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Patch Notes reading "X changed to Y #/credits/damage/etc." You aren't fooling anyone.

STAR WARS: The Old Republic > English > General Discussion
Patch Notes reading "X changed to Y #/credits/damage/etc." You aren't fooling anyone.
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Corlantis's Avatar


Corlantis
05.02.2012 , 09:23 AM | #21
Quote: Originally Posted by Mephane View Post
For this matter I prefer patch notes of the type that instead of stating

have a wording of


Even without giving precise before/after numbers, such lines unambigously state the direction of the change, which is important for many people who don't calculate and compare the exact numbers, but at least want a rough qualitative comparison.

Personally, whenever I read patch notes that say "X is now Y" the first thing I expect is a nerf, hidden behind an ambivalent wording in the hope that not too many people immediately realize there is a nerf. Even if such an interpretation is completely wrong and unintended, it would serve everyone, both Bioware and us players, much better to use a wording that does not allow such ambiguities.

P.S.: When I wanted to reply to this thread, I landed on a "you are not logged in, click here to log in" prompt. After logging in I was sent to my account management, not back to the thread or the reply editor.
I totally agree with this. When trying to sort out class patch notes, you sometimes end up having to pull up pages from several different web sites to sort out exactly what is happening.

As to the earlier claims that one should discover this sort of thing, the logical extension of that is that we not have any patch notes at all and you try to figure out what has happened. That's ridiculous as is the basis of your argument. The patch notes are there to inform. If they don't inform accurately, then they aren't doing their job. A simple rewording of these patch notes to indicate not only what the new value is, but what it has been reduced/increased from would go a long way towards making these notes more informative.

ScarletKnightBL's Avatar


ScarletKnightBL
05.02.2012 , 12:17 PM | #22
Quote: Originally Posted by ironix View Post
The 1.2 patch notes for example. Every single beneficial change for operatives was noted like this:
Laceration now costs 10 Energy (down from 15) and deals approximately 10% less damage.

Whereas, any nerf was noted like this:
Backstab now has a 12-second cooldown and deals approximately 5% more damage. [which should read up from 9 seconds]
-and-
Lethality now increases critical chance by 1% per point. [which should read down from 2% per point]
-and-
Razor Edge now increases Shiv damage by 4% per point. [which should read down from 5% per point]

I would quote the changes for other classes, but I don't know them well enough to recognize a buff from a nerf given the lack of information in the patch notes. The way patch notes are represented, one needs to do a bit of forensic accounting to figure out whether an ability was buffed or nerfed.
This is exactly what needs to be done, more transparency into game mechanics is always better.. in addition there are in fact alot of stealth fixes that should be noted, as another poster has already mentioned.
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SerikFox's Avatar


SerikFox
05.02.2012 , 03:25 PM | #23
Quote: Originally Posted by AllisonBerryman View Post
We do our best to find a balance between giving players detailed information and condensing notes that have less impact on players to make the notes more readable overall. We always want to note (in detail) changes to mechanics, fixes to issues that could prevent progression on missions, new options, and fixes to high-visibility problems (like things on our known issues list), but we do tend to condense notes about typos, minor art changes (like fixes to seams in terrain), and other minor changes into broader notes. You can see good examples of this in the 1.2 notes with the general notes about cinematics polish and other similar notes.
Everything about the game affects players. Detailed notes would be greatly appreciated.

billyconnite's Avatar


billyconnite
05.02.2012 , 11:32 PM | #24
Quote: Originally Posted by AllisonBerryman View Post
We do our best to find a balance between giving players detailed information and condensing notes that have less impact on players to make the notes more readable overall. We always want to note (in detail) changes to mechanics, fixes to issues that could prevent progression on missions, new options, and fixes to high-visibility problems (like things on our known issues list), but we do tend to condense notes about typos, minor art changes (like fixes to seams in terrain), and other minor changes into broader notes. You can see good examples of this in the 1.2 notes with the general notes about cinematics polish and other similar notes.
You leave things out so it's more readable? How about you do this: A full version, and a short version...

Not hard. Problem solved, don't be lazy.

That is all.

Goodbye.