small.

For a story based game, they also do way too much abstraction (shortening) of distances... On some planets you can literally see "the lost whatever" from the place you get the quest from. "Hey guys, it's not "lost", it's that giant crashed spaceship 100m from us!"
I know what you are talking about, and that is a problem, but it is much better here than in WoW. There is a line you have to walk between immersion and boredom. Honestly Hoth does more on the immersion side, but it strays dangerously close to boring trying to get from one place to another on that planet.

CosmicKat's Avatar


CosmicKat
01.04.2013 , 07:09 PM | #17
Quote: Originally Posted by lordtwig View Post
I know what you are talking about, and that is a problem, but it is much better here than in WoW. There is a line you have to walk between immersion and boredom. Honestly Hoth does more on the immersion side, but it strays dangerously close to boring trying to get from one place to another on that planet.
I haven't been to Hoth yet. The closest I've seen to an actual "world" feel has been Tattoine. Taris is actually quite large as well, but it's such a blatant maze-disguised-as-a-world that it gets annoying once you notice that. And the quests are endless and repetitive as well.

I think the boredom from the planets doesn't have anything to do with their sizes, it because there is nothing dangerous in them. There isn't a mob that you can't outrun or avoid entirely.

SeleniaSinn's Avatar


SeleniaSinn
01.04.2013 , 08:01 PM | #18
My biggest complaint is compared to the early planets, the later ones take so long (if you do all side quests, and I am completionist so I do) that I am utterly sick of the planet and can't wait to move on. And yes, Hoth is pretty boring traveling from one place to another nothing but white snow after white snow.

fluttersniper's Avatar


fluttersniper
01.04.2013 , 09:05 PM | #19
Quote: Originally Posted by CosmicKat View Post
Because a 100 square mile virtual world with brain-dead clusters of enemies every 20 yards, with linear marked paths running everywhere feels like a level in a solo RPG.

A 1000 square mile virtual world with terrain and monsters logically placed, and open to exploration feels like a real world.

You know... linear solo game vs. open-world MMO?
Its funny that you say that because I was just thinking to myself that the enemy placent is quite nice in several areas. I like that on Tatooine some of the sand peole are collecting junk from piles and that others are hiding on rock formations with a riding bantha and a forward lookout several yards away from the group.

Alot of the mobs are placed in typical random mmo fashion, but those few that are stealing parts off speeders, or sittingaround a camp fire really help the immersion factor!