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Which abilities can remove probes/poison effects?

STAR WARS: The Old Republic > English > Classes
Which abilities can remove probes/poison effects?

smulx's Avatar


smulx
12.14.2011 , 03:19 AM | #1
Asked this in IA forum but no one answered.

I'm just wondering which abilities across all classes can remove DoT probes and poison effects like corrosive dart?

Thanks.

-Vadis-'s Avatar


-Vadis-
12.14.2011 , 06:58 AM | #2
IA Operative gets "Toxin Scan" at lvl 24 "Purges a friendly target of up to 2 negative tech or physical effects", Don't know about other classes.

Infalliable's Avatar


Infalliable
12.14.2011 , 07:13 AM | #3
Sorcs get "purge"

smulx's Avatar


smulx
12.14.2011 , 08:05 AM | #4
Cool, thanks for the info. I'll look the abilities up to find out more about them.

Any more that anyone knows of? Just wanted to know for PVP so I know who can remove my probes.

Rewrench's Avatar


Rewrench
12.14.2011 , 08:54 AM | #5
The 3 healers can clear tech debuffs on 4.5sec cooldown.
(commando, councelor and scoundral).

smulx's Avatar


smulx
12.14.2011 , 10:15 AM | #6
Quote: Originally Posted by Rewrench View Post
The 3 healers can clear tech debuffs on 4.5sec cooldown.
(commando, councelor and scoundral).
Really? :/ that sucks (for engineers, obviously not for them).

Shroudveil's Avatar


Shroudveil
12.14.2011 , 10:41 AM | #7
actually the sorc dispel says "force debuff" instead of "tech debuffs" that merc and op say.

so it might be that they are only dispelled by smuggler/trooper

zihkar's Avatar


zihkar
12.14.2011 , 11:08 AM | #8
Sorc/assassins in the madness tree also can get a reduction to dot damage of 10%? I think at least this is what i remember from the beta weekend. So effectively they are suited to be anti damage over time units if they spec that way.