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[Proposal] ideas for BioWare/EA to save the game while making a fortune


iFruit

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Quite apparently under the present management the priority objective is to make SW: TOR a profitable project and appease stakeholders, whereas retaining the Star Wars spirit and giving the playerbase what they expect was moved aside. BUT, why not achieve both of these targets at once? Give us what we're ready to pay for => big bucks for you => everyone's happy. Just like that.

 

Now, Cartel Market is they way you chose to implement your moneymaker strategy. How long will it stay efficient with only new robes + occasional pod racer and whatnot?

 

Here are my proposals for the Cartel Market that are truly no-brainer and are sure to meet approval with the playerbase.

 

1. Introduce the ability to manage advanced account-related issues. Put this under 'Authorizations' tab. Here should be packs to allow single/multiple characters server AND/OR account transfer. The price would be quite high (just see other MMOs), but you'd be astonished how many of us would pay.

2. Put in a pack to change advanced class. There is nothing gamebreaking about it. If needed, put it on the Legacy system and attach a requirement (say, lvl 40 Legacy) so as not to obliterate the grind in the game. Justification: some of us have mains (i.e. the ones we've started to explore SWTOR) which we'd really like to respec, those chars are simply not rerollable. Make it expensive, but make it happen.

3. Release a special EXP booster to allow lightning-fast leveling to 50. This should be introduced through the Legacy system for those of us with 50 Legacy levels (currently no reward/unlock for that). What I would pay for is a booster that would make it possible for me to just get lvl 50 through doing Story quests. Example: I have a lot of tech user characters and no force users - not my thing - but running all the planets again just to see a class story and get the class buff? PvPiing for a month, ORLY? Boring and tedious - and that leads to the Dark side (i.e. no sub => no money). This could also be expensive, but called for (plus the 50 Legacy level requirement is a good stimulus for most players and a great reward for us oldtimers).

4. Put in some character recustomization packs. My personal favourite! See link in signature for details. TL;DR: it is called for and it's NOT technically difficult: you buy your pack and upon use return to the character creation screen. There you get to change the options you paid for - depending on pack - name, race, cosmetic details. Sex would be harder for the present companion affection system. This one is a complete no-brainer, instant money for minimal effort!

5. Introduce some minor questing content packs. The HK quest series inspired me for this idea. Put in more minor questline packs with some investigation implied, add a unique little reward = loads of greatful buyers!

 

These are just ideas that sprung to me, I request all interested forum users to provide additional ideas! Let's make our favourite game interesting and profitable, and everyone's a winner!

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fully black sabers in cartel market = win

i would buy em

even for 15 $ i would buy em

double black sabers on my mara would be too epic :x

 

and this is acutally easy to do, but i know lots of ppl would want black sabers

Edited by jersyiii
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Advanced class changes and anything else to make the already easy and quick trip to level 50 any easier or quicker would have me seriously considering my subscription too.

Add in the ability to change sex or species and I'm definitely aiming towards the "downgrade me to not paying" button.

Edited by Stoofa
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Hello, thank you for your preliminary feedback.

 

Could you please expand on your negative feelings for others' ability to respec adv. class? And how exactly others' race/sex change would influence you or your game?

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First off OP, I would like to propose you stick your proposals in the appropriate forum :p

 

Secondly, if AC were allowed, I would hope it isn't something you could buy off the market, but a long and taxing mission that a character would have to undertake through gameplay to reflect the fact they have retrained in a new discipline. I would also limit ACs changes to the second option of your base class - for example, it wouldn't make sense for my tech-skilled gunslinger to suddenly be able to use the force, but it isn't stretching to assume that if she can use pistols, she could potentially be pretty nifty with a scattergun or rifle. Even so, in my example the Scoundrel and the Gunslinger (Op and Sniper) are such different classes, they hardly seem compatible to the same base class.

 

What I think would be a better option, is instead of learning a whole new class we keep our advance class but through training (still as a lengthy quest in game) may be able to learn a very limited amount of skill our sister AC has. These skills would be weaker than the specialised version and could be added to the base class skill tree post-L50 (or L55, as it will be soon). For example, I learn to stealth as a Gunslinger, but can only maintain the illusion for 5 seconds or so. Mind you, the legacy system already allows for this to a degree, so while the skills are quite different to what the legacied abilities provide, the system may feel too similar.

 

Basically though, I would prefer something running alongside our chosen class and not being able to convert our class completely. If you wish to do that then reroll. It isn't as if it takes any time at all to get to L50, though you would never believe it looking at threads like these.

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First off OP, I would like to propose you stick your proposals in the appropriate forum :p

 

Secondly, if AC were allowed, I would hope it isn't something you could buy off the market, but a long and taxing mission that a character would have to undertake through gameplay to reflect the fact they have retrained in a new discipline. I would also limit ACs changes to the second option of your base class - for example, it wouldn't make sense for my tech-skilled gunslinger to suddenly be able to use the force, but it isn't stretching to assume that if she can use pistols, she could potentially be pretty nifty with a scattergun or rifle. Even so, in my example the Scoundrel and the Gunslinger (Op and Sniper) are such different classes, they hardly seem compatible to the same base class.

 

What I think would be a better option, is instead of learning a whole new class we keep our advance class but through training (still as a lengthy quest in game) may be able to learn a very limited amount of skill our sister AC has. These skills would be weaker than the specialised version and could be added to the base class skill tree post-L50 (or L55, as it will be soon). For example, I learn to stealth as a Gunslinger, but can only maintain the illusion for 5 seconds or so. Mind you, the legacy system already allows for this to a degree, so while the skills are quite different to what the legacied abilities provide, the system may feel too similar.

 

Basically though, I would prefer something running alongside our chosen class and not being able to convert our class completely. If you wish to do that then reroll. It isn't as if it takes any time at all to get to L50, though you would never believe it looking at threads like these.

 

For the AC change they need to do both, so you buy an item with CC that enables you to start a very long quest to change AC, at the end of it you start your class story again at the very start and have to level it up to get the new class skills.

 

That would enable people to re-play their class story as well, as many would like that.

 

The skill from the other AC thing would never work, as its not very good for balance at all, a sniper with stealth would be massivly overpowered in PVP. or immagine a shadow that could pull allies to himself, really really bad idea.

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Not going to comment on the OP's suggestions. Some I don't like, the others I don't care. But fair enough. That's okay. Seriously. I don't mind.

 

But: Why does all this have to come packaged as "ideas to save the game while making a fortune"?! Why not simply post suggestions as what they are, i.e. suggestions, instead of trying to find a killa argumentation that doesn't wash anyway? :confused:

Edited by Cretinus
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For the AC change they need to do both, so you buy an item with CC that enables you to start a very long quest to change AC, at the end of it you start your class story again at the very start and have to level it up to get the new class skills.

 

That would enable people to re-play their class story as well, as many would like that.

 

The skill from the other AC thing would never work, as its not very good for balance at all, a sniper with stealth would be massivly overpowered in PVP. or immagine a shadow that could pull allies to himself, really really bad idea.

 

Well let me say that I am not advocating this proposal at all, but I don't agree that a few second stealth ability would make the sniper massively overpowered in PvP. Combat breaks stealth and a sniper who is noticed before he gets off a shot or 3 is really no sniper at all, he's a clumsy gun man :p So yes, a short stealth would aid a sniper to find an advantage spot to fire from without notice, but it is what snipers already do (or should be doing).

 

But anyway, the stealth skill was only one example of an ability not shared between the AC's of the Smuggler and IA and so I used it to illustrate my point clearly, not as a "we should have this" statement.

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I'd say lots of the suggestions seem quite fair. But I am worried about one thing..

 

Changing the Advanced Class

The reason for this to not work is mainly because of the fact the two Advanced Classes are totally different. The best example I can think of is the Jedi Knight/Sith Warrior.

Jedi Guardian/Sith Juggernaut: A single bladed fighter/protector that wears heavy armor. This class is meant for either damaging your foes heavily or protection your allies from taking damage

Jedi Sentinel/Sith Marauder: A skilled dual wielding blades-man that only exists to deal all kinds of massive damage with it's two lightsabers while wearing medium armor to stay mobile. Any damage taken can drop the Sentinel/Marauders health quickly.

 

To get it all straightend up; You switch to a whole new aspect of gameplay. Your character his armor will change (from Heavy armor to Medium armor). You should get a new weapon and all of a sudden, your character has the ability to wield two lightsabers, even after years of fighting single-handed.

 

The reason something like an AC exists is to have 4 different stories for every faction. Imagine if they have to DOUBLE the story lines. If Marauder and Juggernaut were it's own classes. A Marauder and a Juggernaut will have to do different things, whole new story writen lines.. It's just too much work, and the game probably would be released now (or maybe not even yet). That's the reason For Marauder/Juggernaut and Sentinel/Guardian to share one thing: Being a Sith Warrior/Jedi Knight.

A AC isn't the same as a Talent Tree, choosing your AC is making the choise of the class ITSELF.

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I'd say lots of the suggestions seem quite fair. But I am worried about one thing..

 

Changing the Advanced Class

The reason for this to not work is mainly because of the fact the two Advanced Classes are totally different. The best example I can think of is the Jedi Knight/Sith Warrior.

Jedi Guardian/Sith Juggernaut: A single bladed fighter/protector that wears heavy armor. This class is meant for either damaging your foes heavily or protection your allies from taking damage

Jedi Sentinel/Sith Marauder: A skilled dual wielding blades-man that only exists to deal all kinds of massive damage with it's two lightsabers while wearing medium armor to stay mobile. Any damage taken can drop the Sentinel/Marauders health quickly.

 

To get it all straightend up; You switch to a whole new aspect of gameplay. Your character his armor will change (from Heavy armor to Medium armor). You should get a new weapon and all of a sudden, your character has the ability to wield two lightsabers, even after years of fighting single-handed.

 

The reason something like an AC exists is to have 4 different stories for every faction. Imagine if they have to DOUBLE the story lines. If Marauder and Juggernaut were it's own classes. A Marauder and a Juggernaut will have to do different things, whole new story writen lines.. It's just too much work, and the game probably would be released now (or maybe not even yet). That's the reason For Marauder/Juggernaut and Sentinel/Guardian to share one thing: Being a Sith Warrior/Jedi Knight.

A AC isn't the same as a Talent Tree, choosing your AC is making the choise of the class ITSELF.

 

That was the position of BioWare until a recent interview. They now view the ability to change your advanced class an eventuality. That being said, faction swapping still isn't going to happen, at least. :)

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That was the position of BioWare until a recent interview. They now view the ability to change your advanced class an eventuality. That being said, faction swapping still isn't going to happen, at least. :)

 

"An eventuality". That's almost saying like "Well, you might go on a date with Mila Kunis tonight."

 

As for the interview.. Would you meant posting a link of it? I am highly curious to it, because switching AC is something I highly doubt happening, atleast in the fact of implementing AC over switching faction. (All the race/class combination are already possible)

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"An eventuality". That's almost saying like "Well, you might go on a date with Mila Kunis tonight."

 

As for the interview.. Would you meant posting a link of it? I am highly curious to it, because switching AC is something I highly doubt happening, atleast in the fact of implementing AC over switching faction. (All the race/class combination are already possible)

 

That's "possibility" you're thinking of, not "eventuality."

 

And Dulfy seems to be down, so here's the cached version.

 

Will be there any faction or Advanced Class change option available for purchase in the future?

 

We have had serious talks recently about offering an Advanced Class change option – I think that one will likely happen eventually. Species is likely as well. Doing a faction switch is considerably more difficult for us, though, due to the various quest flags set throughout the level up process, so this isn’t on the horizon anytime soon.

Edited by CelCawdro
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I'd say lots of the suggestions seem quite fair. But I am worried about one thing..

 

Changing the Advanced Class

The reason for this to not work is mainly because of the fact the two Advanced Classes are totally different. The best example I can think of is the Jedi Knight/Sith Warrior.

Jedi Guardian/Sith Juggernaut: A single bladed fighter/protector that wears heavy armor. This class is meant for either damaging your foes heavily or protection your allies from taking damage

Jedi Sentinel/Sith Marauder: A skilled dual wielding blades-man that only exists to deal all kinds of massive damage with it's two lightsabers while wearing medium armor to stay mobile. Any damage taken can drop the Sentinel/Marauders health quickly.

 

To get it all straightend up; You switch to a whole new aspect of gameplay. Your character his armor will change (from Heavy armor to Medium armor). You should get a new weapon and all of a sudden, your character has the ability to wield two lightsabers, even after years of fighting single-handed.

 

The reason something like an AC exists is to have 4 different stories for every faction. Imagine if they have to DOUBLE the story lines. If Marauder and Juggernaut were it's own classes. A Marauder and a Juggernaut will have to do different things, whole new story writen lines.. It's just too much work, and the game probably would be released now (or maybe not even yet). That's the reason For Marauder/Juggernaut and Sentinel/Guardian to share one thing: Being a Sith Warrior/Jedi Knight.

A AC isn't the same as a Talent Tree, choosing your AC is making the choise of the class ITSELF.

 

They have a term for it. It's called a retcon. In fact, they could even call it that when they make it an option.

 

they don't need a storyline option for allowing this, and most players probably don't care so much about the story that the idea of a retcon would phase them.

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The only thing that might be worth considering is being able to change the look of your character (ie image design swg style) but not anything else.

 

as for changing the sex, that would be tatally game breaking oooh look at me im a male commando! ooh ooh now im a female! no way man

 

I wouldnt be here for long if that was introduced

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Quite apparently under the present management the priority objective is to make SW: TOR a profitable project and appease stakeholders, whereas retaining the Star Wars spirit and giving the playerbase what they expect was moved aside. BUT, why not achieve both of these targets at once? Give us what we're ready to pay for => big bucks for you => everyone's happy. Just like that.

 

Now, Cartel Market is they way you chose to implement your moneymaker strategy. How long will it stay efficient with only new robes + occasional pod racer and whatnot?

 

Here are my proposals for the Cartel Market that are truly no-brainer and are sure to meet approval with the playerbase.

 

1. Introduce the ability to manage advanced account-related issues. Put this under 'Authorizations' tab. Here should be packs to allow single/multiple characters server AND/OR account transfer. The price would be quite high (just see other MMOs), but you'd be astonished how many of us would pay.

2. Put in a pack to change advanced class. There is nothing gamebreaking about it. If needed, put it on the Legacy system and attach a requirement (say, lvl 40 Legacy) so as not to obliterate the grind in the game. Justification: some of us have mains (i.e. the ones we've started to explore SWTOR) which we'd really like to respec, those chars are simply not rerollable. Make it expensive, but make it happen.

3. Release a special EXP booster to allow lightning-fast leveling to 50. This should be introduced through the Legacy system for those of us with 50 Legacy levels (currently no reward/unlock for that). What I would pay for is a booster that would make it possible for me to just get lvl 50 through doing Story quests. Example: I have a lot of tech user characters and no force users - not my thing - but running all the planets again just to see a class story and get the class buff? PvPiing for a month, ORLY? Boring and tedious - and that leads to the Dark side (i.e. no sub => no money). This could also be expensive, but called for (plus the 50 Legacy level requirement is a good stimulus for most players and a great reward for us oldtimers).

4. Put in some character recustomization packs. My personal favourite! See link in signature for details. TL;DR: it is called for and it's NOT technically difficult: you buy your pack and upon use return to the character creation screen. There you get to change the options you paid for - depending on pack - name, race, cosmetic details. Sex would be harder for the present companion affection system. This one is a complete no-brainer, instant money for minimal effort!

5. Introduce some minor questing content packs. The HK quest series inspired me for this idea. Put in more minor questline packs with some investigation implied, add a unique little reward = loads of greatful buyers!

 

These are just ideas that sprung to me, I request all interested forum users to provide additional ideas! Let's make our favourite game interesting and profitable, and everyone's a winner!

 

Fine suggestions. Though none of them are new to the MMO world, they sure would be a welcome set of services.

 

All you, "OMG! Im qutting sub if Bioware doez this!" are comical. Please share how this affects your gameplay?

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I don't agree with 2, 3, and 4 but the rest are ok or should I say standard in most mmorpg. I don't think it's a very good idea to let players level super fast. SWTOR isn't very grindy, but making it any more faster and you might as well call it kotor 3.
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Advanced class changes and anything else to make the already easy and quick trip to level 50 any easier or quicker would have me seriously considering my subscription too.

Add in the ability to change sex or species and I'm definitely aiming towards the "downgrade me to not paying" button.

 

What' wrong with the service of changing your characters sex or species. World of Warcraft has this service. If in the future BW introduces a new race do you really want to level all over again to have a character with that race and with your current main's class? Take for example warriors in WoW. In cataclysm wow allowed blood elves to be warriors and many players decided to race change to blood elf. As for change of sex well people get bored of the same character and want a small change of appearance. I don't see how this is a problem I never heard any one complain about sex/race changes in wow.

Edited by Knockerz
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they don't need a storyline option for allowing this, and most players probably don't care so much about the story that the idea of a retcon would phase them.

 

I never said a storyline option would be needed, but I tried to give the explenation for why there are AC's. A lot of the players that started when the game was released in fact DID play for the story. Nowadays, that it's F2P, most don't. Which is fair enough, but I still think that was the reason why there are AC's. And not litterly 8 classes to choose from at the start.

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That was the position of BioWare until a recent interview. They now view the ability to change your advanced class an eventuality. That being said, faction swapping still isn't going to happen, at least. :)

 

I don't think class swapping will sit well with the majority of the subscribers. I will immediately leave if they implement this service.Now there are games where you can change classes, but those games were design around that concept. However, swtor was design in the image of wow and therefore in the minds of many players it has to conform at least to some of the parameters that wow has built around. World of Warcraft was design with the premise that class swapping would never be allowed. Thus, mmorpgs that are based on a WoW design have to conform to this parameter. This is the general conses in the WoW and any mmorpg that is baded on wow. You simply don't allow class swapping. Adding this service, like in Wow, will only cause huge loss of subscribers for swtor.

Edited by Knockerz
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Quite apparently under the present management the priority objective is to make SW: TOR a profitable project and appease stakeholders, whereas retaining the Star Wars spirit and giving the playerbase what they expect was moved aside. BUT, why not achieve both of these targets at once? Give us what we're ready to pay for => big bucks for you => everyone's happy. Just like that.

 

Now, Cartel Market is they way you chose to implement your moneymaker strategy. How long will it stay efficient with only new robes + occasional pod racer and whatnot?

 

Here are my proposals for the Cartel Market that are truly no-brainer and are sure to meet approval with the playerbase.

 

1. Introduce the ability to manage advanced account-related issues. Put this under 'Authorizations' tab. Here should be packs to allow single/multiple characters server AND/OR account transfer. The price would be quite high (just see other MMOs), but you'd be astonished how many of us would pay.

2. Put in a pack to change advanced class. There is nothing gamebreaking about it. If needed, put it on the Legacy system and attach a requirement (say, lvl 40 Legacy) so as not to obliterate the grind in the game. Justification: some of us have mains (i.e. the ones we've started to explore SWTOR) which we'd really like to respec, those chars are simply not rerollable. Make it expensive, but make it happen.

3. Release a special EXP booster to allow lightning-fast leveling to 50. This should be introduced through the Legacy system for those of us with 50 Legacy levels (currently no reward/unlock for that). What I would pay for is a booster that would make it possible for me to just get lvl 50 through doing Story quests. Example: I have a lot of tech user characters and no force users - not my thing - but running all the planets again just to see a class story and get the class buff? PvPiing for a month, ORLY? Boring and tedious - and that leads to the Dark side (i.e. no sub => no money). This could also be expensive, but called for (plus the 50 Legacy level requirement is a good stimulus for most players and a great reward for us oldtimers).

4. Put in some character recustomization packs. My personal favourite! See link in signature for details. TL;DR: it is called for and it's NOT technically difficult: you buy your pack and upon use return to the character creation screen. There you get to change the options you paid for - depending on pack - name, race, cosmetic details. Sex would be harder for the present companion affection system. This one is a complete no-brainer, instant money for minimal effort!

5. Introduce some minor questing content packs. The HK quest series inspired me for this idea. Put in more minor questline packs with some investigation implied, add a unique little reward = loads of greatful buyers!

 

These are just ideas that sprung to me, I request all interested forum users to provide additional ideas! Let's make our favourite game interesting and profitable, and everyone's a winner!

 

#1 is fine. #2 I'm not sold on. #3 is a definite no-no and I will also reconsider my sub if something like this is implemented. #4 is fine. #5 is no, unless it's for FTP. Subs should ALWAYS get all available content included in their sub.

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