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Commando's are garbage in pvp


Lattervane

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I think alot of the people beating down on Commandos/Mercs are simply picking out the negatuves and not the positives.

In non ranked matches you're going to be up against people who won't focus on you alot.

Huttball; You can get good positioning on here against any class

Void Star; Sure, if you're on the defending team you'll probably get torn apart if you go out in the open, for the attacking team, if the defenders are doing their job and staying near the doors, there's a good chance you can pummel a few people.

Novare Coast; Often you're going to be around alot of allies, hope you don't get focused or hope you have a healer nearby and you should be fine.

Hypergate; again, if you hang back and do damage from afar (like you should be doing) you're going to get good damage, even more so since you're grouped with allies just about all the time on this map.

 

Are those all really positives just for the commando, or for any class?

 

Huttball: Even though I really hate this WZ, it is probably one of the best for commandos because it is the only one where you can create some real distance between you and your attacker if you get jumped or pulled. The sniper/scoundrel class is better here because of that jump/pull immunity.

 

As for the other three, it's "stay with your team and you'll survive". That can be said for any class though.

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Huttball: Even though I really hate this WZ, it is probably one of the best for commandos because it is the only one where you can create some real distance between you and your attacker if you get jumped or pulled. The sniper/scoundrel class is better here because of that jump/pull immunity..

 

This is one reason why Huttball is my favorite map -- it's very well designed. I wish more maps made such great use of vertical space; there are so many ways to knockback/CC a target around a corner or into a pit which allows you to escape. Some maps have a few places where this is true (Novarre cliffs, Alderaan middle, Voidstar bridge), but most of the objectives are in the open with no really cover/sightlines to take advantage of.

Edited by SpaniardInfinity
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I think alot of the people beating down on Commandos/Mercs are simply picking out the negatuves and not the positives.

In non ranked matches you're going to be up against people who won't focus on you alot.

Huttball; You can get good positioning on here against any class

Void Star; Sure, if you're on the defending team you'll probably get torn apart if you go out in the open, for the attacking team, if the defenders are doing their job and staying near the doors, there's a good chance you can pummel a few people.

Novare Coast; Often you're going to be around alot of allies, hope you don't get focused or hope you have a healer nearby and you should be fine.

Hypergate; again, if you hang back and do damage from afar (like you should be doing) you're going to get good damage, even more so since you're grouped with allies just about all the time on this map.

 

Those are your positives? Sniper does it better. A lot better.

 

Commando needing great team support and a little luck as far as not getting focused by the other team to do really well is just another negative as far as I can see.

 

If, with that support, Commando finally turned into some super OP DPS class then you'd see ranked teams building around them, but fact is that this doesn't happen. This isn't going to happen. You go from worthless to par, and thats WITH the amazing support. Other classes can put up those same numbers with much less support and that is the problem.

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Commandos are really terrible in pvp... Whenever I get 2 in a match with me the chance of losing is extremely high... I only see commandos do a little over 100k damage, terrible terrible class don't play it till it is somehow fixed.
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Yeah but people say it like that's supposed to be a good thing. "People complain because they don't realize we're supposed to be support DPS".

I know. Like it's the 4th pillar of the MMO "trinity": tank, heals, dps...and oh yeah support dps...

 

People who say that either don't play the class (and probably play FotM specs) or they play the class but haven't played many alts. They don't realize that commandos pretty much miss out on one of the most dynamic aspects of the game because their gameplay is being short-changed. Once you've taken a few different classes to 50 (and compared the gameplay experience) you start to see how PvP shines a bright spotlight on where the commando/merc AC design is unfinished.

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I understand what people are trying to say with 'support DPS', and I've even used the term myself. But yeah, it's a pseudo-mechanic that doesn't really hold up in competition.

 

It would be a lot more appropriate if our output was MORE than regular DPS classes were capable of under the right conditions. Ie. IF we were babysat with peels and heals, we could do 30%+ more than a smasher or PT. That is not the case however.

 

Right now it's just shorthand for 'Regular DPS that needs more Support than others'.

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Commandos are really terrible in pvp... Whenever I get 2 in a match with me the chance of losing is extremely high... I only see commandos do a little over 100k damage, terrible terrible class don't play it till it is somehow fixed.

 

Then you've only played with bad Commandos. Unless they were heal spec. ;) Or they spent the majority of their time guarding a node. Or they were being focussed very soon after respawning.

Edited by Llama-Eight
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worst class atm, gunnery is total fail, low survivability no utility. Assault specialist, vanguard version is miles ahead. Medic is fine for 15 seconds and then total garbage.

 

i would make static barrier at 5 stacks, immune to interrupts and cant be force leaped to. (a mini cover)

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worst class atm, gunnery is total fail, low survivability no utility. Assault specialist, vanguard version is miles ahead. Medic is fine for 15 seconds and then total garbage.

 

i would make static barrier at 5 stacks, immune to interrupts and cant be force leaped to. (a mini cover)

 

An improvement, but it still wouldn't be enough. That still would require 5 seconds of freecasting to get to that state, then any heavy movement could cause it to drop. It would help, but we still woudln't be desirable because gunslingers would still be doing the same things we do, doing it better and with more utility.

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I know. Like it's the 4th pillar of the MMO "trinity": tank, heals, dps...and oh yeah support dps...

 

People who say that either don't play the class (and probably play FotM specs) or they play the class but haven't played many alts. They don't realize that commandos pretty much miss out on one of the most dynamic aspects of the game because their gameplay is being short-changed. Once you've taken a few different classes to 50 (and compared the gameplay experience) you start to see how PvP shines a bright spotlight on where the commando/merc AC design is unfinished.

 

This is so true. I've had a 50 shadow for awhile (actually had both before I started PVPing), and just recently got my sent up (where I was going to go combat, but bubble stun made me go to the dark side and smash because bubble stuns are bull).

 

Now granted shadow in particular is known for the utility it brings but either way both are ridiculous in the amount of tools they have in PVP compared to commando. Even my 37 sniper feels just so much more powerful and useful than my commando (though lowbie PVP is an entirely different animal).

 

Either way, nothing showed me how bad commando truly was like leveling other classes to 50 and seeing what classes look like when they're actually balanced a bit better.

 

I understand what people are trying to say with 'support DPS', and I've even used the term myself. But yeah, it's a pseudo-mechanic that doesn't really hold up in competition.

 

It would be a lot more appropriate if our output was MORE than regular DPS classes were capable of under the right conditions. Ie. IF we were babysat with peels and heals, we could do 30%+ more than a smasher or PT. That is not the case however.

 

Right now it's just shorthand for 'Regular DPS that needs more Support than others'.

 

Yeah that's what I figured, which is why I just hate the term because its pretending there isn't an issue when there is =/

 

And you're right, if, with that proper support, commando went from the bottom of the pile to undisputed king of the hill, then that would be different. As it is we need all that support, as well as a skill cap MUCH higher than mine, just to be on par.

 

My smash spec sent that's a fresh 50 (albeit in vindicator gear, though it is stock) can hit 300k damage in a warzone without trying hard and I suck out loud at that spec. I shudder to think what I'll do once it's properly geared and I have more practice at it. Commando is a class I've played from day 1 and there's no way I could get that same damage under the same conditions.

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in a commando i do almost every wz top 3 dmg the problem is we need some buff.i said on another thread to give the skill that has 1.5 activation time to make it 1.5cd and instant cast so we can be more mobile:o

 

The real question is if you do that damage with the aid of healers because I am almost 99.9% sure it is.

 

I have never made it to the top my whole time playing the commando class unless we had a wrecking team, healers or I wasn't being targeted 75% of the time.

 

Commandos are a class I see as a "horribly designed glass cannon".

 

We have the ability to do damage, just can't do it.

 

Long cast times, long silences, long interrupts, CC, ONLY survival skills we have got nerfed...this class is a mess.

 

And Bioware knows it.

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The real question is if you do that damage with the aid of healers because I am almost 99.9% sure it is.

 

I have never made it to the top my whole time playing the commando class unless we had a wrecking team, healers or I wasn't being targeted 75% of the time.

 

Commandos are a class I see as a "horribly designed glass cannon".

 

We have the ability to do damage, just can't do it.

 

Long cast times, long silences, long interrupts, CC, ONLY survival skills we have got nerfed...this class is a mess.

 

And Bioware knows it.

if the other team don't focus you you can wreck them.gr can crit for a good amount of dmg so can the rest of the abilities the problem is you are focused the second they see a big cannon and then you cant leave or kill a melee class if he comes close.we really need a huge buff and i think at 1.7 we will get it.

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if the other team don't focus you you can wreck them.gr can crit for a good amount of dmg so can the rest of the abilities the problem is you are focused the second they see a big cannon and then you cant leave or kill a melee class if he comes close.we really need a huge buff and i think at 1.7 we will get it.

 

Wouldn't hold my breath tbh. I feel like any major class rebalancing is going to be put off till the expansion. At best we'll get a token buff thrown our way, and that will show that they do understand the issues with the class. At worst we'll get something they claim is a buff but which ultimately shows they just don't understand the class, or their own game, at all. Stockstrike root comes to mind.

 

They might just decide to do nothing because why bother?

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  • 1 month later...
Commandos are very squishy in pvp especially the gunnery because you need to pretty much be still for every attack but get in the middle of your group and start your fireing pretty soon they are going to be on you because your dishing out the dmg so if you spent points use your concussion charge which will knock them back and immobilize them for 4 seconds which give you more than enough time to cast your small heal and your cleanse now just start fireing again but if your playing with ******* then go assault and los on anything you can use dot them and keep moveing use the terrain against them because lets be honest half the ppl cant use their mario skills :).
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so if you spent points use your concussion charge which will knock them back and immobilize them for 4 seconds

 

Concussion charge doesn't root, it knocks back & slows for 4 seconds. Stockstrike will root for 4 seconds, but then they're still in melee range. You might be thinking of the Gunslinger's Pulse Detonator or the Sage's Force Wave (with points in Force Wake).

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