SupaHsuB Posted December 11, 2012 Share Posted December 11, 2012 (edited) We just started a quick alt HM TfB run, and noticed no miniboss after 1st boss/before 2nd boss. whats up? EDIT: More bugs? or NINJA nerf bat? We downed the last boss, TfB, and noticed few things: - No beacon spawned in first phase (the one that pulls a random raid member) - Only 1 add spawned in first phase (the ones that come from the water towards the tanks) - On phase 2, between the tentacle phases, irregularities that used to spawn on platforms 1-8, 10, 12, 14, 16 and home didnt spawn at all. The boss did the whole cast, but nothing came up. We just sat there afking till the phase change. So, not sure if this is a bug, or a ninja nerf by BW. I hope its a bug, coz the fight is so easy now. The loot was the normal 1 Dread Guard + 1 Hazmat, even dropped the pet. Edited December 11, 2012 by SupaHsuB Additional Information Link to comment Share on other sites More sharing options...
Griad Posted December 11, 2012 Share Posted December 11, 2012 Maybe they moved it to the cave that gave you the red writing on screen during 16HM otherwise it has been replaced with a chest somewhere. Last and most likely option is that its bugged Link to comment Share on other sites More sharing options...
SupaHsuB Posted December 11, 2012 Author Share Posted December 11, 2012 Checked cave, nothing, it was a 8man HM, didnt find any other chests. Link to comment Share on other sites More sharing options...
wainot-keel Posted December 11, 2012 Share Posted December 11, 2012 What mini-boss ? The killing by jumping one ? Annoying but it had mats Link to comment Share on other sites More sharing options...
anakedcowboy Posted December 11, 2012 Share Posted December 11, 2012 Don't all the new schematics require these mats? why make them MORE scarce? Link to comment Share on other sites More sharing options...
SupaHsuB Posted December 11, 2012 Author Share Posted December 11, 2012 EDIT: More bugs? or NINJA nerf bat? We downed the last boss, TfB, and noticed few things: - No beacon spawned in first phase (the one that pulls a random raid member) - Only 1 add spawned in first phase (the ones that come from the water towards the tanks) - On phase 2, between the tentacle phases, irregularities that used to spawn on platforms 1-8, 10, 12, 14, 16 and home didnt spawn at all. The boss did the whole cast, but nothing came up. We just sat there afking till the phase change. So, not sure if this is a bug, or a ninja nerf by BW. I hope its a bug, coz the fight is so easy now. The loot was the normal 1 Dread Guard + 1 Hazmat, even dropped the pet. Link to comment Share on other sites More sharing options...
DarthFamine Posted December 11, 2012 Share Posted December 11, 2012 im guessing bug. perhaps they meant to nerf SM and carried it over? Link to comment Share on other sites More sharing options...
JovethGonzalez Posted December 12, 2012 Share Posted December 12, 2012 Hey folks, thank you very much for your reports. We're investigating this and I will update this thread when we have more information. Thank you for your patience. Link to comment Share on other sites More sharing options...
SoyChulo Posted December 12, 2012 Share Posted December 12, 2012 Same with us. No mini-boss. Link to comment Share on other sites More sharing options...
MonsterrLuv Posted December 12, 2012 Share Posted December 12, 2012 Same happened to us, but we had anomalies spawn in Phase 2 Terror. It was a yawnfest Link to comment Share on other sites More sharing options...
Thoffs Posted December 12, 2012 Share Posted December 12, 2012 In story mode, no mini-boss. On final boss in phase 1 in story mode, we actually had a *beacon* spawn during phase 1! (this is a hard mode mechanic, not a story mode mechanic). When we got to phase 2, no anomalies. Nutz. Link to comment Share on other sites More sharing options...
jeniyagyu Posted December 12, 2012 Share Posted December 12, 2012 Same with storymode with my guild. No Mini-boss. No Anomalies. Only one add during last boss first phase(?). Link to comment Share on other sites More sharing options...
veyl Posted December 12, 2012 Share Posted December 12, 2012 My poor missing pet. Link to comment Share on other sites More sharing options...
dannikj Posted December 12, 2012 Share Posted December 12, 2012 I'm too lazy to make a separate thread for this, but in Nightmare Denova tonight, on Vorgath there was no add up in the tower (on multiple pulls, since we wiped a couple of times randomly.) Link to comment Share on other sites More sharing options...
JovethGonzalez Posted December 12, 2012 Share Posted December 12, 2012 Hi everyone, after investigating, we have found that there is, in fact, an issue with spawns in Terror From Beyond. Specifically, several NPCs may not spawn as intended: Unstable LarvaHypergate IrregularitiesHypergate Beacons (Hard Mode ONLY) Additionally, the Gargantuan Lobel may not spawn as intended. We apologize for the loss in credits and crafting mats, and we're working on implementing changes to fix this. In the meantime, the Operation can currently be completed per usual with the aforementioned spawn issues. We have updated the Known Issues thread to reflect these issues, as well as new spawn issues with Maelstorm Prison and Explosive Conflict. Thank you for your patience in this. Link to comment Share on other sites More sharing options...
iamthehoyden Posted December 12, 2012 Share Posted December 12, 2012 Good lord. Your known issues list....the ops and fps that are affected. Your testing process didn't catch any of this???? How do you not catch a client crash in Foundry?? Link to comment Share on other sites More sharing options...
AshlaBoga Posted December 12, 2012 Share Posted December 12, 2012 Good lord. Your known issues list....the ops and fps that are affected. Your testing process didn't catch any of this???? How do you not catch a client crash in Foundry?? I don't know if they use their internal testing for all of the patch. It seems like they only tested the Lifeday gear:( Link to comment Share on other sites More sharing options...
IrishTR Posted December 13, 2012 Share Posted December 13, 2012 Hi everyone, after investigating, we have found that there is, in fact, an issue with spawns in Terror From Beyond. Specifically, several NPCs may not spawn as intended: Unstable LarvaHypergate IrregularitiesHypergate Beacons (Hard Mode ONLY) Additionally, the Gargantuan Lobel may not spawn as intended. We apologize for the loss in credits and crafting mats, and we're working on implementing changes to fix this. In the meantime, the Operation can currently be completed per usual with the aforementioned spawn issues. We have updated the Known Issues thread to reflect these issues, as well as new spawn issues with Maelstorm Prison and Explosive Conflict. Thank you for your patience in this. Thanks for stiffing us this week from the material drops, and however long this bug persists... Christ... Not only do you release new broke crap you break the old crap too... Can I get job there? It obviously requires no talent, no testing and no care whatsoever towards your product/client base! Link to comment Share on other sites More sharing options...
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