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PT VS Merc PVE DPS


Shadowseve's Avatar


Shadowseve
01.02.2013 , 11:56 PM | #31
My bounty hunter will always be a merc. Something awesome about blasting people to death with missiles that makes my day after a hard days work.

MantorokTwelve's Avatar


MantorokTwelve
01.03.2013 , 01:14 AM | #32
PT can put up numbers in PVE, but their utility is terrible. No threat drop whatsoever, no CC, no knockback, the only useful things they have is a pull (which generates threat, which is bad), and a taunt, which has situational utility at best. I'd rather have a marauder, juggernaut, assassin, or operative for a melee DPS. The short cooldown for interrupt is about the only redeeming feature of the PT, and you have to spec into it.

T-Assassin's Avatar


T-Assassin
01.03.2013 , 11:39 AM | #33
Quote: Originally Posted by MantorokTwelve View Post
PT can put up numbers in PVE, but their utility is terrible. No threat drop whatsoever, no CC, no knockback, the only useful things they have is a pull (which generates threat, which is bad), and a taunt, which has situational utility at best. I'd rather have a marauder, juggernaut, assassin, or operative for a melee DPS. The short cooldown for interrupt is about the only redeeming feature of the PT, and you have to spec into it.
that's what guard and taunts are for. everything has a trade-off.

i can stay at 10m, while melee cannot, and still put out 1700+ DPS, while moving, which Merc cannot.

while i will say i would rather have Merc utility, mezz, heal, cleanse, agro dump (vs. taunts, grapple, aoe stun), i play a DPS class.

and, the way i play it (which i am not saying is best, just best results for me not having a solid OP/FP group), usually on average of 200-300 DPS per fight increase on my VG/AS vs. my Merc/PT (in exactly the same gear).

i PvE like i PvP, rarely sitting still, staying at ideal ranges (10m limit) and avoiding as much damage as possible, DOING as much damage as possible. and i find it much more intuitive on a Vanguard or Powertech.

*EDIT* i've found the instant proc CGC to be roughly 50DPS increase versus rapid shot procs, especially in situations where you must switch targets regularly.
"Ib'tuur jatne tuur ash'ad kyr'amur."
"Today is a good day for someone else to die." -

IAmViiOLENT's Avatar


IAmViiOLENT
01.03.2013 , 12:06 PM | #34
PT DPS is always going to be a few hundred higher than Merc DPS in PvE. PT sims have it capping at 2185 in Full BiS gear, whereas mercs caps in the mid 1900's. My mara is capping out at mid 2200's now, so personally anything that can keep up with me in a raid is pretty impressive (this week in NiM EC Firebrand/Stormcaller, I was sitting at 2036 dps and 250k damage higher than any other DPS in raid). PT's can keep up pretty closely, merc's can't.

OlosBC's Avatar


OlosBC
01.03.2013 , 12:10 PM | #35
Quote: Originally Posted by MantorokTwelve View Post
PT can put up numbers in PVE, but their utility is terrible. No threat drop whatsoever, no CC, no knockback, the only useful things they have is a pull (which generates threat, which is bad), and a taunt, which has situational utility at best. I'd rather have a marauder, juggernaut, assassin, or operative for a melee DPS. The short cooldown for interrupt is about the only redeeming feature of the PT, and you have to spec into it.
Lack of threat drop is an issue.

The rest is meh though. Pulls/knock backs/cc are not required on any challenging pve content.

Marauders have bloodlust, which is very nice, true, but the rest don't really bring anything substantial other than DPS to an ops fight. Really, ptechs ability to stay at 10m range for almost all of their DPS, and I'd count their ranged attacks as good enough to break even with lack of a charge/sprint. (Rapid shots for a ptech can do 1k+ DPS with combustible proc, plus rail shot.


But as others have said, both ptech and merc are viable in ops.
Olos - 55 Hybrid Powertech
Fonia - 55 Madness Sorceror
<Dark Fury> of Jedi Covenant
Previously Fonia and Daygoru of Tempest server in SWG.

T-Assassin's Avatar


T-Assassin
01.03.2013 , 03:04 PM | #36
Quote: Originally Posted by IAmViiOLENT View Post
PT DPS is always going to be a few hundred higher than Merc DPS in PvE. PT sims have it capping at 2185 in Full BiS gear, whereas mercs caps in the mid 1900's. My mara is capping out at mid 2200's now, so personally anything that can keep up with me in a raid is pretty impressive (this week in NiM EC Firebrand/Stormcaller, I was sitting at 2036 dps and 250k damage higher than any other DPS in raid). PT's can keep up pretty closely, merc's can't.
that's EXACTLY what i am seeing, based on my testing on dummies as well as parsing since i've done a few HM OPs.

again, most of the testing done has been in ideal situations (OPs dummy), where moving, interrupts, etc. are variables in DPS.

just swapped out 2 more mods (all 61's minus belt, 63barrel/63OH armor) and i'm up another 100 DPS. (i was using WH Rifle, now all PvE mods in rifle)

My point is, i've yet to be in a fight where i could stand still and free cast without having to move or get interrupted, which is NEVER an issue on VG. thus, further increasing DPS in OP/FP's.

Merc needs fixed, NOW.

here's a parse: 8/8/25 VG/AS (no SS, 9.5m range)

http://www.torparse.com/a/89546/59

and one w/ SS 3.85m range (8/8/25):

http://www.torparse.com/a/89563/58

"Ib'tuur jatne tuur ash'ad kyr'amur."
"Today is a good day for someone else to die." -