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I figured out whats wrong with SWTOR's story

STAR WARS: The Old Republic > English > Story and Lore
I figured out whats wrong with SWTOR's story

Mutive's Avatar


Mutive
09.14.2012 , 05:23 AM | #11
I'm going to argue that some of the characters impact the story. (Most companion characters play a role in the class story of the planet you find them on, you do get to break Jaesa or keep her good, etc.) But I do really, really miss a lot of the companion story arcs and interaction. (I so wish that you could have two companions out at a time and that they'd talk.)

I think a lot of it is resources, and I do understand that there are a lot of challenges in getting everything to sync up for an MMO.

Alternately, there's some stuff I like better than in the KOTOR games. For instance, I love that I don't have to be a Jedi or a Sith. I can be an every day Joe. Esp. stories like smuggler, agent, bounty hunter, and trooper are really missing from the Star Wars gaming universe. (Some of the books admittedly cover Mandalorians, troopers, smugglers, and even vaguely agents.) So that's fun. And I love how the stories overlap and intertwine - that's pretty freaking awesome. I also really love playing the game with friends.

So disadvantages and advantages. I do think that if it was a one class kind of story (where we only played, say, Jedi Knight) that we would get a more coherent story with a lot more depth. But we'd also lose a lot of what I think makes the game great...

Devious_'s Avatar


Devious_
09.14.2012 , 12:18 PM | #12
Quote: Originally Posted by Mutive View Post
I'm going to argue that some of the characters impact the story. (Most companion characters play a role in the class story of the planet you find them on, you do get to break Jaesa or keep her good, etc.) But I do really, really miss a lot of the companion story arcs and interaction. (I so wish that you could have two companions out at a time and that they'd talk.)

I think a lot of it is resources, and I do understand that there are a lot of challenges in getting everything to sync up for an MMO.

Alternately, there's some stuff I like better than in the KOTOR games. For instance, I love that I don't have to be a Jedi or a Sith. I can be an every day Joe. Esp. stories like smuggler, agent, bounty hunter, and trooper are really missing from the Star Wars gaming universe. (Some of the books admittedly cover Mandalorians, troopers, smugglers, and even vaguely agents.) So that's fun. And I love how the stories overlap and intertwine - that's pretty freaking awesome. I also really love playing the game with friends.

So disadvantages and advantages. I do think that if it was a one class kind of story (where we only played, say, Jedi Knight) that we would get a more coherent story with a lot more depth. But we'd also lose a lot of what I think makes the game great...
I agree that it's more of a challenge to get everything running right than say compared to an RPG. I too love how you can be a non force user. However, I don't think the stories overlap or intertwine at all in TOR. SPOILER. Sure you can turn Jaesa to the dark side with the option to romance her. I think this should of a been a slow decline to the dark side, not instant. She's kinda like the bad girl Morrigan in Dragon Age Origins. Still she doesn't have much to say, or any companion for that matter when it comes to your actual class story. Yes she plays a role for the time you first confront her, but there's nothing meaningful after that point. For example, why doesn't Jaesa have anything to say at with your final fight with Baras. Wasn't she the utmost importance for Baras to have? Now I have her and there's no interaction with her at all in that scene, even after already completing the romance plot. How about Quinn? He tells you that Baras is still his true master. Then if you let him live and take him with you to fight Baras, there's again no interaction at all. SPOILER. That's a pretty big oversight. There's no closure whatsoever and makes completing your story and companion story (very little) feel empty. If I had to compare this to a better story, that would be the Agent story. There's nice twists and turns that keeps you interested, but it still falls short from the mark because again having a lack of meaningful companions.

Also a little bit of cutscene romance would be nice like in Dragon Age Origins. Or even Mass Effect where you sleep with Ashley or Kaidan (Carth from KOTOR). The anticipation and the music that plays before and during the scene is very well done. Maybe these are hard to do in an MMO, but I think they are really needed to feel the romance plot of your companion in TOR.

Now more on intertwined stories. Planet stories should have lasting consequences on the choices you make. I also would of really loved to see planet stories interact with your class story. Maybe having a completely different line of quests depending on if you're light, neutral, or dark side. Then have those quests branch off into different side quests. Returning to a planet at a higher level and finding a very different set of quests and different scenery because of your previous actions. There is no choice, you get what they give you. I like the idea of having a friend with me on a class story, but it's only same-class. Make it any class, and at least add in some interaction from that person instead of just standing on the sidelines. There's so much that could be improved with how the stories are designed and interact. I hope Bioware really does commit themselves on improving this important aspect of their game.

Slowpokeking's Avatar


Slowpokeking
09.14.2012 , 01:17 PM | #13
Well it's a MMORPG rather than RPG, SWTOR already got the best story among all MMO. I think if EA gave Bio more time the companions will have bigger impact.

KnightofThought's Avatar


KnightofThought
09.15.2012 , 01:20 PM | #14
I always liked the first KOTOR more than the last one. KOTOR 2 did improve some gameplay, but I never got as into it as I did with the first one. I didn't like the romances in Kotor 2. I talked to the people involved but I never thought of any of the romances getting serious. Your romance just shows up and says that they will "wait for you". That can't really compare to turning Bastila back to the light or Carth getting over his paranoia. In KOTOR 2 I just wanted to tell the two people fighting over me what I thought about the situation.

The looking for Jedi masters part was okay, you got to pick your own reason for going after them. On the other hand I never got why the Exile was cut off from the force. Obi-wan feels an entire planet die and nothing bad happened to him. Maybe I missed something but I thought that part was never explained well enough. The influence/approval system was flawed in that I could get Visas to like me in one conversation, but other companions were a lot tougher. HK-47 was hard because I was only ever able to get him late in the game and I could never be sure what conversations he would even care about. Gifts would have been fine to have as long as there was a real reason to give people the gifts. Like the alcohol that you could give to the drunk dwarf.

I am not saying that KOTOR 2 was bad necessarily. I had a lot of fun going dark side in that game just because some of the heads had awesome dark side corruption. It was nice knowing if a container was empty. The different lightsaber styles was interesting, and I liked how you got bonuses for going completely Dark or Light.
I had a lot of fun with the game, but the first KOTOR was a fuller experience.

Zardac_the_Great's Avatar


Zardac_the_Great
09.22.2012 , 11:19 PM | #15
I liked how in KOTOR, I could just walk up to Juhani and start talking to her. There were times that you had to get more xp to continue down a story arc, but there was enough to the conversations that it didn't usually become a problem.

KOTOR 2 had some cool ideas, what with having conversations be dependant on the amount of influence you have over someone, but it wasn't handled quite right. You couldn't just talk to Visas. Visas had one conversation she'd have with you, essentially. If you wanted to, you could go through it again, but the only differences would be in what you said. You could literally have the same exact conversation twenty times. And after you left Peragus, you could only ever ask Atton if he wanted to play pazaak until he liked you.

There needs to be a mix of the two. Have conversations you can just have with them, but have certain subjects only broachable after a certain amount of affection.

YaanaOhtar's Avatar


YaanaOhtar
09.23.2012 , 09:13 AM | #16
Really ? You want they make the companions like KOTOR I and II ? Do you know those are rpg game so yours pc could run it. But this is an online game. Just the varieties of the choices in each main quest and FP already weight down the main server, now you want companion interact with each others along with the choices ? We have 8 freaking stories in this game thousands of players each servers. Your ideas could destroy the server. And you can't bring more than 1 companion, it would bring the game to RPG.
The only thing they could do for you is allow the CS with all companion interact in that.

Airmo's Avatar


Airmo
09.23.2012 , 12:10 PM | #17
Quote: Originally Posted by Rayla_Felana View Post
I think KotOR II: TSL is the best of all three, by a very large margin, BiOWare has a tendency for making characters way too 'chosen one-ish' for me, as if we don't already have one in the saga and tend to focus very little on anything else.

It's why I feel a lot of people prefer the non-force user classes, even though I don't.
Um..the Exile wasn't too 'chosen one-ish'?? What with all life- the force itself hanging on what your choices were? All of your friends and masters and everyone else being influenced by you, all of them telling you how special you are, especially Kreia. Almost everything anyone ever did in that story was because of you, all anyone else's motivations were because of you, most people had pretty much no other motives or goals in life that didnt involve you or whatever you did or were doing. Except maybe Atton, because he wanted to get out of dodge and Kreia wouldn't let him and Bao-dur because he wanted to deal with the Czerka-Taris thing on his own. But canon wise they end up doing what the Exile wants, becoming Jedi and rebuilding the order, anyway (correct?). Canderous was the only one that didn't give pantha poodoo about what was going on and did what he wanted.

Not saying your wrong about BIOWare(?) character's, just sayin' TSL did that too imo. =/
"Darkness is a friend, an ally. Darkness allows us to understand others, to see what they value when they believe no one else is looking. It allows us to be honest with ourselves, to express those values that we would disavow in the light. The light blinds us. It is only in the dark that we see clearly."