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Maruader/Sentinel Classes are still overpowered.

STAR WARS: The Old Republic > English > Classes
Maruader/Sentinel Classes are still overpowered.

OldRepublicRevan's Avatar


OldRepublicRevan
08.12.2012 , 03:57 AM | #1
This invincible shield that these classes when their health gets below a certain % lasts way too long in pvp. I don't care that they have that ability but it lasts too long and it needs a nerf. It is bad enough they can also stealth in mid combat (which is also unfair) and have multiple stun moves. This class is over populating the pvp games and because so many people now play this class we don't see as many healers or tanks in pvp it is all just melee dps. It is ruining the team aspect of pvp when nearly 90% of the server population that pvps rolls a maruader type class. I have pvp'd every single day for the past week and been hard pressed to get lucky enough to end up on a team where it wasn't all dps melee chars.

Aldael's Avatar


Aldael
08.12.2012 , 04:14 AM | #2
Actually, if you think 5 seconds is too longer, maybe you have troubles in other aspects of your life.
Use the Force, Trust your instincts.

arunav's Avatar


arunav
08.12.2012 , 04:15 AM | #3
As some said when the Shadow/Assassin nerf dropped, all the BW employees playing those classes obviously must have left the company.

Instead of nerfing, I'd like to see other melee dps classes improved to be on par. This is especially true for the Shadow/Assassin DPS trees.

"A mediocre tank and lackluster DPS a class does not make." - Yoda had a vision of the Old Republic recently

Toweleeeie's Avatar


Toweleeeie
08.12.2012 , 04:30 AM | #4
Quote: Originally Posted by OldRepublicRevan View Post
This invincible shield that these classes when their health gets below a certain % lasts way too long in pvp. I don't care that they have that ability but it lasts too long and it needs a nerf. It is bad enough they can also stealth in mid combat (which is also unfair) and have multiple stun moves. This class is over populating the pvp games and because so many people now play this class we don't see as many healers or tanks in pvp it is all just melee dps. It is ruining the team aspect of pvp when nearly 90% of the server population that pvps rolls a maruader type class. I have pvp'd every single day for the past week and been hard pressed to get lucky enough to end up on a team where it wasn't all dps melee chars.
Just reading what you typed tells me you are completely clueless on how this class works. So going along with that, you are probably a terrible PvPer bc you dont know what other classes are actually using against you.

My favorite: "have multiple stun moves" Dude, they have the least stuns and no knock backs.

Pro tip: Do not 1v1 them they will kill you every time. That is thier specialty.
Can I has more Sandbox?

redsovereign's Avatar


redsovereign
08.12.2012 , 04:33 AM | #5
Quote: Originally Posted by OldRepublicRevan View Post
This invincible shield that these classes when their health gets below a certain % lasts way too long in pvp. I don't care that they have that ability but it lasts too long and it needs a nerf. It is bad enough they can also stealth in mid combat (which is also unfair) and have multiple stun moves. This class is over populating the pvp games and because so many people now play this class we don't see as many healers or tanks in pvp it is all just melee dps. It is ruining the team aspect of pvp when nearly 90% of the server population that pvps rolls a maruader type class. I have pvp'd every single day for the past week and been hard pressed to get lucky enough to end up on a team where it wasn't all dps melee chars.
It's not really that overpowered at least not more OP then a RET pally with Bubble in PVP. The problem however is that some of the other classes are a little lackluster at certain points. I'd still say that Sorcs are still one of the better classes for PVP since slows and nuking at range is so effective since someone at Bioware thought it was a good idea to just give classes 5 billions of slows, stuns and whatnot instead of making PVP highly skillbased where you maybe had 1 cc and had to really learn how to use it in the correct situation.

AS it is now you can just spam CC around like a baws. The resolve meter you say? Ye that is great until it goes down and everyone who have waited with their CC until your meter is not filled anymore starts CCing you again.
In essence SWTOR PVP is just a stun fest, and between the stunfest is where the more fun parts of SWTOR PVP is. WHy they felt the need to give classes 5 billions hard CC is above me TBH.

Fun gameplay!
"Mandalorians Don't make threats. We make promises."

redsovereign's Avatar


redsovereign
08.12.2012 , 04:35 AM | #6
Quote: Originally Posted by Toweleeeie View Post
Just reading what you typed tells me you are completely clueless on how this class works. So going along with that, you are probably a terrible PvPer bc you dont know what other classes are actually using against you.

My favorite: "have multiple stun moves" Dude, they have the least stuns and no knock backs.

Pro tip: Do not 1v1 them they will kill you every time. That is thier specialty.
And that is pretty much the problem. You do know that a Warrior can 1v1 any class in WoW right? If the player is really good. ToR has too much "you need 2 more ppl to lock down and kill this class" and that kind of gameplay works wonders in games like MOBAS for instance but in a game that has constant PVP it just becomes very frustrating very quickly.

IF yo n eed more then 1 player to lock down 1 class then there is something wrong with balance. Damage output is just not balanced at all in TOR.
It's another thng altogheter if you are up against 1 player that is simply just leagues more experienced then you and better at PVPing but when a class has so much utility and is on it's core so good that it can't be countered unles you have 2 ppl focusing down the target then there is somethign wrong. Add Force camo to the mix with Guided by the force and you have real issues in the balancing part because not only do you not have to 1v1 the class but you also have to let them not escape or they will regen their HP.

Buff other classes, but first rework whole PVP

ToR's classes was certainly made for PVE only and then they slapped PVP on as a last thing before release. You just have too many classes that "does the same thing but either better or worse" in ToR and it's just hard to balance a PVP game around that many sub classes and talent trees. They should have kept it more simple.
"Mandalorians Don't make threats. We make promises."

Goretzu's Avatar


Goretzu
08.12.2012 , 04:45 AM | #7
Their DPS is fine, however their point defense/surviablity (through their CDs) is way too high.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Toweleeeie's Avatar


Toweleeeie
08.12.2012 , 04:53 AM | #8
Quote: Originally Posted by redsovereign View Post
And that is pretty much the problem. You do know that a Warrior can 1v1 any class in WoW right? If the player is really good. ToR has too much "you need 2 more ppl to lock down and kill this class" and that kind of gameplay works wonders in games like MOBAS for instance but in a game that has constant PVP it just becomes very frustrating very quickly.

IF yo n eed more then 1 player to lock down 1 class then there is something wrong with balance. Damage output is just not balanced at all in TOR.
It's another thng altogheter if you are up against 1 player that is simply just leagues more experienced then you and better at PVPing but when a class has so much utility and is on it's core so good that it can't be countered unles you have 2 ppl focusing down the target then there is somethign wrong. Add Force camo to the mix with Guided by the force and you have real issues in the balancing part because not only do you not have to 1v1 the class but you also have to let them not escape or they will regen their HP.

Buff other classes, but first rework whole PVP

ToR's classes was certainly made for PVE only and then they slapped PVP on as a last thing before release. You just have too many classes that "does the same thing but either better or worse" in ToR and it's just hard to balance a PVP game around that many sub classes and talent trees. They should have kept it more simple.
If Sent/Mara are rock, then Agent is paper. If they catch a Sent out of stealth and stun them, they are going to die 90% of the time.

Sents are not invicible, just learn to play your class better.
Can I has more Sandbox?

terencechan's Avatar


terencechan
08.12.2012 , 05:33 AM | #9
Sents may be easier to play in PVP but horrible in PVE because of clueless posts like these. SWTOR is first and foremost a PVE game. If you want PVP, can I humbly suggest you unsub and try Terra?

MrNoRubber's Avatar


MrNoRubber
08.12.2012 , 06:12 AM | #10
The only thing wrong is the 99% shield lasting about half or more of the time a 1v1 takes place. I am a sniper, i also play a smuggler, n a few other classes, agents do well against marauders. Most classes seem to have a counter class. If your a good player you can overcome. This game is one of the most balanced games ive ever played.

The reason people complain so much is usually because they are the players that only pvp and thats all they do, if thats all i did, i wouldve quit this game along time ago, your only playing 25% of this game,.