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Republic Fleet Mod Station

Clemsonalum's Avatar


Clemsonalum
12.18.2011 , 05:00 PM | #1
Is there not a mod station on the Republic Fleet? If there is can someone point me in the right direction. Thanks in advance.

ckoneful's Avatar


ckoneful
12.18.2011 , 05:01 PM | #2
You don't need one, just ctrl+right click the item you're trying to mod.
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Clemsonalum's Avatar


Clemsonalum
12.18.2011 , 05:09 PM | #3
Quote: Originally Posted by ckoneful View Post
You don't need one, just ctrl+right click the item you're trying to mod.
And now I feel like a *******... thanks

lancia's Avatar


lancia
12.27.2011 , 10:01 PM | #4
unless, of course, you want to save your existing modification and put it in something else...which I always seem to do.

Seriously, no mod station on the Fleet? Gets real tiring zoning back and fourth to buy and equip mods.

tehmoose's Avatar


tehmoose
12.27.2011 , 10:02 PM | #5
Quote: Originally Posted by lancia View Post
unless, of course, you want to save your existing modification and put it in something else...which I always seem to do.

Seriously, no mod station on the Fleet? Gets real tiring zoning back and fourth to buy and equip mods.
ctrl right click, then click and drag out the mod you want to save.

The mod station requirement was removed a while ago.
Remember, Remember, the Beta November.
The lightsaber treason and .
~~~~~ Green Bolts For Dark Troopers! ~~~~

Tumorseal's Avatar


Tumorseal
12.27.2011 , 10:03 PM | #6
Quote: Originally Posted by lancia View Post
unless, of course, you want to save your existing modification and put it in something else...which I always seem to do.

Seriously, no mod station on the Fleet? Gets real tiring zoning back and fourth to buy and equip mods.
You still don't need a mod station. Just drag the old mod out.

Baeritone's Avatar


Baeritone
01.04.2013 , 04:14 PM | #7
You need a mod station to add an augment slot.

MillionsKNives's Avatar


MillionsKNives
01.04.2013 , 04:20 PM | #8
Quote: Originally Posted by Baeritone View Post
You need a mod station to add an augment slot.
You necro'd a year old thread to point out the use of a mod station that wasn't added until months after the last post in this thread?

OmenQ's Avatar


OmenQ
01.04.2013 , 04:22 PM | #9
Mod stations are in the crew skills area, between the mission skill vendors on the inside portion of the outer ring.
They are indeed required for adding and upgrading augment slots, but nothing else.

Edit: Freakin' zombie thread.
Squadron 157

<Your Companion> / <Unhinged>

itsmymillertime's Avatar


itsmymillertime
01.04.2013 , 04:45 PM | #10
+1 internet to you