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FTP is Too "Free". Please adjust model.

STAR WARS: The Old Republic > English > General Discussion
FTP is Too "Free". Please adjust model.

Rezakh's Avatar


Rezakh
11.19.2012 , 03:18 AM | #101
Quote: Originally Posted by ImperialSun View Post

So...how WOULD you all implement the F2P "option" without undermining the value of those that DO support the game and pay a sub?

Driz
I think this is the real discussion inside this discussion. It is late so I am going to keep this a bit short, but I would say, let all of the content, including UI/quick travel/fleet passes/etc., be completely free. Give subscribers access to improvements on their experiences prior to f2p. The xp boost consumable, make it a consumable for f2pers (at a coin cost), make it a permanent buff for sub players and increase it for the sub guys to somewhere between 35-50% (stacking with rested). This give subbers an advantage to out level certain content more easily if there's places they would like to skip or they just want to level faster. Give subers access to legacy perks via legacy level only (no credit or cartel coin costs for unlocking).

Mail sub players a complimentary cartel pack on a weekly or monthly basis. Not only let them have access to speeders at earlier levels, but make it cheaper for them to train. Give subbers bind on account items that level with the character, similar to WoW's heirloom system (I know people hate talking WoW with TOR, but that was actually a VERY popular and incredibly fun system).

Rather than exceedingly limiting the experience for the free players, greatly augment the experience of the subbers. F2Pers will see this and will at least provide greater incentives for F2Pers to sub up. And you can always leave the pay for certain additional features option available for people that don't want to sub.

I am playing with a sub with my wife and we are enjoying it, but I would love to receive more considering im buying coins plus paying two subs. Give the F2Pers more and attract more of them here; its a win win situation regardless. There's nothing really to lose with that method aside from bandwidth...but expanding the population of the game is potentially increasing revenue, which is the point.

Even ignore the stuff that i mentioned that's not currently in the game (which wasn't much, there's little in this suggestion they would actually have to develop/design...its all implementation), and it would be cheap and work out really well.

TL;DR - This method of "here's 100 pieces of a 500 piece jigsaw puzzle for free or pay and get all 500 pieces" is a little nuts. It should be, "if you don't sub, you get the game up to 50 (no end game, micro transactions excluded)...but if you DO sub we give you the game with pizza, cookies and wine (or whatever beverage you prefer)". I think you get the idea.

pan_sObak's Avatar


pan_sObak
11.19.2012 , 03:23 AM | #102
Quote: Originally Posted by Rezakh View Post
BW is letting F2Pers experience them in the hopes that they'll want to come back and buy them.
FTPers can run all and any story mode Flashpoints to taste it full mouth :-)
I talk only about restriction for hard mode Flashpoints.
Tomb of Freedon Nadd, Pansobak Legacy
Merc 55, Jugg 55, Sorc 55, Sin 55, Sage 55, Guns 55, Vang 55, Comm 55, Sent 55

Craft: Bio 450, Cyber 450, Arm 450, Armor 450, Art 450, Syth 450- no use of them!

teodorudrea's Avatar


teodorudrea
11.19.2012 , 03:46 AM | #103
Too free? A F2P account needs to buy the following : quickslots, artifact authorization (yeah that purple geary thingy), access to loot in flashpoints (they have only 3 loots), access to operations (and it's not even permanent..it's for a couple of days)...and so on. If a F2P player wants only to play the storyline...then so be it...but if he wants to enjoy the full game...he has to pay, alot.

A free2play account has access to flashpoints, but they can only loot 3 times per week or so.
And at the end of fear...OBLIVION!!

Soluss's Avatar


Soluss
11.19.2012 , 04:34 AM | #104
Quote: Originally Posted by ImperialSun View Post
Whilst I can't agree with the OPs sentiment and being a founder myself, find it really cringe worthy that anyone would see fit to end a post with the "founder" stamp

I would like to ask all of the posters hating on the current F2P model, how WOULD you implement it?

Over the last few days the vast majority of posts I have read state that all of the UI features and customization options should be free...all of the sotry should be free...WZs / FPs / Ops should be increased to like 10 a week...the list of demands for what should constitute F2P goes on and on.

This all seems to infer nothing more than a "give me all of the game for nothing and lelt me play all that the game has to offer without ever supporting it financially"! attitude.

So...how WOULD you all implement the F2P "option" without undermining the value of those that DO support the game and pay a sub?

Driz
Give the UI for free. Charge for extra bank and bag space. Charge for extra character slots past 2. Charge for content packs going by chapters and for each class. Have current warzones cost a 1 time fee, same with FP and Ops each on a seperate fee. Future ops, warzones, flashpoints, chapter stories... all require a 1 time purchase fee for each category. Things like the HK questlines can also be sold in a content pack. You get the full benefits of the game and truely buy the content that you enjoy ala carte.

Doing this also gives the developers ambition to keep creating new content and not just focus on more grab bag content that they are going to focus on.
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."

Ferkles's Avatar


Ferkles
11.19.2012 , 05:48 AM | #105
As a subber I'm a little worried that the F2Pers aren't going to stick around. The content access is so restricted I'm wondering how many people are going to stick with F2P til endgame, and how many will simply give it up. I don't WANT the F2Pers to quit. They make nice warzone squishies.
Getting a new signature. Eventually~

LovarBoy's Avatar


LovarBoy
11.19.2012 , 06:30 AM | #106
Are you serious TE?

This F2P model is maybe the worst out there in comparison with other P2P-MMO's that failed that hard to get in the need of changing their subscription model.

You have to buy UI-elements. You have only 2 character slots. You can't choose quest rewards. You may not loot items ( green quality or better ). You're not allowed to learn crew skills. The list is infinite.


SW:TOR has failed as P2P and you are nothing better as a subscriber than a new Freebie or a subscriber that returned to the game. That's even the worst. People who bought SW:TOR for more than $50 and payed months of monthly fees are the guys that get slapped the most.

Get serious @ TE.


This game has a crucial issue to engage people to stick around here. 1 month of subscription will be enough for every Freebie to get bored and after that?

lklinga's Avatar


lklinga
11.19.2012 , 06:39 AM | #107
Quote: Originally Posted by annabethchase View Post
I'm sure he is serious. I think they should have had to buy the box to get the storylines personally.

Also, I really wish they weren't allowed to que up for hard modes in their non-artifact gear. It's not good enough for the content.
a lvl 50 in 4 days? Have no life and sleep lol

Thyferra's Avatar


Thyferra
11.19.2012 , 06:51 AM | #108
As a subscriber i think the FTP model is too restricted. Limiting Basic UI Functions is just not the way to go.

NamShub's Avatar


NamShub
11.19.2012 , 07:01 AM | #109
Quote: Originally Posted by SaintForHire View Post
I agree with OP. As a subscriber, I do feel like they give away too much. Just my opinion, but also, with this knowledge, becoming a preferred player is a definite possibility in the future for me.
If the F2Pers have it so good just unsub and enjoy everything for free.

What's that? You don't want to because F2P severely limits your options even as a preferred player?

Seriously, if you think F2P is giving away the milk, create an alternate Origin account and log in as F2P. Get a feel for what it's like to have just about everything limited in one way or another. Be sure to play to 10 when your xp gets gimped.
Do not dwell in the past. Do not dream of the future.
Concentrate the mind on the present moment.

Xecryo's Avatar


Xecryo
11.19.2012 , 07:13 AM | #110
Couple points of order:

When characters hit 50 they are now able to get Recruit MK II gear for free. You pick it up at the pvp terminal (Quest Name: New technology) and turn it in at the dropbox RIGHT next to it. It gives you everything implants, ears, relics, weapons, offhands, and armor. The text for the rewards will even say which role each is for. The MK II recruit gear is perfectly adequate for Hard Mode flashpoints and I've even healed a fresh tank in gear slightly worse and still done fine. So free or sub you get a free set of entry gear which, though blue, does fine as HM entry gear.

That being said I have leveled every AC or their faction counterparts sans Shadow/Assassin (Sentinel, Sage, Scoundrel, Vanguard, Juggernaut, Sniper, and Mercenary). I am willing to bet you could easily put all essential abilities on those two hot bars. The one I had the most difficulty with was my Sniper and that was mostly because I was very lazy and sloppy with organizing those. My two side bars usually hold non-combat stuff (buffs, QT, Fleet Pass, Speeder etc) I even turned the two extra they gave subs off because I had nothing I really needed in them as it was. More than the free 2 are not needed (Although having the sub ones is very nice/helpful so one doesn't have to open their abilities just to QT)