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Verain
02.22.2014 , 03:43 PM | #17
There is NO way this is "server lag". I get this a lot, as I was piking it up today.

Typical:

Approach enemy, begin lock. Enemy begins boosting- lock lost but he never leaves circle. Begin second lock. Second lock goes live, enemy engines out of the missile midair. Right click right click right click right click (engine component is now over) right click -> begin third lock, immediate loss of lock within less than a second for no reason. Begin fourth lock, lock goes live, enemy takes missile.


UGHHHHHh