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Will it really be that crowded tomorrow?

STAR WARS: The Old Republic > English > General Discussion
Will it really be that crowded tomorrow?

DPCummerbund's Avatar


DPCummerbund
11.14.2012 , 01:14 PM | #1
Based on what I've seen frequently in chat and occasionally here on the forums, many people seem to think that the game will be overwhelmed with noobs and trolls tomorrow morning. I think that's overstating it by a lot.

First of all, anyone who just wants to try out a free version of the game can already do so - you've been able to play to 15 for quite some time now.

Hundreds of thousands of people were subscribers before, but have left over the last few months. Many people seem to think that the hordes left because they were unhappy with endgame content. Being F2P doesn't change that, so I don't see any reason why hordes will show up just because the game they didn't like before is now free.

Sure, lots of people may come back tomorrow, or for the weekend, just to poke around. This happens every time there's a big patch.

The ONLY reason I can see for long-term population increases is if BW's stated premise - that lots of people really enjoyed the game and want to come back, but they just didn't want to play as subscribers - is actually true.
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Kadin's Avatar


Kadin
11.14.2012 , 01:19 PM | #2
I expect to see a huge influx of old players that have been gone but regarding new players, not so much...
"Kadin Kohle of Bria 2003-2011 - R.I.P SWG"
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chuixupu's Avatar


chuixupu
11.14.2012 , 01:23 PM | #3
I honestly have no idea - I'm sure the servers will be full between every subscriber logging in to see the new stuff and get their CC's, some returning people, some new people. But I hope that they would get a slow increase rather than just a bit hit right off the bat.
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CelCawdro's Avatar


CelCawdro
11.14.2012 , 01:24 PM | #4
Quote: Originally Posted by Kadin View Post
I expect to see a huge influx of old players that have been gone but regarding new players, not so much...
Which is unfortunate. Sure, they'll get acknowledgements from the gaming media that free-to-play as launched, but they've done no marketing for it.

nartiuslightlord's Avatar


nartiuslightlord
11.14.2012 , 01:26 PM | #5
The weekend is when we will probably see the largest influx. the client takes some time to download. But we will see.
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Andryah's Avatar


Andryah
11.14.2012 , 01:28 PM | #6
Quote: Originally Posted by CelCawdro View Post
Which is unfortunate. Sure, they'll get acknowledgements from the gaming media that free-to-play as launched, but they've done no marketing for it.
I don't see it as unfortunate at all. The switch to freemium is to play the long game in terms of active accounts. This sort of business model works on seeing a steady streaming continuum of players entering the game, NOT everyone ganking it on day one (like when it launched ) And the three key business metrics become "active players", "average revenue per active player", and "free to subscription conversion rate" (which by the way is about 3x for a Sci Fi MMO property then an Elf Fantasy MMO, and is notably higher in some European countries then in the US). So it will be interesting to follow the business metrics over time.

A freemium model works best in fact by a steady paced lower level stream of new active players entering the game.
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amona's Avatar


amona
11.14.2012 , 01:31 PM | #7
before this weekend my server only went very heavy for a brief moment on sunday afternoon now every evening it goes full for a brief moment so there are already more players.

CelCawdro's Avatar


CelCawdro
11.14.2012 , 01:34 PM | #8
Quote: Originally Posted by Andryah View Post
I don't see it as unfortunate at all. The switch to freemium is to play the long game in terms of active accounts. This sort of business model works on seeing a steady streaming continuum of players entering the game, NOT everyone ganking it on day one (like when it launched )

A freemium model works best in fact by a steady paced lower level stream of new active players.
I usually agree with most of your posts, but you seem to defend the most illogical things, at times. Such deriding people that are displeased with the less-than-optimized SW:TOR client by stating that they need instant gratification... and should go make sandwiches as they wait. And now you're trying to say that a lack of advertising is a good thing? Hardly. LotR:O, DDO, and many other free-to-play games are constantly doing their own advertising. That is what garners the game new players. Not a silent launch and no attempt to recruit thereafter.

And to the main point of this thread, phasing the planets/zones will completely do away with any overcrowding issues, as it did at launch, should they arise.

kevlarto's Avatar


kevlarto
11.14.2012 , 01:40 PM | #9
MMO's seem to ebb and flow with content releases, there will be lots of people return for the new content even if it is for a short time, we will see the biggest effect this weekend, I think in peak time we will see some que's.. this is not just a TOR thing, happens with all mmo's on the market when they release new content, and is part of the nomad style of the mmo player base these days as the heard moves from game to game..
Do not dwell in the past, do not not dream of the future, concentrate the mind on the present moment.

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GnatB's Avatar


GnatB
11.14.2012 , 01:44 PM | #10
1. I think there will be a LOT of players returning (briefly) to see the new stuff in 1.5, just like for 1.1, 1.2, 1.3, and 1.4.
2. I think there will be virtually NO brand new players. Unless I'm missing something, the new F2P restrictions are WAY more severe than the previous (up to lvl 15) restriction. Anybody thinking about picking up this game for the F2P is probably already been playing for some time, and likely has 1 (or more) characters at lvl 15.
3. Due to #2, I suspect there will be quite a lot of lvl 15 players heading out to Taris/Balmorra.