Jump to content

BH stealth probe idea


Henu

Recommended Posts

This idea is more for the Merc's, maybe something that could be a first tier idea, just to help them in WZ's and be that little bit more important in a ranked setup.

 

My idea's

 

1-Make the target area wider, maybe up too 10m wider.

2-more powerful at knocking stealth out of stealth.

3-add a small bleed to anyone that is trapped in it (more damage for DoT tree)

4-Make it so the other team cant see the trap

5- and last, make them last longer.. maybe with a larger CD added.

Link to comment
Share on other sites

Stealth probe area should always have been invisible to the opposition, as it stands a stealther with half a brain will easily be able to avoid it unless you are lucky enough to drop it directly on them.

 

Would be nice if stealth probe had an 'active' "Cannot (re)stealth for 6 seconds after entering probe area" function, that would give extra utility in preventing escapes / resteath / reopens against stealth classes even if they were already visible.

Link to comment
Share on other sites

Stealth probe area should always have been invisible to the opposition, as it stands a stealther with half a brain will easily be able to avoid it unless you are lucky enough to drop it directly on them.

 

Would be nice if stealth probe had an 'active' "Cannot (re)stealth for 6 seconds after entering probe area" function, that would give extra utility in preventing escapes / resteath / reopens against stealth classes even if they were already visible.

 

i think all AOE attacks should not show up on the other side.

Link to comment
Share on other sites

×
×
  • Create New...