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Help needed with HM Writhing Horror


Woetoo's Avatar


Woetoo
01.04.2013 , 08:31 AM | #11
Let me see if I can throw in some actual help, rather than suggesting that you just replace/monitor your DPS players.....

There is a way you can push the boss progression with lower than average DPS.

Pull the boss and track the debuff stacks on the tank. As soon as the tank has 2 stacks, have your other tank taunt the boss and carry on, mostly as normal. Then get your ranged DPS to kill the two small adds that spawn.

Then, when the 1st Jealous Male spawns... ignore the red circle and have the ranged DPS kill the Jealous. Melee DPS can stay on the boss. DON'T do a tank swap.

You'll need to be ready for the 2nd red circle. The timing is tight for it. You'll need to have someone ready to step in the red circle furthest away from the boss at that point, if that one is picked. There will be more small adds than normal, but AoE'ing them down once they reach the red circle should be easy enough as long as you've got 2+ ranged DPS.

After that, the fight continues as normal.

You'll be swapping time DPSing the adds for time DPSing the boss. That should give you the boost you need to kill the boss on schedule.

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wadecounty's Avatar


wadecounty
01.04.2013 , 10:08 AM | #12
Quote: Originally Posted by Woetoo View Post
Let me see if I can throw in some actual help, rather than suggesting that you just replace/monitor your DPS players.....

There is a way you can push the boss progression with lower than average DPS.

Pull the boss and track the debuff stacks on the tank. As soon as the tank has 2 stacks, have your other tank taunt the boss and carry on, mostly as normal. Then get your ranged DPS to kill the two small adds that spawn.

Then, when the 1st Jealous Male spawns... ignore the red circle and have the ranged DPS kill the Jealous. Melee DPS can stay on the boss. DON'T do a tank swap.

You'll need to be ready for the 2nd red circle. The timing is tight for it. You'll need to have someone ready to step in the red circle furthest away from the boss at that point, if that one is picked. There will be more small adds than normal, but AoE'ing them down once they reach the red circle should be easy enough as long as you've got 2+ ranged DPS.

After that, the fight continues as normal.

You'll be swapping time DPSing the adds for time DPSing the boss. That should give you the boost you need to kill the boss on schedule.

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While that might help them squeak by this fight, they'll still be hitting a wall on everything after (if its an enrage/not enough DPS issue). So unless you want to just be doing this one fight every week for a single piece of Hazmat gear, I would agree with others in their suggestion that your DPS either look into how to play their class better, or be replaced by better DPS.

That is, if its an enrage issue, which it might not be.

CountOryansen's Avatar


CountOryansen
01.04.2013 , 11:05 AM | #13
Quote: Originally Posted by Caeduz View Post
Hi there,

With BH and no one being killed along the way you shouldn't be hitting the enrager .

I know this sound harsh but sounds like one of your DPSer maybe missing something., what's classes are your DPSers? As with A Marauder putting up blood thirst and debuff from BH, etc. you SHOULD be fine.
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CountOryansen's Avatar


CountOryansen
01.04.2013 , 11:07 AM | #14
Quote: Originally Posted by I_Sithed_MyPants View Post
As far as I'm aware, when I run a timer for my guild the enrage timer is 5:45.

What you can try doing (if you only use dps for the red pools) is having a Merc or Operative healer standing in the first red pool, this gives the dps a bit more time to attack the boss. Using this method we have the Writhing Horror dead before the 4th red pool.

Although, if you're struggling on the enrage timer for this fight, which is fairly generous, and are all 61 / 63 geared, your dps just aren't putting out enough damage. Ask them to enable combat logs on the fight and to upload them to www.torparse.com, if they're below 1400 you will have problems.

If your dps are 61/63 geared and below 1400 on that fight, then it's their rotation.
Thanks for the reply.
all of the dps checked and are putting out 1600-1800. thats why i dont get it.

Count Dooku: It is obvious that this contest cannot be decided by our knowledge of the Force... but by our skills with a lightsaber.

Ephesia's Avatar


Ephesia
01.04.2013 , 11:09 AM | #15
Quote: Originally Posted by CountOryansen View Post
Thanks for the reply.
all of the dps checked and are putting out 1600-1800. thats why i dont get it.
you sure they put 1600-1800 within the fight and not the operation training thingy in fleet? Some players dash out good damage to those but due to some mechanical mistakes they make in the actual boss fight they dish out sometimes as worse as half that.
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CountOryansen's Avatar


CountOryansen
01.04.2013 , 11:13 AM | #16
Quote: Originally Posted by Woetoo View Post
Let me see if I can throw in some actual help, rather than suggesting that you just replace/monitor your DPS players.....

There is a way you can push the boss progression with lower than average DPS.

Pull the boss and track the debuff stacks on the tank. As soon as the tank has 2 stacks, have your other tank taunt the boss and carry on, mostly as normal. Then get your ranged DPS to kill the two small adds that spawn.

Then, when the 1st Jealous Male spawns... ignore the red circle and have the ranged DPS kill the Jealous. Melee DPS can stay on the boss. DON'T do a tank swap.

You'll need to be ready for the 2nd red circle. The timing is tight for it. You'll need to have someone ready to step in the red circle furthest away from the boss at that point, if that one is picked. There will be more small adds than normal, but AoE'ing them down once they reach the red circle should be easy enough as long as you've got 2+ ranged DPS.

After that, the fight continues as normal.

You'll be swapping time DPSing the adds for time DPSing the boss. That should give you the boost you need to kill the boss on schedule.

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Thanks for taking the time to reply.
To clarify, are you suggesting the 2 swap stat only until the second male and than doing the 4 dps on adds and 4 dps on male strat?
Or doing the 2 on boss whole time 2 on 2 adds and male whole time?

I also think that a new guild or replacing the dps is silly. If others can do it, so can we.
I don't want to take the impatient route. It can be done. The whole run can be done one shot with BH unaugmented.

Count Dooku: It is obvious that this contest cannot be decided by our knowledge of the Force... but by our skills with a lightsaber.

CountOryansen's Avatar


CountOryansen
01.04.2013 , 11:16 AM | #17
Quote: Originally Posted by wadecounty View Post
While that might help them squeak by this fight, they'll still be hitting a wall on everything after (if its an enrage/not enough DPS issue). So unless you want to just be doing this one fight every week for a single piece of Hazmat gear, I would agree with others in their suggestion that your DPS either look into how to play their class better, or be replaced by better DPS.

That is, if its an enrage issue, which it might not be.
Thanks for your reply.
I definitely agree with improvement. I think for all players this fight brings you to the need for a new standard of playing. We will keep on working at it.

Count Dooku: It is obvious that this contest cannot be decided by our knowledge of the Force... but by our skills with a lightsaber.

CountOryansen's Avatar


CountOryansen
01.04.2013 , 11:17 AM | #18
Quote: Originally Posted by Ephesia View Post
you sure they put 1600-1800 within the fight and not the operation training thingy in fleet? Some players dash out good damage to those but due to some mechanical mistakes they make in the actual boss fight they dish out sometimes as worse as half that.
Interesting you say such a thing. lol
2 of the dps have checked it on mox and the other 2 are going by the fleet dummy.

Count Dooku: It is obvious that this contest cannot be decided by our knowledge of the Force... but by our skills with a lightsaber.

Hovergame's Avatar


Hovergame
01.04.2013 , 11:50 AM | #19
Quote: Originally Posted by CountOryansen View Post
Interesting you say such a thing. lol
2 of the dps have checked it on mox and the other 2 are going by the fleet dummy.
And there are 2 kind of dummies, the low level one and the operations dummy. 1600-1800 on the low level dummy is simply terrible. The easiest way is quite simple : 8 players = 8 players on Mox with the same raid key.

Mavery's Avatar


Mavery
01.04.2013 , 12:03 PM | #20
If you are hitting an enrage, no matter which fight, it is always a DPS issue. Dummy DPS really doesn't help you here. A full compliment of logs will enable us to help you. But there are a few things I can add that help trouble shoot these issues:

1. Since you are hitting the enrage (5:45) this means you will have time to use Inspiration twice. Are you? In addition, are all 4 DPS in the same group so they all benefit from it?

2. Are all DPS using their adrenals on cooldowns (you'll be able to use them twice)?

3. Are all DPS using their click power relic and personal cooldowns on cooldown?

4. Is the non-active tank (once male is down, back on boss) focusing on DPS (stim switch if biochem, stance change)?

5. Are the DPS only giving the tank a couple second lead? I know some groups give upwards of 5-7 seconds, and that's too much of a DPS loss.

Once again, logs will help more than anything else. But it defiinately sounds like you have a significant DPS issue.
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