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serious question/confusion regarding accuracy and gunnery

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
serious question/confusion regarding accuracy and gunnery
 

deadandburied's Avatar


deadandburied
11.13.2012 , 07:06 PM | #21
I did full testing of accuracy quite a while ago as i hadn't seen any confirmations. There was speculation only at the time. My full testing showed you need +10% to not miss with Full Auto and High Impact Bolt. I did test at +9.5% in case you're wondering. Test all you want. But if you get a different number then you haven't done enough testing and you would be wrong.

To the OP. Accuracy to +10% is on average the best way to gear. Simcraft shows this and so do my parses.

Depending on the fight the commandos using +10% accuracy should be at the top of the charts. If they aren't then they really need to l2p.

The only question about accuracy is with Ilevel63 gear and wether we should gear to +10.27% or drop to +8.68%. With Ilevel61 gear we hit +9.89% which was optimal. Personally i'm currently at this stage of Ilevel63 gearing and i'm going with +8.68% accuracy as i believe it's more beneficial than exceeding +10% by .27%. A Merc would benefit more by going with +10.27% as exceeding 10% would benefit their Unload offhand. Simcraft confirms this as well. Since simcraft doesn't work with commandos i can only speculate that dropping to +8.68% is best. So i won't confirm that it really is best for commandos. I think it's so close you could go either way and not notice a difference.
Triggerfinger Itches, 50 Gunnery Commando, Premonition, The Harbinger

ArchangelLBC's Avatar


ArchangelLBC
11.13.2012 , 11:35 PM | #22
Quote: Originally Posted by deadandburied View Post
I did full testing of accuracy quite a while ago as i hadn't seen any confirmations. There was speculation only at the time. My full testing showed you need +10% to not miss with Full Auto and High Impact Bolt. I did test at +9.5% in case you're wondering. Test all you want. But if you get a different number then you haven't done enough testing and you would be wrong.

To the OP. Accuracy to +10% is on average the best way to gear. Simcraft shows this and so do my parses.

Depending on the fight the commandos using +10% accuracy should be at the top of the charts. If they aren't then they really need to l2p.

The only question about accuracy is with Ilevel63 gear and wether we should gear to +10.27% or drop to +8.68%. With Ilevel61 gear we hit +9.89% which was optimal. Personally i'm currently at this stage of Ilevel63 gearing and i'm going with +8.68% accuracy as i believe it's more beneficial than exceeding +10% by .27%. A Merc would benefit more by going with +10.27% as exceeding 10% would benefit their Unload offhand. Simcraft confirms this as well. Since simcraft doesn't work with commandos i can only speculate that dropping to +8.68% is best. So i won't confirm that it really is best for commandos. I think it's so close you could go either way and not notice a difference.
Thanks for the tests. This is my thinking as well.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

deadandburied's Avatar


deadandburied
11.14.2012 , 04:50 AM | #23
Yar, np. I'm just surprised these questions are still asked. Thought we put this to bed a long time ago. But i know there is always a lot of missinformation out there. So i guess a confirmation is warranted.
Triggerfinger Itches, 50 Gunnery Commando, Premonition, The Harbinger

Llama-Eight's Avatar


Llama-Eight
11.14.2012 , 06:50 AM | #24
Quote: Originally Posted by deadandburied View Post
The only question about accuracy is with Ilevel63 gear and wether we should gear to +10.27% or drop to +8.68%. With Ilevel61 gear we hit +9.89% which was optimal. Personally i'm currently at this stage of Ilevel63 gearing and i'm going with +8.68% accuracy as i believe it's more beneficial than exceeding +10% by .27%. A Merc would benefit more by going with +10.27% as exceeding 10% would benefit their Unload offhand. Simcraft confirms this as well. Since simcraft doesn't work with commandos i can only speculate that dropping to +8.68% is best. So i won't confirm that it really is best for commandos. I think it's so close you could go either way and not notice a difference.
Would it be possible to get a list (or a character on AskMrRobot) with the ideal/suggested mods/enhancements? There was one around here somewhere for the BH/Campaign gear level & that helped me work out what I needed to get in order to get (near) BiS.

deadandburied's Avatar


deadandburied
11.14.2012 , 07:18 AM | #25
Can do. Let me know if this link works for ya. http://swtor.askmrrobot.com/characte...4-681663c15d2c

I recently moved so don't have my notes on hand. With Ilevel63 gear it should be close to the above. At this level of gear and if memory serves i believe you can swap out some power for crit rating. As crit rating surpasses power until DR makes power more valuable. I simmed this out previously to 308 crit rating. It's just a balance of power and crit rating. You want about 1000 power. But you can't really just give it a number as it always depends on your current gear.
Triggerfinger Itches, 50 Gunnery Commando, Premonition, The Harbinger

DocHaliday's Avatar


DocHaliday
11.20.2012 , 09:43 AM | #26
Quote: Originally Posted by oaceen View Post
so you're not taking demo round?

i don't really see how the boost to alacrity is a fair tradeoff for the highest-hitting attack we have
I do have Demo Round, here is a link to the build I've been using.

I've also dropped my ranged accuracy down to around 98.45%. With that, I have started to see some misses with FA, even with a proc.

Here is a log to a recent parse on a Ops Dummy down without an Exotech Reflex Stim or the Smuggler Class buff (+5% Crit). Did a 12 minute parse for a larger bank of data. Notice the 1 miss with FA with CoF proc towards the end. This resulted in a 0.48% miss rating with FA in the log.



Happy number crunching.

oaceen's Avatar


oaceen
11.20.2012 , 11:00 AM | #27
Quote: Originally Posted by DocHaliday View Post
I do have Demo Round, here is a link to the build I've been using.

I've also dropped my ranged accuracy down to around 98.45%. With that, I have started to see some misses with FA, even with a proc.

Here is a log to a recent parse on a Ops Dummy down without an Exotech Reflex Stim or the Smuggler Class buff (+5% Crit). Did a 12 minute parse for a larger bank of data. Notice the 1 miss with FA with CoF proc towards the end. This resulted in a 0.48% miss rating with FA in the log.



Happy number crunching.
here's some number crunching:
normal raid boss damage reduction: 35%
35% armor pen from cell: only ~23% dmg reduction. ~18% increase in damage
+20% armor pen from grav round: ~16% dmg reduction. ~29% dmg increase
+10% armor pen for full auto/HIB: ~12% dmg reduction. ~35% dmg increase

compare to an additional 20% armor pen for full auto/HIB: ~5% dmg reduction. ~46% dmg increase



this is my current spec.
you will have twice the chance of first responder, so we can argue that mine only contributes about 2.5% instead of the full 5. take away the other 2% that i don't have in weapon calibrations, and that's a 4.5% difference in alacrity
versus ~11% increased dmg for full auto and HIB (assuming i did all of my maths correctly)

deadandburied's Avatar


deadandburied
11.21.2012 , 07:08 PM | #28
Seriously you need the full 3 points in Target Lock. I can't see either of your talent builds. Use the site i use below. Oaceen i will assume you're using this build 6/31/4 http://www.swtor-spy.com/skill-tree-...0000000&ver=15 If memory serves i was getting a 66% uptime on first responder. Which puts you at 5.3% alacrity. I found it to be erratic with ammo regen. So i always end up going back to 5/31/5 http://www.swtor-spy.com/skill-tree-...0000000&ver=15 While sims show the first as better real life for me has proven the 2nd as being better. Logs below using 5/31/5 build above.

Doc, here's a 12m12s fleet ops dummy test to compare against your 12m18s test. Lots of lag as fleet had 200+. Notice i only used Hammershot 2 times vs your 46 in our over 12 minute parses. FYI i was using an Exotech reflex stim but no adrenals. All 4 buffs active. Still using a matrix cube and champion relic. Accuracy at ~+8.5%. Not too impressive i know. Damn the lag. And i understand you don't have the 5% crit buff and that you weren't using an Exotech reflex stim. You can still determine which build is better. And Doc if you look at the numbers i'm only hitting 2.0-2.5% harder than you. Well except for HiB and Full Auto that is, where i really shine. I highly suggest you respec for either of the talent builds i posted. Try them both as your play style will dictate which is best for you.

http://swtor.askmrrobot.com/combatlo...=0,f=1,t=2,b=1

http://www.torparse.com/a/53548

Oaceen, you are correct that going from 10% to 30% for Target Lock increases HiB and Full Auto damage by approx 11%. When i was testing this i believe it was a 5.6-6.0% damage increase per point into that talent. Really need to find my notes to be a bit more precise.
Triggerfinger Itches, 50 Gunnery Commando, Premonition, The Harbinger

oaceen's Avatar


oaceen
11.24.2012 , 09:14 AM | #29
Quote: Originally Posted by deadandburied View Post
Seriously you need the full 3 points in Target Lock. I can't see either of your talent builds. Use the site i use below. Oaceen i will assume you're using this build 6/31/4 http://www.swtor-spy.com/skill-tree-...0000000&ver=15 If memory serves i was getting a 66% uptime on first responder. Which puts you at 5.3% alacrity. I found it to be erratic with ammo regen. So i always end up going back to 5/31/5
yes, that's the build i use. i hadn't done the math on the uptime of first responder, so i just did a rough guesstimate. thank you for providing that.

maybe i'll try 5/31/5 again and see how it goes, but i really don't have ammo issues. i practically have too much.
also, as an aside, i do greatly prefer the 5/31/5 to 7/31/3 due to consistency. which is ironic i guess, that i'm using the 6/31/4

Thoop's Avatar


Thoop
11.27.2012 , 02:05 PM | #30
[QUOTE= But if you get a different number then you haven't done enough testing and you would be wrong.
[/QUOTE]

for as much as ranged attacks miss in raid setting i'll stick with the extra power vs accuracy and higher dps score over your flawless theory crafting
Quote: Originally Posted by JeramieCrowe View Post
I've been waiting for you, Thoop. We meet again, at last. The circle is now complete. When I left you, I was but the poster; now *I* am the troll!