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Huttchew

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Iridonian Zabrak are often confused with Dathromirian Zabraks, which I believe is a cross breed between Iridonian Zabrak and the Nightsisters "Witches of Dathromir"(ex: Darth Maul)

 

Your correct, but as of TOR it has not happened yet

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The Supreme Court is the highest court of law in the Republic and located in the Galactic Court of Justice Building. It consist of 12 judges, one is the Chief Justice (who heads the court and the judicial branch), in addition to being a 'court of last resort' and a determiner of constitutional legality it also tries cases involving the more important matters in the Republic.

 

The Regional Court are a lesser set of galactic courts below the Supreme Court

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The Judicial Department is the primary law enforcement agency for the Republic and is under command of the Galactic Senate and are headquarted in the Judicial Arcology. The Director of Investigation is in overall command of investigations conducted by the Judicial Department, the Director of Personnel is in charge of all issues pertaining personnel, the Director of Information is responsible for notifying the public of all activity(s and give statements, there are also General Attorneys with their assistants for prosecution of cases, Sector Coordinators handles Judicial activity's throughout their given sector. There are several departments: Republic Office of Criminal Investigations is the charged with criminal investigations and operate the Sector Rangers (they have the authority to pursue criminals anywhere in the sector or even beyond, although they operate alone they travel in pairs or groups of 4 for more particularly dangerous assignments. Often they are organised in teams composing of the crew of a Ranger ship, typically a small transport and because they sometimes have to move quickly trough space they are expected to be capable starfighter pilots. the more elite are known as Special Enforcement Officers), It also operates the Republic Enforcement DataCore. The Republic Guard is the police force charged with enforcing traffic citations, responding to emergency calls and apprehending criminals. Training is done trough the Judicial Academy
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The Order of Revan (also known as Revanites) follows the teachings of Revanand is lead by The Master. There members include powerful Sith Lords, military officers and even alien slaves

 

The Pilgrims are a group of Twi'leks who fled the oppressive conditions on Ryloth and other colonies and ended up on Tython and founded Kalikori Village. It's head is the Matriarch, other positions are Minister of Flesh and Spirit, Master of Rituals and Scout Chief

 

The Star Cabal is a secret society of influential conspirators with the purpose of eradicating Jedi and Sith alike and is lead by a being known as The Prince, other persons are Hunter, YemLeksende executive of Czerka Corporation, Kolovish former Matriach for the Pilgrims, Nok Drayen crimelord, Shining Man, Representative Shuuru of Manaan in the Rift Alliance, Dao Stryver Mandalorian, Sir Trilag of the Mecrosa Order, Senator Voralla and a Hutt, a Rakata, a Voss and a Selonian member they operate from Star Chamber. For military support they rely on mercenaries

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The Jal Shey study the Force from a purely intellectual perspective forsaken the more spiritual believes of the Jedi Order and the Sith Order. They are typically more known as negotiators on par with the greatest Jedi negotiators. They are a nomadic group and are kniown to have 3 ranks: Mentor (equivalent to Jedi Master) are known for there intelligence and understanding of the Force, Advisor are assigned to diplomatic missions, Neophytes are new acolytes

 

The Blazing Chain are located in the Unknown Regions and are a group of nomadic raiders with a majority of them being Force-sensititve. they operate a dozen autonomous fleets headed by a Adacap (known fleets are Blackshackle and Arcblade)

 

The Followers of Palawa where founded on Palawa but fled that world after a war involving the Jedi Council and relocated to Bunduki. they developed Teräs Käsai

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The White Maw is a pirate organisation with interests on Hoth. A group split of and formed the Hailstorm Brotherhood, they scream poetry when engaging in battle and are half-naked. They reside in Chilling Death Spire

 

The Trandoshi Hunter's Alliance is a organisation of Trandoshihunters

 

The Sons of Gamorr is a street gang composed of Gamorians operating on Nar Shaddaa

 

The Republic Diplomatic Corps helps the Republic deal with other systems, inside and outside the borders

 

The Republic Survey Corps is a branch of the Republic responsible for exploration of the galaxy

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The Space Ministry is responsible for distributing information on hyperspace travel, including recent astrogation data and laws and regulations. They presumably work closely with BoSS. It maintains astrogation data for most of the galaxy but neglects Wild Space, Deep Core and Unknown Regions, for which the premier source of information is the otherwise obsolete Hyperspace Navigator's Guild . The Space Ministry handles spaceport certifications and inspections and handled travel and carriage permits for everything, like restricted cargo or restricted alerts. For a nominal fee astrogation updates are available from a Ministry office or could be downloaded to a starship's navicomputer as a standard part of docking procedures at many spaceports. Likewise the Ministry could also routinely upload and collect for analyses route and sensor data from those navicomputers which they add in new updates.

 

The Hyperspace Navigator's Guild is responsible for the discovery and establishment of new hyperspace routes for safe travel across the galaxy. Scouts attempted to discover new routes and the Guild rewarded them for that information after which the process of verifying the safety of that route began and the Guild invested large amounts of resources and time to make sure the route is safe and remain in existence for a long time. Once a lane is verified the Guild would pass on the information to the Space Ministry from where they are distributed across the galaxy.

 

The Republic Astrogation Survey Team is one part of Sience and Culture Administration ( a part of the Republics bureaucracy). It is the scout service for the Republic and use Vaya-class scouts and more bulkier deep space explorers. Scouting missions typically lasted 3 to 6 months and returning ships downloaded their data into the Administration's publicly searchable databanks on Coruscant

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The Emperor's Wrath is a title held by Lord Scourge and is the enforcer and executioner for the Sith Emperor

 

The Emperors Hand, which number 12 members and all Sith Purebloods, existence is unknown to the public, only a few in the Dark Council knows of them.

 

The Voice is the mouthpiece trough which the Sith Emperor delivers his orders

 

The Imperial Guard are elite warriors and are the Sith Emperor his personal protectors and enforcers and is lead by Commander Tainor

 

 

scourage later defected to the jedi knight now the emperor's wrath is the sith warrior

 

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Alderaan has many noble houses

House of Alde is a ally of House Organa

House of Antilles

House of Baliss is a relatively minor noble family who amassed much of it's influence by currying favours with the larger houses. They remain neutral the civil war.

House of Cortess are a proxy to House Thul and therefore supporters of the Sith Empire

House of Organa is generally considered the most respected of the noble houses and is loyal to the republic

House of Panteer has had more kings and queens then all the other houses combined

House of Qel-Nosh

House of Renar

House of Rist are legendary spies and assassins and traces it's origins to a Exchange crimeboss services to Alderaan's nobility, they are a vassal to House of Ulgo

House of Syrush

House of Teraan

House of Teral

House of Thul are backed by the Sith Empire

House of Ulgo opposes House of Thul and also have connections on Taris where they are known as a merchant family with many enemy's

 

in swtor baliss is loyal to thul

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Balmorra locations:

major locations

sobrik: used to be the capital of balmora until it was moved to Bin Prime. since then sobrik was shrinking until the imperial occupation begun. because of its close proximity to balmorra's major factories, sobrik became the empire's base of operations for balmorra

balmorrra arms factory: is a major factory on balmorra. the balmorran resistence is headquartered there. the empire hasnt been able to invade it because of its mass scores of weapons

ocarra droid factory: is another major factory on Balmorra. the empire used a computer virus to try to make the droids malfunction. the virus seemed to have worked too god now the droidw will kill anyone who gets near and the empire is trying to take over the droid factory

bugtown: is overrun with colicoid experiments. will soon serve as the Republic's main base for retaking Balmorra

minor locations

troida military workshop: serves as a weapons despot and manufacturer for sobrik. the resistence continuesly performes guerilla raids on convoys going from troida to sobrik because if they successfully cut off supplies from troida, it will devastate the imperial occupation on Balmorra.

Outpost victory: built into a crater created by imperial bombardment. the resistence built outpost victory as a minor base but its significance grew and now it is protected by AA guns and shields against orbital strikes

outpost traken 4: is being used by the resistence. is surrounded by large chempools which are toxic

ghost town: is being used by the resitsence to launch gurella attacks on the imperial occupation

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Balmorra locations:

major locations

sobrik: used to be the capital of balmora until it was moved to Bin Prime. since then sobrik was shrinking until the imperial occupation begun. because of its close proximity to balmorra's major factories, sobrik became the empire's base of operations for balmorra

balmorrra arms factory: is a major factory on balmorra. the balmorran resistence is headquartered there. the empire hasnt been able to invade it because of its mass scores of weapons

ocarra droid factory: is another major factory on Balmorra. the empire used a computer virus to try to make the droids malfunction. the virus seemed to have worked too god now the droidw will kill anyone who gets near and the empire is trying to take over the droid factory

bugtown: is overrun with colicoid experiments. will soon serve as the Republic's main base for retaking Balmorra

minor locations

troida military workshop: serves as a weapons despot and manufacturer for sobrik. the resistence continuesly performes guerilla raids on convoys going from troida to sobrik because if they successfully cut off supplies from troida, it will devastate the imperial occupation on Balmorra.

Outpost victory: built into a crater created by imperial bombardment. the resistence built outpost victory as a minor base but its significance grew and now it is protected by AA guns and shields against orbital strikes

outpost traken 4: is being used by the resistence. is surrounded by large chempools which are toxic

ghost town: is being used by the resitsence to launch gurella attacks on the imperial occupation

 

I have a separate post concerning military bases: http://www.swtor.com/community/showthread.php?p=6413340#post6413340

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I don't think there is a dedicated explanation to be found on Alderaan, but when playing the Smuggler story (and maybe others I finished so long ago I don't remember?) they are allies of Thul and your enemies.

 

They are waiting to see who is going to win and are going to support that side. They don't want to pick the losing side, which in my mind would be House Thul and the Empire

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The Acquisition Division is the part of the Jedi Order responsible for locating force-sensitive children to be brought to the Jedi Temple and is composed of Jedi Recruiters.

 

Technical Division is the part of the Jedi Order is responsible for maintaining and repairing all crafts and is composed of Jedi Technicians

 

[The Jedi Order has employees which falls under the authority of the Council of Reassignment. All jobs are divided into 4 different groups: maintenance (made sure all doors, turbolifts and droids work properly), tecnicians (focus on electric, temperature and lighting aspect of temple life, there is a subdivision focused on the upkeep of the starfighters and transports), caretakers (polishing statues, buffing marble, dusting holobooks and other tasks) and security

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The Death's Claw is a pirate organisation active on Taris

 

The Warstalkers are a mercenary unit of Trandoshan warriors commanded by the warlord Kephess. They where renowned for their skill and reliability with a well deserved reputation. Due to manpower shortages the Republic Militaryhired them with the intention to hold Denova and it's Baradium from the Sith Empire. However, despite their reputation, they went rogue and turned agains the Galactic Republic. Furthermore they allied themselves with renegades from the Imperial Army so they end up fighting both sides

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I don't think there is a dedicated explanation to be found on Alderaan, but when playing the Smuggler story (and maybe others I finished so long ago I don't remember?) they are allies of Thul and your enemies.

 

House Bayliss seems to be on both sides, you come across references in game to them being allies of House Thul and Allies of House Organa, my personal guess is that between stories they swapped sides, but I wouldn't like to guess which way the swapped.

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