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My experiences in the new Heroic Space missions.

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
My experiences in the new Heroic Space missions.

Dressari's Avatar


Dressari
12.11.2012 , 01:17 PM | #1
I was pretty excited when I read over the patch notes about the new space missions coming out, something fresh to add to the roster of already interesting side missions we had to the main game. But after having played the missions through each several times I find them to be... mixed upon reception and bitter upon completion.

For the record my character is a CT and I have the capability to craft all of the best Space equipment available thus far, the I assume Grade 7 Purples. Plus I have each of the 4 special items you can get from the vendor on fleet.

tl;dr version:
Spoiler


But despite having these, I found my self particularly overwhelmed by how difficult these are. Less difficult when I changed and adopted new tactics. The thing about rail shooters you have to balance knowing when to survive and when to attack, and you have to figure out the pattern required to complete it I mean lets face it it's the same every time. You don't have a lot of choice when you are required to take hits if you need to nail down an objective quickly or lose out the goal for the rest of the mission.

I'm not interested in hearing players from the PTS or have "completed" these by word of mouth and claim 'You're bad try harder" That's just rude (Unless you're talking to someone who isn't very constructive then go you :P)

Before people throw tactics at me trust me I've tried a lot of different things, so I don't want to hear "Do more barrel rolls" or "Keep rotating around the edges of the screen" Because these two tactics are given but they are not 100% gaurenteed to keep you safe.

This is what I've learnt from each of the missions:

Cha Rabba Assault.
Okay this one... there's too much blaster fire, the mines are overwhelming and continue to be overwhelming though some of the mission. I can't say ALL of it because I can't seem to get very far without being taken out. It was almost too difficult for me to even strafe target the objectives I needed because I would either lack a consistent damage or I was unable to target them in the first place due to objects in the way. Even when popping the electronic warfare pod if you do it too late enemies can still hit you for a few seconds, and the cool down between uses doesn't help. This mission is very difficult and I have yet to find a suitable pattern.

Duma Strike
This one is just ugh. Being made to destroy every component on every ship is a rather large stretch. Missiles when upgraded only increase the number you have not the damage it deals. So popping off a lot of missiles isn't a viable option you need to use your blasters in order to destroy the components in time and that isn't even while worrying about getting destroyed in the process. Strafing tactics are a bit difficult here too mostly because you're getting nailed at from several sides constantly. Again the EWP pod just cannot be popped enough to be viable here.

Kanz Minefield
This one is doable, you have to be careful but it's not un-winnable. Balancing the need for shields and weapons are a must in understanding if you're not switching between the two that's where you will fail, badly. The biggest threat comes from the actual shield hardpoint it's self on it's approach there is always a large group of enemies who is waiting to tear you a new one. My only gripe is the hardpoint itself has LOT of hull so unless you can take down it's shield on the first pass or so, you won't complete this one. The EMP generator can be handy as you pass over to get some damage in but don't expect miracles.

Lorta Escort
This one is defiantly no problem if you manage your shields/weapons properly and ONLY attack what you need to. The escort is not very long but if you hesitate and slack that bomber will blow up like a big confetti popper. The only threat is from the Jedi fighters they take a lot of beating and are usually escorted by lots of fighters. Making sure you use the EWP when you pass the cruiser is optional but will give you better odds of taking less damage. My biggest problem with this is again missiles, they're too easily distracted by other targets and do far too little damage for this grade of mission.

Far Cradle Strike
This one is actually the easiest of the lot. Again you only attack what you need to and balance your shields/weapons. Now the comms tower and the Bridge take 2 torpedoes EACH and you only carry 4 and you have to make each shot on EVERY pass, failure means you may as well start again. The satalites are easy to deal with just hammer on with powered weapons and about 6 missiles but you have to focus on them otherwise you may run out of time if you ignore them. No real problems with this mission it just took some figuring out.

Kabal Station Defense
This one I think the problem is with the amount of time you have it's pretty short. The bombers take a considerable amount of damage and the Jedi escorts do not help. Once again the missiles fall short here of just doing almost nothing in terms of damage. It's difficult to keep your shields up on this as you need to have power to weapons in order to effectively take down the bombers and frigates. I have yet to do this one mostly because I don't feel I can take out the bombers quick enough without losing 2/3rds of my hulls in the first 2 groups thanks to the Jedi ships.

Summery:

Oh yeah these missions are difficult, very difficult. But they are difficult in terms of the only reward viable for doing these are going to be bragging rights. The length of time you could spend constantly doing these missions is almost equal to doing a few of the FP's and Ops to earn the Blackhole commendations. Fleet commendations are another matter you can't earn them another way anyway.

I feel we're being made to balance too much on trying to survive than enjoy the mission, 90% of the time I found I was circling the outer edges waiting for my target to arrive, or figuring out the precise time to attack without becoming a floating tea bag in space.

I love challenges, but I'm not a masochist. I feel achieved I completed a few of these missions but bitter I only received so much for each run after numerous attempts. To be honest I don't know if I even want to come back to these missions as a method of grinding credits or commendations when I may find I'll only complete them 1 out of 6 times because I didn't do perfectly.

By the way does anyone know if there is a title for completing all these missions, that would be a nice achievement to strive for at least?

I'd like to see some more ship parts providing new ship abilities and an upgrade to the missiles for the ships. Either an increase in damage or perhaps a new part that would increase damage but lower the number of missiles you can have. I mean seriously 150 missiles doesn't do us any good if we can't use them all.

I am aware that the missions say "Grade 7 or better needed." But I am unaware if there is any better ship equipment yet that I've seen, can anyone else confirm this?

Zohkar's Avatar


Zohkar
12.11.2012 , 01:37 PM | #2
I tried each of these missions with the highest things a Cybertech could make. Failed each mission a few times and said forget it. Go and spend 1200 cartel coins to buy level 7 ship gear and wham bamn thank you mam these missions are alot easier. So I just paid to win in the game.
55 Zohkar (Guardian) 55 Sa'brina (Immortal)
55 Zankar (Shadow) 55 Selura (Corruption)
55 Zandakar (Sharpshooter) 55 Sil'mara (Operative)
55 Zanlamar (Gunnery) 55 Sondrea (Shieldtech)

Dressari's Avatar


Dressari
12.11.2012 , 01:44 PM | #3
Quote: Originally Posted by Zohkar View Post
I tried each of these missions with the highest things a Cybertech could make. Failed each mission a few times and said forget it. Go and spend 1200 cartel coins to buy level 7 ship gear and wham bamn thank you mam these missions are alot easier. So I just paid to win in the game.
Ahhhh so the Purple gear is NOT grade 7. Good to know I'll go check that out now.

Edit: SO THERE IS... that's rather upsetting that in order to progress in our Ships gear we need to pay-to-win now. How unfortunate. :/

Kitru's Avatar


Kitru
12.11.2012 , 01:47 PM | #4
I actually think that the new space missions have hit a nice sweet spot for difficulty. Yes, as a rail shooter, everything goes exactly the same every time, so most of the difficulty lies in simply learning the fights (there's also the issue of having the stats to gib hard targets in the often short time frames that you're given to take out said targets and the survivability to not die in those situations where you're gonna get wailed on no matter how quickly you dodge, but that's gear, not difficulty). One of the biggest things that changes is that, rather than just assume you can pack a certain amount of shield, damage, or whatnot, the new heroics assume that you have *all* of the various special items, including the EMP and the EWP.

I actually found the the minefield mission you referred to as one of the easier ones when I learned how to properly time my EMP and EWP (I'm Repub, so I'm not sure if the timing is identical, but you dodge like crazy through the first half of the minefield, pop the EWP right as you're entering the second one, and blow the EMP as soon as the frigate gets in range; you'll clear all of the mines with minimal damage while knocking out almost everything on the frigate so a single volley of missiles finishes it off completely). At that point, it was just a matter of getting enough damage into the 2 mission required ships while performing really tight dodges around massive asteroids.

Keep in mind that I wasn't someone that did all of this on the PTS and is telling people how to do things with 2 weeks of experience under my belt. I spent a good 3 hours hammering away at the missions so that I could clear them (it was a lot harder until I got the G7 beam generator, beam cannon, and missiles 2 hours into all of this). It's all about learning the specific missions. Once you've got that down, the "effort" required isn't really all that much.

I like it that the developers put out some space missions that require you to be good at using absolutely everything at their disposal. Now that I know them, they're about as easy as the other space missions used to be, which means I'll be clearing a lot of rapid fire fleet comms every day.
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Sarenne's Avatar


Sarenne
12.11.2012 , 01:55 PM | #5
Quote: Originally Posted by Zohkar View Post
I tried each of these missions with the highest things a Cybertech could make. Failed each mission a few times and said forget it. Go and spend 1200 cartel coins to buy level 7 ship gear and wham bamn thank you mam these missions are alot easier. So I just paid to win in the game.
All the new parts can be purchased with fleet comms, daily comms and on the GTN - stop trying to make it sound like something it isn't.

Kitru's Avatar


Kitru
12.11.2012 , 01:56 PM | #6
Quote: Originally Posted by Dressari View Post
Edit: SO THERE IS... that's rather upsetting that in order to progress in our Ships gear we need to pay-to-win now. How unfortunate. :/
It's not pay-to-win. It's pay-to-shortcut. All of those things that you can buy with cartel coins can be gotten in game through non-cartel coin methods (which is what I've been doing): the Warfare Pod, Shield Gen, and Missile Magazine are all crafted via new CT schematics (200 daily comms for the schema for the EWP, 700 fleet comms for each of the shield gen and the missile magazine); the power conversion module can be bought for 300k credits from the ship upgrade vendor (the credits one, not the fleet comm one); the armor, beam generator, and beam cannon can be bought for 500 fleet comms each; and the EMP and Shield Regenerator can be bought for 150 daily comms each.

Conversely, you could just buy them off of the AH if you don't want to do the footwork.

The Cartel Coins simply represent the third of 3 options you've got: spent credits on 'em on the GTN for a price determined by market variation, spend real money on 'em with cartel coins at a flat rate, or go out and put forth all of the footwork to earn the pieces "legitimately" (which is gonna take a pretty long period of time, considering the mats required to craft, not to mention the daily limit on fleet comms being low enough that you're not gonna be able to get enough to buy even 1 of them in a single day and requiring enough daily comms that you're gonna have to do a *lot* of dailies, FPs, and weekly ops missions). Honestly, I would say that it's a pretty decent spread for player options.
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Dressari's Avatar


Dressari
12.11.2012 , 02:00 PM | #7
Quote: Originally Posted by Kitru View Post
It's not pay-to-win. It's pay-to-shortcut. All of those things that you can buy with cartel coins can be gotten in game through non-cartel coin methods (which is what I've been doing): the Warfare Pod, Shield Gen, and Missile Magazine are all crafted via new CT schematics (200 daily comms for the schema for the EWP, 700 fleet comms for each of the shield gen and the missile magazine); the power conversion module can be bought for 300k credits from the ship upgrade vendor (the credits one, not the fleet comm one); the armor, beam generator, and beam cannon can be bought for 500 fleet comms each; and the EMP and Shield Regenerator can be bought for 150 daily comms each.

Conversely, you could just buy them off of the AH if you don't want to do the footwork.

The Cartel Coins simply represent the third of 3 options you've got: spent credits on 'em on the GTN for a price determined by market variation, spend real money on 'em with cartel coins at a flat rate, or go out and put forth all of the footwork to earn the pieces "legitimately" (which is gonna take a pretty long period of time, considering the mats required to craft, not to mention the daily limit on fleet comms being low enough that you're not gonna be able to get enough to buy even 1 of them in a single day and requiring enough daily comms that you're gonna have to do a *lot* of dailies, FPs, and weekly ops missions). Honestly, I would say that it's a pretty decent spread for player options.
Goods to know thanks.

Elear's Avatar


Elear
12.11.2012 , 02:10 PM | #8
Quote: Originally Posted by Dressari View Post
But despite having these, I found my self particularly overwhelmed by how difficult these are. Less difficult when I changed and adopted new tactics.
This is a key here. Figure out tactic, apply it, improve and perfect it. And this is where all fun and challenge lies.

Quote: Originally Posted by Dressari View Post
This is what I've learnt from each of the missions:
I consider telling everyone how exactly to do those missions is doing them disservice, at least in first week or two. People won't resist temptation to look at guides, and it's always better to beat challenge without looking for walktrough.

Quote: Originally Posted by Dressari View Post
Oh yeah these missions are difficult, very difficult. But they are difficult in terms of the only reward viable for doing these are going to be bragging rights. The length of time you could spend constantly doing these missions is almost equal to doing a few of the FP's and Ops to earn the Blackhole commendations. Fleet commendations are another matter you can't earn them another way anyway.
Old missions didn't have any non-space related rewards, and people were doing them just to do some space. Now if you want to do some space, you have option to be rewarded with endgame comms.
So maybe reward is not something that will make people play space, if they wouldn't do this otherwise, but it is fine reward for short and enjoable space mission.


Quote: Originally Posted by Dressari View Post
I love challenges, but I'm not a masochist. I feel achieved I completed a few of these missions but bitter I only received so much for each run after numerous attempts. To be honest I don't know if I even want to come back to these missions as a method of grinding credits or commendations when I may find I'll only complete them 1 out of 6 times because I didn't do perfectly.
They are supposed to be hard, if people managed to do EC NIM on day it was released without single wipe, it would be considered a failure. Same thing applies here - if everyone would be able to just walk trough them withuot any effort, it would mean they are not hard or heroic at all.

Quote: Originally Posted by Dressari View Post
By the way does anyone know if there is a title for completing all these missions, that would be a nice achievement to strive for at least?
Completing all missions - no. Completing all weeklies - no idea because I wasn't given 5 of them. Maybe for completing all new space achievements, altough I can't say anything certain here either, because I'm at 13/14 and have no idea what last one requires.

Quote: Originally Posted by Dressari View Post
I'd like to see some more ship parts providing new ship abilities and an upgrade to the missiles for the ships. Either an increase in damage or perhaps a new part that would increase damage but lower the number of missiles you can have. I mean seriously 150 missiles doesn't do us any good if we can't use them all.
There is upgrade to missiles, crafted by cybertech, doing exactly what you said(increased damage per missile, smaller amount of missiles).

deanth's Avatar


deanth
12.11.2012 , 02:14 PM | #9
Quote: Originally Posted by Dressari View Post
By the way does anyone know if there is a title for completing all these missions, that would be a nice achievement to strive for at least?
No Titles, at least from completing all the new dailies. I can't seem to accept Operation Regnent Station though... But I don't believe we'll receive anything special by completing all the weeklies as well....

They are difficult and I personally like the challenge and enjoy these heroic space missions, but I agree that the rewards fall quite short for completing them and don't have the intention of doing them over and over again. Since it's on rails, once you know the mission, it soon becomes a grind.

MorgothPl's Avatar


MorgothPl
12.11.2012 , 02:17 PM | #10
Done them all. They are... hard at first try, but once you get to know when to use EMP, when to use Damage immunity, what to fire at first, they are just not that hard. Even if you fail an objective, stay till timer end, so you will see what to attack, and why you made a mistake. They are doable, but everything must be timed, and there is no room for mistake. Also don't bother with bonus goals, they will come on the way, but it's more improtant to stay alive and complete the missions rather than getting those 60 fighters down.

And I'm glad they finally decided to give us some decent difficulty content, as rest of this game can be steamrolled without any problem.

Some strategies:
Spoiler