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Immerision enhancer: Toggle saber core

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Immerision enhancer: Toggle saber core

Malastare's Avatar


Malastare
11.19.2012 , 04:23 PM | #61
Quote: Originally Posted by Tim-ONeil View Post
I have yet to see anything you've posted that would lead me to believe that my idea isn't valid. What you are doing is called a red herring because you are trying to invalidate the idea without actually being able to do so, thereby focusing on a part of it that doesn't actually address the issue. If you want to quote obscure comic books be my guest.
On the contrary, I've been showing you links to actual canon information about lightsaber colors that are very similar to the ones that you are complaining about. That is very relevant to the discussion, as you claimed that these colors were contrary to or dissimilar from colors that were found in Star Wars lore.

Quote: Originally Posted by Tim-ONeil View Post
Anyone that grew up on the original trilogy knows what a lightsaber is and what it looks like. It is one of the iconic pieces of star wars lore. People know what it is even if they aren't a star wars fan.
I grew up with the original trilogy. However, I'm not artificially limiting my knowledge of Star Wars to the original trilogy. Let me be more clear:

Star Wars is much more than the Original Trilogy. It is more than the Prequel Trilogy.

The core Star Wars cannon is Original Trilogy, Prequel Trilogy and Clone Wars cartoon. The Extended Universe, which SWTOR is part of, includes all the books, video games, and non-contradictory comics. While you might only care about the original trilogy, that's irrelevant to the game, as the game is in the EU and uses EU lore. In EU lore, black cores exist, as well as a number of alternate color combinations and saber appearances.

Your insistence on thinking that SWTOR must restrict itself to what existed in the Original Trilogy is the red herring, if there is one.

Cyberwoman's Avatar


Cyberwoman
11.19.2012 , 04:24 PM | #62
Quote: Originally Posted by HerrAwesome View Post
Yes it is and yes it is.
I just think that the toggle seems a bit like a niche need compared to other things, but if that's what the majority want then I am all for it as long as its an optional feature and not mandatory. I would say that I still don't see why a pink lightsaber is much of a jump from the other colors. Even if it is, one of the reasons I love TOR and the KOTOR games is it expands the lore of the Star Wars without damaging the films continuity. It can add new ideas, cultures and styles.

sankalp's Avatar


sankalp
11.19.2012 , 04:47 PM | #63
I would rather they spend resources in doing useful stuff.

I like having different colours on my sabers. I collect all crystals and keep swapping them around. I want people to view the exact colour I am using at any particular point in time. It reflects what I and hence my character is feeling.

OMGrant's Avatar


OMGrant
11.19.2012 , 04:50 PM | #64
Are the black core sabers' the most powerful? I'd personally be happy if you could find/buy the equivalent with a white core. That would give players more choice - - that way players aren't forced into having a black core when they want the best gear.

Most of these color crystals are bought on the WZ market right? Again just add the same equivalent to the buy menu with white cores.

murshawursha's Avatar


murshawursha
11.19.2012 , 04:52 PM | #65
Quote: Originally Posted by OMGrant View Post
Are the black core sabers' the most powerful? I'd personally be happy if you could find/buy the equivalent with a white core. That would give players more choice - - that way players aren't forced into having a black core when they want the best gear.

Most of these color crystals are bought on the WZ market right? Again just add the same equivalent to the buy menu with white cores.
White-core sabers with equivalent stats already exist for all colors.

Malastare's Avatar


Malastare
11.19.2012 , 04:55 PM | #66
Quote: Originally Posted by Tim-ONeil View Post
When you try to bring in obscure comic books or CGI shows that have contradicted their own source material and even rebooted themselves multiple times that's exactly what it is- an attempt to redefine the argument.
Sorry, but that "CGI show" is more authoritative in SW lore than the game you're playing. That is, if Clone Wars says that the leader of Havok Squad later betrayed the Republic and decided to marry a Hutt and herd monkey-lizards, then that's how it happened.

At best, the game is on par with (most of) the obscure comic books.

I'm sorry if that annoys you, but that's the way it is. That's the universe you're playing in. You're not playing a game based on the Original Trilogy. The Troopers? Those are inspired by Clone Wars (even more than Attack of the Clones or Empire). The Bounty Hunters? Clone Wars and comics, again. Smugglers? They get a lot of inspiration from the books. Inquisitors? Those are based more on the books/comics, too (with visuals obviously borrowed from Darth Maul). Remember that Sith Blade you start off with at the beginning of the Sith Warrior story? Yeah, that's from the books and comics. And Ragnos, Kresh, Sadow, etc? Books and comics. Tukata, Kath hounds, Advozse? Comics. Rattataki? Clone Wars. Pureblood Sith? Comics and books.

If you're insisting on following just the Original Series, then we should ditch all of those things to protect your immersion, yes?

Quote: Originally Posted by Tim-ONeil View Post
The idea itself being player choice can't be debated as right or wrong in this instance. A sweeping change like taking all the black/multicolored cores out of the game for everyone would be debatable. This isn't the same thing at all. I hope you understand that. If not, thanks for the bump at least.
Actually it can. As a software developer one of the first things that needs to be learned when designing a user experience is: "Making it an option is not always a good solution" Especially in a game that is based on the established lore of a universe --where the game itself is building and expanding that lore-- there is a strong motivation to create a single, authoritative view of the world. Having an option to turn off weather would be fine. Having an option to make Dromund Kaas sunny is not.

To that end: Continuing the pre-existing pattern of multiple colors and alternate core colors that was set up by the lore at the same canon level as the game would be a default behavior. Providing an option to go against the current surrounding canon would actually run contrary to immersion.

...that is, assuming you define immersion to be "matching the lore of the universe the game is set in" rather than "matching the lore of just the part of the universe that I like".

Rehneu's Avatar


Rehneu
11.19.2012 , 04:59 PM | #67
I guess in a way, if this is the biggest gripe one has, this is a good thing.

But, keep in mind, different people have different tastes. So, how ever your character or weapon looks, may also be viewed as an eye sore to others.

OMGrant's Avatar


OMGrant
11.19.2012 , 05:02 PM | #68
Quote: Originally Posted by OMGrant View Post
Are the black core sabers' the most powerful? I'd personally be happy if you could find/buy the equivalent with a white core. That would give players more choice - - that way players aren't forced into having a black core when they want the best gear.

Most of these color crystals are bought on the WZ market right? Again just add the same equivalent to the buy menu with white cores.
Quote: Originally Posted by murshawursha View Post
White-core sabers with equivalent stats already exist for all colors.
Then to Op,

I suggest next time you see someone wielding a black-core saber, don't let it bother you like it should bother them.

Sincerely,
Grant

P.S. - Yes black core sabers bother me too. Nothing beats how annoyed I was at all the pre-order black-yellow sabers running around at launch. Thanks for that Bioware.

Jimvinny's Avatar


Jimvinny
11.19.2012 , 05:05 PM | #69
Quote: Originally Posted by Malastare View Post
Sorry, but that "CGI show" is more authoritative in SW lore than the game you're playing. That is, if Clone Wars says that the leader of Havok Squad later betrayed the Republic and decided to marry a Hutt and herd monkey-lizards, then that's how it happened.

At best, the game is on par with (most of) the obscure comic books.

I'm sorry if that annoys you, but that's the way it is. That's the universe you're playing in. You're not playing a game based on the Original Trilogy. The Troopers? Those are inspired by Clone Wars (even more than Attack of the Clones or Empire). The Bounty Hunters? Clone Wars and comics, again. Smugglers? They get a lot of inspiration from the books. Inquisitors? Those are based more on the books/comics, too (with visuals obviously borrowed from Darth Maul). Remember that Sith Blade you start off with at the beginning of the Sith Warrior story? Yeah, that's from the books and comics. And Ragnos, Kresh, Sadow, etc? Books and comics. Tukata, Kath hounds, Advozse? Comics. Rattataki? Clone Wars. Pureblood Sith? Comics and books.

If you're insisting on following just the Original Series, then we should ditch all of those things to protect your immersion, yes?



Actually it can. As a software developer one of the first things that needs to be learned when designing a user experience is: "Making it an option is not always a good solution" Especially in a game that is based on the established lore of a universe --where the game itself is building and expanding that lore-- there is a strong motivation to create a single, authoritative view of the world. Having an option to turn off weather would be fine. Having an option to make Dromund Kaas sunny is not.

To that end: Continuing the pre-existing pattern of multiple colors and alternate core colors that was set up by the lore at the same canon level as the game would be a default behavior. Providing an option to go against the current surrounding canon would actually run contrary to immersion.

...that is, assuming you define immersion to be "matching the lore of the universe the game is set in" rather than "matching the lore of just the part of the universe that I like".
*slow clap*

Well done, sir.

Tim-ONeil's Avatar


Tim-ONeil
11.19.2012 , 05:36 PM | #70
Quote: Originally Posted by sankalp View Post
I would rather they spend resources in doing useful stuff.

I like having different colours on my sabers. I collect all crystals and keep swapping them around. I want people to view the exact colour I am using at any particular point in time. It reflects what I and hence my character is feeling.
Well that's where the cartel coin market comes in handy. New things like this can be added to the market and pay for themselves so it's never a waste of development resources.

Actually a conversion script wouldn't be that hard. If I was a bioware dev I could even do it over a weekend. One of the coolest additions in the bounty hunter system with missions that spawned really difficult NPC's in SWG was done by one of the devs by working on the weekend for something they wanted to make themselves.
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