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A suggestion how to make cybertech viable...

STAR WARS: The Old Republic > English > Crew Skills
A suggestion how to make cybertech viable...

Picoom's Avatar


Picoom
05.06.2012 , 04:04 PM | #1
Add a craftable, consumable teleporter to our repertoire.

The teleporter will be active for like 5-10 min, and the user can summon op/group member to his/her location. Don't make it TOO cheap to produce, but neither too expensive.

Rischardo's Avatar


Rischardo
05.06.2012 , 06:56 PM | #2
I made a suggestion thread a while ago that included this idea (I don't claim it was my idea originally) as well as other such as vehicle speed boost stims and weapon enchants for mods. Thread died pretty quickly, but I think the teleporter idea is still a great suggestion, so best of luck.

kiolov's Avatar


kiolov
05.06.2012 , 07:01 PM | #3
there used to be something similar to this in beta i recall seeing the schematic when i was looking at all the professions.

Arzoo's Avatar


Arzoo
05.07.2012 , 01:51 AM | #4
There was one considered, but it was dropped from beta because no one but biohem is allowed to provide massive convenience at end-game.