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How about a Death Match in space.....in real space, zero obstacles.


bigbobsr

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No cap ships (just a respawn point), no debris, no nothing just....well, space. Maybe a sun and planets as a back drop or a spiral galaxy or other such fantastic scene from actual universe.

 

No place to hide no place to run.

 

I mean, really, there is kinda a lot of empty space out there....scientific terms: A whole bunch of nuthin'

 

EDIT: 3 or 4 respawn points per side.

Edited by bigbobsr
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....How about no.

 

Makes no sense to have a battle in the middle of nowhere.

 

Doesn't make sense to me not to have a fight in empty space as there is so much of it. Maybe because that sector of space is important to control for what ever reason. The 2 factions are on space patrol duty there and meet each other. Another reason, it is a pilot test area. Both factions have agreed to a death match there as there isn't any advantages to be had, level playing field. There are an infinite number of reasons to fight there that make sense.

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Unfortunately, with no obstacles or cover to use for retreating or advancing, I think this would basically be bombers turtling an area for gunships to shoot from, with strikes and scouts being flown only by new players who don't have other options, and basically serving as targets for the gunships.

 

Cover is just too important for the dog fighting classes in a world filled with drones and snipers.

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Doesn't make sense to me not to have a fight in empty space as there is so much of it. Maybe because that sector of space is important to control for what ever reason. The 2 factions are on space patrol duty there and meet each other. Another reason, it is a pilot test area. Both factions have agreed to a death match there as there isn't any advantages to be had, level playing field. There are an infinite number of reasons to fight there that make sense.

 

You know what would be fighting instead of just fighters?

 

Capital ships.

 

Now if they had Harrowers and Whateverthepubshipiscalleds battling it out and debris floating around them...

 

AND made the incoming and outgoing fire from the ships a hazard that would kill you...

 

I would play that.

 

In a heartbeat.

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Unfortunately, with no obstacles or cover to use for retreating or advancing, I think this would basically be bombers turtling an area for gunships to shoot from, with strikes and scouts being flown only by new players who don't have other options, and basically serving as targets for the gunships.

 

Cover is just too important for the dog fighting classes in a world filled with drones and snipers.

 

Agreed here. In a situation like that, it wouldn't be a good idea to have more than 1-2 dogfighters to start, and only if the opposing team was using them, and even then, only if the dogfighters were there for defensive purposes. Otherwise, this would probably end up being gunship and rail sentry heaven, unfortunately.

 

As a scout pilot, this kind of match doesn't sound too appealing to me.

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it would be nothing but missile locks, with the winners determined by whose fired off first, with no chance to outmaneuver after burning out both of you lock-breakers... you'd have to excuse me if i don't like the idea of hearing that missile lock sound on an infinite loop, it's bad enough hearing it now when 2 or more have you locked, and that's frequent enough already...
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....Perhaps just one really large structure? That could be a cool change of (s)pace. Maybe they found some Gree artifact or something, you would have a lot of open space and a lot of really tight space inside said ginormous object.

 

OK, this I could get behind. Something like the Star Forge or the Death Star perhaps?

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Give me 10.

 

The first 4 I have given already.

1. Maybe because that sector of space is important to control for whatever reason.

2. The 2 factions are on space patrol duty there and meet each other.

3. It is a pilot test area.

4. Both factions have agreed to a death match there as there isn't any advantages to be had, level playing field.

5. Quote from my parents, “Because I said so!” (lol)

6. To control the empty space above a planet both want.

7. Space Arena for the amusements of spectators.

8. To encounter the enemy before reaching an objective area.

9. One faction is on practice maneuvers, when the other one hits them.

10. On a seek and destroy mission.

11. Reports of enemy activity in the sector.

12. Another Wargame sector.

13. To prevent important info from getting through.

14. A space anomaly was detected in the area, both faction went to investigate.

15. Fighting over this area of empty space because, <insert reason>.

 

Just some thoughts............bob

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No cap ships (just a respawn point), no debris, no nothing just....well, space. Maybe a sun and planets as a back drop or a spiral galaxy or other such fantastic scene from actual universe.

 

No place to hide no place to run.

 

I mean, really, there is kinda a lot of empty space out there....scientific terms: A whole bunch of nuthin'

 

EDIT: 3 or 4 respawn points per side.

Do you know why fights are around "things" ?

 

Because they are points of interest, as such, both armies have chances to go here at the same time and fight eachother.

In the great emptiness of space, chances to meet each other are abysmally low.

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....Perhaps just one really large structure? That could be a cool change of (s)pace. Maybe they found some Gree artifact or something, you would have a lot of open space and a lot of really tight space inside said ginormous object.

 

I like this one as well........bob

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Trying to dogfight in a missle and railgun fest. No thanks.

 

Seeing this comment makes me think you are frustrated people are avoiding your missile locks and using obstacles to counter you play style.

No place to hide no place to run.

 

EDIT: The large structure suggestions is interesting. But that strictly speaking isn't open space.

Edited by okiobe
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I suggest revisiting the xwing novels, capital ships aside, they were mostly in system fights. Effectively the same empty 'space' as far as a game map is concerned. So lore-wise there are plenty of reasons for a fight with no obstacles. In fact, the space map we have (with static asteroids within a stable field) makes no sense to me at all from a physics standpoint.

That said, the mechanics for GSF wouldn't support arenas of this type, unless escort capital ships were scattered round the map (without the instakill turbolasers of course). I would prefer a low altitude fight through coruscant, or a dense shipyard with many gantrys and semi constructed ships, or flying through an actual moving/active asteroid field. At least something where real flying skill is required, instead of drone placement and rail sniping.

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Trying to dogfight in a missle and railgun fest. No thanks.

 

Seeing this comment makes me think you are frustrated people are avoiding your missile locks and using obstacles to counter you play style.

 

 

EDIT: The large structure suggestions is interesting. But that strictly speaking isn't open space.

 

I am not frustrated about any aspect of GSF, I just like diversity in battle area. If a game ever becomes frustrating to me I will stop playing it. It is only a game after all. Battle over land base targets would be nice to. Close in troop support. And other such stuff. Flying in a moving asteroid field would be fun and challenging also as someone else mentioned.

 

Thanks for your comment......bob

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I am not frustrated about any aspect of GSF, I just like diversity in battle area. If a game ever becomes frustrating to me I will stop playing it. It is only a game after all. Battle over land base targets would be nice to. Close in troop support. And other such stuff. Flying in a moving asteroid field would be fun and challenging also as someone else mentioned.

 

Thanks for your comment......bob

 

Fair enough.

 

I can see how open space could work with dynamic objectives. This is what made the old x-wing, tie fighter, and x-wing alliance games so fun. They had staged mission with changing objectives. For example you would hyperspace in to a enemy rendezvous point. Mission 1: disable the VIP transport ship. Once done an allied ship comes to retrieve the VIP. All of the sudden a enemy capital ship enters the area. Mission 2: Protect the VIP retrieval team. Once the VIP is secure the allied ship can't hyperspace. Mission 3: take out the enemy capital ship hyperspace interdiction generator. Once done you can all hyperspace out and the mission is complete.

 

If there could be something like this I would be all for open space combat zones. I don't know if the current game engine could support something like that.

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No cap ships (just a respawn point), no debris, no nothing just....well, space. Maybe a sun and planets as a back drop or a spiral galaxy or other such fantastic scene from actual universe.

 

No place to hide no place to run.

 

I mean, really, there is kinda a lot of empty space out there....scientific terms: A whole bunch of nuthin'

 

EDIT: 3 or 4 respawn points per side.

Gunship hidden agenda detected.

 

So no.

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